Class
Rarity
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Portal Opening {0}

Summon two
Imp Familiar 5 demons.

Portal Opening 1

Summon an
Imp Familiar 1 demon.

Power of the Guardian

Deal @ damage to a random enemy twice. This ability gains double the bonus from Arcane Damage.

Radical Radiant Wand {0}

Passive: Radiant Wand deals {0} more damage and gives -{1} Attack more.

Reflex Shot {0}

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 1

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 2

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 3

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 4

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Regeneratin' {0}

Passive: At the end of each turn, restore @ Health to your Trolls.

Regenerative Shadows {0}

Passive: Shadow Surge's Shadow Combo also restores @ Health to this Merc.

Reluctant Leadership {0}

Attack an enemy. Your Undead characters deal @ damage to it.

Reluctant Leadership {0} (Force Cast)

Deal @ damage.

Reluctant Leadership 1

Attack an enemy. Your Undead characters deal @ damage to it.

Reluctant Leadership 1 (Force Cast)

Deal @ damage.

Reluctant Leadership 2

Attack an enemy. Your Undead characters deal @ damage to it.

Reluctant Leadership 2 (Force Cast)

Deal @ damage.

Reluctant Leadership 3

Attack an enemy. Your Undead characters deal @ damage to it.

Reluctant Leadership 3 (Force Cast)

Deal @ damage.

Reluctant Leadership 4

Attack an enemy. Your Undead characters deal @ damage to it.

Reluctant Leadership 4 (Force Cast)

Deal @ damage.

Rending Cleave {0}

Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.

Rending Cleave 1

Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.

Rending Cleave 2

Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.

Rending Cleave 3

Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.

Rending Cleave 4

Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.

Repair Fuse 1

Restore 5 Health to this Merc.

Repair Fuse 2

Restore 10 Health to this Merc.

Rook

At the end of the turn,
deal @ damage
to the characters
opposite this.

Runs in the Family {0}

Passive: The Bronzebeard Spirit restores an additional @ Health.

Scratch

Attack an enemy twice.

Searing Strike 1

Attack an enemy.
Your Fire abilities are
(1) Speed faster
next turn.

Searing Strike 2

Attack an enemy.
Your Fire abilities are
(2) Speed faster
next turn.

Searing Strike 3

Attack an enemy.
Your Fire abilities are
(3) Speed faster
next turn.

Serpent's Bite {0}

Deal {0} damage to a character. At the end of this turn, it takes
{1} damage.

Serpent's Bite 1

Deal {0} damage to a character. At the end of this turn, it takes
{1} damage.

Serpent's Bite 2

Deal {0} damage to a character. At the end of this turn, it takes
{1} damage.

Serpent's Bite 3

Deal {0} damage to a character. At the end of this turn, it takes
{1} damage.

Serpent's Bite 4

Deal {0} damage to a character. At the end of this turn, it takes
{1} damage.

Shadow Blade 2

Attack an enemy
then gain Stealth.@Gain +4 Attack and Attack an enemy,
then gain Stealth.@Gain +6 Attack and Attack an enemy,
then gain Stealth.@Gain +8 Attack and Attack an enemy,
then gain Stealth.@Gain +10 Attack and Attack an enemy,
then gain Stealth.

Shadow Bolt {0}

Deal @ damage.

Shadow Bolt 1

Deal @ damage.

Shadow Bolt 2

Deal @ damage.

Shadow Bolt 3

Deal @ damage.

Shadow Bolt 4

Deal @ damage.

Shadow Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Shadow Damage.

Shadow Surge {0}

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 1

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 2

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 3

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadow Surge 4

Deal {0} damage
to all enemies.
Shadow Combo: Deal {1} damage instead.

Shadowflame

Deal @ damage
to all enemies.

Shattering Rout

Attack an enemy.
All enemies lose Taunt.

Shifting Satchel {0}

Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.

Shifting Satchel 1

Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.

Shifting Satchel 2

Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.

Shifting Satchel 3

Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.

Shifting Satchel 4

Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.

Single-Minded Pursuit {0}

Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.

