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Claws of Terror

Start of Game: Draw this.
Also damages adjacent minions.

They rip and tear.

Runed Mithril Rod

After you draw 4 cards,
reduce the Cost of cards
in your hand by (1).
Lose 1 Durability.

"Please, I need these greens to disenchant them." —Every Enchanter Ever

Skull of the Man'ari

At the start of your turn, summon a Demon from your hand.

Don't trust the skull.

Blood Fury

Horns of Flame

At the start of your turn, add a random Shadow or Fire spell to your hand.

Not for playing music. The notes are always sharp.

Felstring Harp

Whenever your hero would
take damage on your turn,
restore 2 Health instead.
Lose 1 Durability.

Playing it will singe your fingers and wither your soul, but at least it never needs restringing!