Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Texto do card
Sometimes it's safer NOT to read the warning signs.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Sometimes it's safer NOT to read the warning signs.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
Fuck this card, thank god we have our master "ROTATION".
interaction with minions gaining divine shield with battlecry seems broken, at least with Thunder Lizard, got 3 damage to face
It's been 9 months. Fucking nerf this bullshit card already.
This card is bonkers in arena.. as if mages needed more fucking power
Probably the best secret mages ever had. It should really be epic
Better yet, it should be non-existent.
So now mages don t have to choose between trade or going face. There s a card that makes both and is OP. More mindless decks, yes blizzard that s exactly what everyone has required! I can't understand why a 3 mana card could deal 6 damage perfectly splitted. Fireball is 4 mana 6 damage on a single target. This shit is 3 mana, sorry, this shit is 0 mana and makes 6 damage in a better way. Fix it pls
The worst thing about this card is that the only neutral secret counter in the game is a 5-drop. Even if I wanted to put Chief Inspector in my deck in order to play around this piece of garbage card, I would still be doing nothing for 2 turns, while I get smorced. Another way to play around it is to let your battlecry or deathrattle minions trigger the damage, so you save the minions that need to stick around while still getting some value in return, but it's still a shitty set of choices this card forces you to consider. Way too OP for 3 mana. I lose respect for players when I see this card triggered in constructed mode.
Another thought I had was to use the Devilsaur Egg to trigger the runes secret, that way you only take 3 damage, and get a 5/5 for 3 mana. Not terrible. There are surely more ways to counter this, but it's still ridiculous that it can kill like 99% of minions you'd play for only 3(or rather 0) mana AND do face damage on top of that.
Picked 100% of the time in Arena, gee i wonder why.
Blizzard, if you are not gonna nerf this, at least fix the fuckiing divine shield interaction, so i can fucking tech a Argent Squire to play around it (Let the shield take the 6, then 0 to hero)
If you want to make someone pro-choice, all you need to do is show them this card.
This card needs a nerf. Immediately. Dealing 6 damage to a minion is already good (which kills minions that costs at least 5 or less), "any excess to their hero" must be deleted. Ignoring this while nerfing Patches is such a good example for Blizzard's protecting "class cards" idea.
Nice card and and all, I love to choose between giving up a 5 drop, or losing a 2 drop and taking 4 face damage.
Who the fuck thought making this was a good idea? It's a flat out better Snipe, that does 6 damage instead of 4, AND does leftover damage to the enemy hero. Blizzard fucking why?!
this card has a weird interaction, when I play a divine shield minion, for example alakir the windlord, I took 1 damage, that is so stupid, if the damage is ignored by divine shield I should take 0 damage to my face, same is you play a shielded minibot you take 4 damage, ¿is this a bug?
This card makes me not want to play HS.
Snipe - 2 mana deal 4 damage to a minion, Explosive runes - 3 mana (0 mana if we're being real here) can kill you on your own turn, playing around it is a dice roll. Either way you are behind in the early stages of the game. Nerf this garbage already
stupid card, even 6 drop dying or even death.
I feel like this card going to be nerfed...
Every single expansion comes out mage needs some broken cards...CAN YOU STOP BLIZZARD???