Snapjaw Shellfighter
Whenever an adjacent
minion takes damage, this
minion takes it instead.
Dodatkowy opis karty
Nonono, the turtle is the Shellfighter.
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Whenever an adjacent
minion takes damage, this
minion takes it instead.
Nonono, the turtle is the Shellfighter.
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Magma Rager, Ice Rager, Shadow Rager, Steel rager, we're back in the game boys!
Stand behind the vanguards!
P.S. - We also may be expecting a guest appearance from this little buddy!
I think people's criminally underrating this, it has some serious potential, constructed level i'd even say.
Great card. Might be the new Fungalmancer for midrange decks.
This guy is good to the left of Taunt.
Yes it has to be on the left side, because on the right you can generate an alternative taunt, by say using Saronite Taskmaster and then you can trade into 0/3 taunt Free Agent to kill the 3/8 instead of a big taunt to kill a 3/8.
Position matters in weird ways...
Fantastic synergy with Deathspeaker, from what I can tell.
While that may be the case, we've seen minions actually die while minion under given circumstances. It's not at all certain, but it's possible that the damage from its own effect will ignore immunity. Though I'm with you on this one, hope it doesn't and we get a good combo out there!
I personally hope to unpack this not because I think it will be great, but because I want to experiment with it. This is bringing a new element to the game which I like. I just hope it's not too weak to the point that it's disregarded.
I mean...it's a good way to protect high value minions such as spirits or others. This is not something we had before. It's also much better than Bolf simply because enemy minions will STILL take damage from trading into the minions (depending on their stateline ofc)
I wouldn't call this filler yet, there's potential here, although there's a good chance it's just too slow to be practical. But imagine this next to a Spirit of the Tiger. The longer that card stays on the board the more f*cked you are, so giving it basically 8 extra health might be huge
Turtle Power!
Turtle made it to the water?
Get Down!
I liked this card as it brings the element of minion positioning into play again. This has the potential for some nice combos, e.g. placing it between two high attack minions - if the opponents tries to Flamestrike or Starfall the board, the other minions survive making the board more sticky. This might not see a lot of play in constructed but I think it's a great card for arena and might actually pop up in standard for some shenanigans.
This is revolution. Good card with another Taunt cards combination :)
Fixed Bolf Ramshield.
Man, this expansion, Blizzard's got a thing for taking bad cards and fixing them.
Signed in just to downvote you.
...care to elaborate...?