Class
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Pyros

Deathrattle: Return this to your hand as a 6/6 that costs (4).

If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.

Radiant Elemental

Your spells cost (1) less.

It's a literal lava lamp!

Ravasaur Runt

Battlecry: If you control at least 2 other minions, Adapt.

Doesn't like to adapt unless others are watching. Some minions are such show-offs.

Razorpetal Lasher

Battlecry: Add a
Razorpetal to your hand
that deals 2 damage.

The reason why there are no zombies in Un'goro.

Rockpool Hunter

Battlecry: Give a friendly Murloc +1/+1.

Loves crab meat. Fears crabs.

Shimmering Tempest

Battlecry: Add a random Mage spell to your hand.

HATES being summoned for Kirin Tor party lighting.

Stubborn Gastropod

Taunt
Poisonous

Stubbornly pursuing its dream to become Azeroth's fastest animal!

Terrorscale Stalker

Battlecry: Trigger a friendly minion's Deathrattle.

Likes to scare his friends half to death.

Tortollan Forager

Battlecry: Add a random minion with 5 or more Attack to your hand.

In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”

Volatile Elemental

Deathrattle: Deal 3 damage to a random enemy minion.

Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.

Molten Blade

Transforms into a new weapon when in hand that changes each turn.

It’s a sword! It’s a knife! It’s a swizzle-stick!

Awaken the Makers

Quest: Summon
6 Deathrattle minions.
Reward:
Amara, Warden of Hope.

They keep hitting the Snooze button.

Binding Heal

Restore 5 Health to a minion and your hero.

By accepting this healing, you agree to the following terms…

Fire Plume's Heart

Quest: Play
7 Taunt minions.
Reward: Sulfuras.

Why does an active volcano need to be defended? To save its ash.

Flame Geyser

Deal 2 damage.
Add a 1/2 Elemental to your hand.

Oh, a wise geyser eh?

Hallucination

Discover a card from your opponent's class.

It's the good kind of hallucination.

Iron Hide

Gain 5 Armor.

Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.

Jungle Giants

Quest: Summon
4 minions with
5 or more Attack.
Reward: Barnabus.

Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.

Lakkari Sacrifice

Quest: Discard 6 cards.
Reward: Nether Portal.

They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”

Lost in the Jungle

Summon two 1/1 Silver Hand Recruits.

George and Karl were never heard from again.

Open the Waygate

Quest: Cast 8 spells that
didn't start in your deck.
Reward: Time Warp.

Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.

The Caverns Below

Quest: Play four minions
with the same name.
Reward: Crystal Core.

Why can't it ever be The Taverns Below?

The Last Kaleidosaur

Quest: Cast 5 spells
on your minions.
Reward: Galvadon.

“Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”

The Marsh Queen

Quest: Play seven
1-Cost minions.
Reward: Queen Carnassa.

Question: What's scarier, one giant angry dinosaur or 20 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE

Unite the Murlocs

Quest: Summon
8 Murlocs.
Reward: Megafin.

Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.

Air Elemental

Elusive

Makes a mean puff pastry.

Crystalline Oracle

Deathrattle: Copy a card
from your opponent's deck
and add it to your hand.

Being made of light has its disadvantages, but at least it's always looking on the bright side.

Emerald Hive Queen

Your minions cost (2) more.

  • Type: Minion
  • Rarity: Epic
  • Set: Journey to Un'Goro
  • Race: Beast
  • Faction: Horde
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

She rules the emerald hive at the end of the yellow brick trail.

Emerald Reaver

Battlecry: Deal 1 damage to each hero.

Not to be confused with clubbing enthusiast Emerald Raver.

Fire Fly

Battlecry: Add a 1/2 Elemental to your hand.

Archnemeses: small children with glass jars.

Glacial Shard

Battlecry: Freeze an enemy.

Ice, ice, baby!

Jeweled Macaw

Battlecry: Add a random Beast to your hand.

It’s not LITERALLY jeweled. The goblins were terribly disappointed.

Raptor Hatchling

Deathrattle: Shuffle a 4/5 Raptor into your deck.

They’re just baby teeth. Lots and lots of baby teeth.

Adaptation

Adapt a friendly minion.

Pray for salvation. If that fails, pray for extra horns or bigger teeth.

Stampede

Each time you play a Beast this turn, add a random Beast to your hand.

Many hunters long for the pitter-patter of enormous feet.