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Battlecry: Return a friendly minion from the battlefield to your hand.
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Alliance
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Wei Wang
- Collectible
His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
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Give a friendly Beast +2 Attack and Immune this turn.
- Type: Ability
- Class: Hunter
- Rarity: Epic
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 400 / 1600 (Golden)
- Disenchanting Yield: 100 / 400 (Golden)
- Artist: Alex Horley Orlandelli
- Collectible
The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
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Choose a minion. Whenever it attacks, draw a card.
- Type: Ability
- Class: Paladin
- Rarity: Common
- Set: Legacy
- Spell School: Holy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Chippy
- Collectible
Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
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Give a minion +2 Attack. Combo: +4 Attack instead.
- Type: Ability
- Class: Rogue
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Alex Horley Orlandelli
- Collectible
"I'm cold blooded, check it and see!"
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Give your minions Stealth until your next turn.
- Type: Ability
- Class: Rogue
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Shadow
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Steve Hui
- Collectible
Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
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Silence a minion, then deal 1 damage to it.
- Type: Ability
- Class: Shaman
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Nature
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Kevin Chen
- Collectible
Earth Shock? Shouldn't it be "Azeroth Shock"?
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Secret: When your hero takes damage, deal that much damage to the enemy hero.
- Type: Ability
- Class: Paladin
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Holy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: James Ryman
- Collectible
Justice sometimes takes the form of a closed fist into a soft cheek.
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All minions lose Stealth. Destroy all enemy Secrets. Draw a card.
- Type: Ability
- Class: Hunter
- Rarity: Rare
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Tyler Walpole
- Collectible
Not only does it reveal your enemies, but it's also great for parties!
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Deal 2 damage to 2 random enemy minions. Overload: (2)
- Type: Ability
- Class: Shaman
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Nature
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Ralph Horsley
- Collectible
If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
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Freeze a character. If it was already Frozen, deal 4 damage instead.
- Type: Ability
- Class: Mage
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Frost
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Alex Horley Orlandelli
- Collectible
The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
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Change a minion's Attack to be equal to its Health.
- Type: Ability
- Class: Priest
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Steve Prescott
- Collectible
Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
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Deal 3 damage. Overload: (1)
- Type: Ability
- Class: Shaman
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Nature
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Daarken
- Collectible
Lightning Bolt! Lightning Bolt! Lightning Bolt!
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Destroy a minion. Your opponent draws 2 cards.
- Type: Ability
- Class: Druid
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Nature
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Leo Che
- Collectible
Another one bites the dust.
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Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
- Type: Ability
- Class: Paladin
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Zoltan & Gabor
- Collectible
We will always remember you, "Defender!"
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Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
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Secret: When a friendly minion dies, return it to life with 1 Health.
- Type: Ability
- Class: Paladin
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Holy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Ittoku
- Collectible
I am not sure how you get demptioned the first time. It’s a mystery!
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Secret: After your opponent plays a minion, reduce its Health to 1.
- Type: Ability
- Class: Paladin
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Holy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Gonzalo Ordonez
- Collectible
Repentance often comes in the moment before obliteration. Curious.
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Deal damage equal to your hero's Attack to a minion.
- Type: Ability
- Class: Druid
- Rarity: Rare
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Dave Rapoza
- Collectible
It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
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Deal 1 damage to a minion for each Armor you have.
- Type: Ability
- Class: Warrior
- Rarity: Epic
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 400 / 1600 (Golden)
- Disenchanting Yield: 100 / 400 (Golden)
- Artist: Raymond Swanland
- Collectible
"What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
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Deal 2 damage to a minion. If it survives, draw a card.
- Type: Ability
- Class: Warrior
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: E. M. Gist
- Collectible
"Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
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If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.
- Type: Ability
- Class: Warrior
- Rarity: Rare
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Matt Cavotta
- Collectible
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Battlecry: Give a minion +2 Attack this turn.
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Alliance
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Luca Zontini
- Collectible
ADD ME TO YOUR DECK, MAGGOT!
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Has +5 Attack while damaged.
- Type: Minion
- Rarity: Rare
- Set: Legacy
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Race: Beast
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Mike Sass
- Collectible
There is no beast more frightening (or ridiculous) than a fully enraged chicken.
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Divine Shield
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Alliance
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Zoltan & Gabor
- Collectible
"I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
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Stealth. At the end of your turn, give another random friendly minion +1 Health.
- Type: Minion
- Class: Warlock
- Rarity: Common
- Set: Legacy
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Race: Demon
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Bernie Kang
- Collectible
Imps are content to hide and viciously taunt everyone nearby.
