Twilight AcolyteBattlecry: If you're holding
The dragons mostly keep him around as a snack. |
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Void RipperBattlecry: Swap the
You had to put the portable hole inside the bag of holding, didn't you?! |
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Zola the GorgonBattlecry: Choose a friendly minion. Add a Golden copy of it to your hand.
Her name seems a bit cheesy. |
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Bladed GauntletHas Attack equal to your Armor. Can't attack heroes.
CAUTION: DO NOT SCRATCH NOSE. |
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Cheat DeathSecret: When a friendly minion dies, return it to your hand.
Reported. |
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Crushing HandDeal 8 damage to a minion. Overload: (3)
Shamans always have the firmest handshakes. |
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EvasionSecret: After your hero takes damage, become Immune this turn.
Works on weapons, missiles, and taxes. |
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Lesser Pearl SpellstoneSummon a 2/2 Spirit with Taunt. @(Restore 3 Health to upgrade.)
In ages old, when Ancients broke Azari of the Legion spoke To tempt the mortals: gems of power The weak succumbed, their souls devoured. |
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Lesser Ruby SpellstoneAdd 1 random Mage spell to your hand. @(Play 2 Elementals to upgrade.)
The final stone undid its master Spun into wards by nameless caster Azari wailed a savage roar Now sealed in nether, evermore. |
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Potion of HeroismGive a minion Divine Shield.
Also known as "Liquid Courage." |
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Sudden BetrayalSecret: When a minion attacks your hero, instead it attacks one of its neighbors.
You thought he was your bro-bold, but turns out he's your foe-bold. |
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Wandering MonsterSecret: When an enemy attacks your hero, summon a 3-Cost minion as the new target.
Not all who wander are lost. This one is lost though, for sure. |
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Cavern ShinyfinderBattlecry: Draw a weapon from your deck.
They call her the candled vandal. |
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Drygulch JailorDeathrattle: Add 3 Silver Hand Recruits to your hand.
Hard time: 6-10 turns for candle-nappin'. |
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Drywhisker ArmorerBattlecry: For each enemy minion, gain 2 Armor.
Kobolds use anything for armor: Pots, pans, garbage cans… even other kobolds. |
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Kobold HermitBattlecry: Choose a basic Totem. Summon it.
To truly understand candles, it takes YEARS of quiet contemplation. |
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Murmuring ElementalBattlecry: Your next Battlecry this turn triggers twice.
Déjà Dude. |
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Plated BeetleDeathrattle: Gain 3 Armor.
"Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat." |
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Raven FamiliarBattlecry: Reveal a spell in each deck. If yours costs more, draw it.
Quoth the raven, 'Does yours cost more?' |
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Scorp-o-maticBattlecry: Destroy a minion with 1 or less Attack.
Back in my day, we had to manually scorp. |
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Vulgar HomunculusTaunt
Fortunately he has an even number of fingers. |
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CandleshotYour hero is Immune while attacking.
Once called Cahn’delar, Shortbow of the Ancient Whisker. |
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KingsbaneAlways keeps
But it has a soft spot for emperors. |
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BarkskinGive a minion +3 Health. Gain 3 Armor.
Make like a tree… and gain armor. |
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Dark PactDestroy a friendly minion. Restore 8 Health to your hero.
"Don't worry about the fine print. Just sign here." |
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Lesser Jasper SpellstoneDeal 2 damage to a minion. @(Gain 3 Armor to upgrade.)
In ancient woods, elves fought the curse The demon’s shadow to disperse But hatred raged and frail souls turned Now horned and hooved their forests burned. |
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Psionic ProbeCopy a spell in your opponent's deck and add it to your hand.
She prefers calling it "Psionic Tickling." |
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Unstable EvolutionEcho
They grow up so fast. |
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Arcane ArtificerWhenever you cast a spell, gain Armor equal to its Cost.
Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers. |
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Dire Mole
You especially don't want to make a dire mountain out of a dire mole hill. |
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Feral GibbererAfter this minion attacks a hero, add a copy of it to your hand.
It's certainly not civilized gibbering. |
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Gravelsnout KnightBattlecry: Summon a random 1-Cost minion for your opponent.
The mole of La Mancha rides again! |
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Kobold LibrarianBattlecry: Draw a card. Deal 2 damage to your hero.
Kobolds sort books using a gooey decimal system. |
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Wax ElementalTaunt
Takes double damage from wick-based weapons. |
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Shifting ScrollEach turn this is in your hand, transform it into a random Mage spell.
Next turn, this is going to be AMAZING. |