Single-Minded Pursuit 1

Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.

Single-Minded Pursuit 2

Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.

Single-Minded Pursuit 3

Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.

Single-Minded Pursuit 4

Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.

Sky Guard {0}

Gain +@ Attack and
Attack an enemy.
If it's a Pirate, gain Immune
while Attacking this turn.

Sky Guard 1

Gain +@ Attack and
Attack an enemy.
If it's a Pirate, gain Immune
while Attacking this turn.

Sky Guard 2

Gain +@ Attack and
Attack an enemy.
If it's a Pirate, gain Immune
while Attacking this turn.

Sky Guard 3

Gain +@ Attack and
Attack an enemy.
If it's a Pirate, gain Immune
while Attacking this turn.

Sky Guard 4

Gain +@ Attack and
Attack an enemy.
If it's a Pirate, gain Immune
while Attacking this turn.

Slash

Attack an enemy. If it's already damaged gain +@ Attack first.

Sleep with the Fishes {0}

Deal @ damage to all damaged enemies.

Smells Good! {0}

Passive: If you have a friendly Chi-Ji in play, Gain +@ Attack, +@ Fire Damage and +@ Healing Power.

Soggy Currrrse

Deal @ damage to a random enemy three times. Attempts to hit Protectors.

Sound Strike

Gain +{0} Nature Damage and Attack an enemy. Nature Combo: gain +{1} Health.

Spawn of N'Zoth {0}

Charge.
Immune while Attacking.@Charge.
Immune while Attacking.
Deathrattle: Give a random friendly character +{0}/+{1}.

Spawn of N'Zoth 1

Charge.
Immune while Attacking.@Charge.
Immune while Attacking.
Deathrattle: Give a random friendly character +{0}/+{1}.

Spawn of N'Zoth 2

Charge.
Immune while Attacking.@Charge.
Immune while Attacking.
Deathrattle: Give a random friendly character +{0}/+{1}.

Spawn of N'Zoth 3

Charge.
Immune while Attacking.@Charge.
Immune while Attacking.
Deathrattle: Give a random friendly character +{0}/+{1}.

Spawn of N'Zoth 4

Charge.
Immune while Attacking.@Charge.
Immune while Attacking.
Deathrattle: Give a random friendly character +{0}/+{1}.

Spit Fire

Deal @ damage to an enemy.

Spreading Flames

Set an enemy Aflame, dealing 3 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Spreading Flames 3

Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Spreading Flames 4

Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn.
(Removed by healing.)

Stonehearth Salvation {0}

Passive: After you cast a Fire or Frost ability, give your characters +@ Health.

Stormwind Spirit {0}

Passive: Tome of Light gives an additional +@ Attack.

Sunken Trident {0}

Attack an enemy.
Adjacent characters' next ability is
(@) Speed slower.

Survival Training {0}

Steal @/@ from a character and give
it to your Beasts.

Taunting Strike 2

Attack an enemy. Its abilities target this Merc this turn. (If possible.)

Teamwork is Dream Work {0}

Passive: Your Explorers take @ less damage per character type you control.

Tentacle of C'Thun {0}

Charge.
After this Attacks, give your
C'Thun +{0} Attack and Old
Gods' abilities Refresh ({1}).

Tentacle of C'Thun 1

Charge.
After this Attacks, give your
C'Thun +{0} Attack and Old
Gods' abilities Refresh ({1}).

Tentacle of C'Thun 2

Charge.
After this Attacks, give your
C'Thun +{0} Attack and Old
Gods' abilities Refresh ({1}).

Tentacle of C'Thun 3

Charge.
After this Attacks, give your
C'Thun +{0} Attack and Old
Gods' abilities Refresh ({1}).

Tentacle of C'Thun 4

Charge.
After this Attacks, give your
C'Thun +{0} Attack and Old
Gods' abilities Refresh ({1}).

Terror Charge {0}

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 1

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 2

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 3

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 4

Attack an enemy.
Give your Legion characters +@ Health.

That's My Treasure! {0}

Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.

That's My Treasure! 1

Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.