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Battlecry: Remove 1 Durability from your opponent's weapon.
- Type: Minion
- Rarity: Rare
- Set: Legacy
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Race: Pirate
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Randy Gallegos
- Collectible
Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
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Windfury. Overload: (2)
Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
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Battlecry: Deal 3 damage to your hero.
- Type: Minion
- Class: Warlock
- Rarity: Common
- Set: Legacy
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Race: Demon
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Alex Horley Orlandelli
- Collectible
Imps like being on fire. They just do.
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Battlecry: Destroy a Murloc and gain +2/+2.
- Type: Minion
- Rarity: Epic
- Set: Legacy
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Race: Beast
- Cost to Craft: 400 / 1600 (Golden)
- Disenchanting Yield: 100 / 400 (Golden)
- Artist: Jaemin Kim
- Collectible
Murloc. It's what's for dinner.
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Deathrattle: Deal 2 damage to the enemy hero.
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Glenn Rane
- Collectible
He really just wants to be your friend, but the constant rejection is starting to really get to him.
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Whenever a character is healed, gain +2 Attack.
- Type: Minion
- Rarity: Rare
- Set: Legacy
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Erik Ko
- Collectible
She’s smaller than her sisters Mediumwarden and Heavywarden.
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Whenever you cast a spell, gain +1 Attack.
- Type: Minion
- Class: Mage
- Rarity: Common
- Set: Legacy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Blizzard Cinematics
- Collectible
These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
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Whenever you summon a Murloc, gain +1 Attack.
- Type: Minion
- Rarity: Rare
- Set: Legacy
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Race: Murloc
- Faction: Neutral
- Tier: 1
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Jaemin Kim
- Collectible
This guy gets crazy strong at family reunions.
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Whenever a Secret is played, gain +1/+1.
- Type: Minion
- Rarity: Rare
- Set: Legacy
- Faction: Alliance
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Zoltan Boros
- Collectible
Where is Mankrik’s wife? She’ll never tell.
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Taunt
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Carl Critchlow
- Collectible
Have you seen the size of the shields in this game?? This is no easy job.
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Has Charge while you have a weapon equipped.
- Type: Minion
- Rarity: Common
- Set: Legacy
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Race: Pirate
- Faction: Alliance
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Dan Brereton
- Collectible
Pirates are into this new fad called "Planking".
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Stealth
- Type: Minion
- Rarity: Common
- Set: Legacy
- Faction: Alliance
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Raymond Swanland
- Collectible
If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
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Windfury
- Type: Minion
- Rarity: Common
- Set: Legacy
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Race: Beast
- Faction: Horde
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Greg Hildebrandt
- Collectible
They were the inspiration for the championship Taurenball team: The Dragonhawks.
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At the end of your turn, give another random friendly minion +1 Health.
- Type: Minion
- Rarity: Rare
- Set: Legacy
- Cost to Craft: 100 / 800 (Golden)
- Disenchanting Yield: 20 / 100 (Golden)
- Artist: Vance Kovacs
- Collectible
She can't wait to learn Power Word: Fortitude Rank 2.
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Restore 4 Health to ALL minions.
- Type: Ability
- Class: Priest
- Rarity: Common
- Set: Legacy
- Spell School: Holy
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Daarken
- Collectible
It isn't really a circle.
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Deal 1 damage to a minion and give it +2 Attack.
- Type: Ability
- Class: Warrior
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Slawomir Maniak
- Collectible
They're only smiling on the outside.
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The next spell you cast this turn costs (2) less.
- Type: Ability
- Class: Rogue
- Rarity: Epic
- Set: Legacy
- Faction: Neutral
- Cost to Craft: 400 / 1600 (Golden)
- Disenchanting Yield: 100 / 400 (Golden)
- Artist: Clint Langley
- Collectible
"Be Prepared" - Rogue Motto
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Return a friendly minion to your hand. It costs (2) less.
- Type: Ability
- Class: Rogue
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Shadow
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Graven Tung
- Collectible
Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
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Silence a minion.
- Type: Ability
- Class: Priest
- Rarity: Common
- Set: Legacy
- Faction: Neutral
- Spell School: Shadow
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Zoltan & Gabor
- Collectible
Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
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- Type: Minion
- Rarity: Common
- Set: Legacy
-
Race: Undead
- Faction: Neutral
- Cost to Craft: 40 / 400 (Golden)
- Disenchanting Yield: 5 / 50 (Golden)
- Artist: Malcolm Davis
- Collectible
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
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