Adaptation
Adapt a friendly minion.
Dodatkowy opis karty
Pray for salvation. If that fails, pray for extra horns or bigger teeth.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Soulbreaker | Weapon | Death Knight | 3 | 3 | 2 |
Painter's Virtue | Weapon | Paladin | 4 | 2 | 3 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Forbidden Flame | Ability | Mage | 0 | 0 | 0 |
Adaptation | Ability | Paladin | 0 | 0 | 0 |
Spirit Echo | Ability | Shaman | 2 | 0 | 0 |
Healing Rain | Ability | Shaman | 3 | 0 | 0 |
Reanimation | Ability | 0 | 0 | 0 | |
Mana Burn | Ability | Demon Hunter | 1 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Malevolent Strike | Ability | Rogue | 5 | 0 | 0 |
Spirit Mount | Ability | Shaman | 2 | 0 | 0 |
Wings of Hate (Rank 1) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 2) | Ability | Demon Hunter | 1 | 0 | 0 |
Wings of Hate (Rank 3) | Ability | Demon Hunter | 1 | 0 | 0 |
Chain Lightning (Rank 1) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 2) | Ability | Shaman | 2 | 0 | 0 |
Chain Lightning (Rank 3) | Ability | Shaman | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Conditioning (Rank 1) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 2) | Ability | Warrior | 2 | 0 | 0 |
Conditioning (Rank 3) | Ability | Warrior | 2 | 0 | 0 |
Runed Orb | Ability | Mage | 2 | 0 | 0 |
Perpetual Flame | Ability | Shaman | 2 | 0 | 0 |
Expendable Performers | Ability | Demon Hunter | 7 | 0 | 0 |
Blade Flurry | Ability | Rogue | 2 | 0 | 0 |
Create a Distraction | Ability | Warrior | 1 | 0 | 0 |
Secure the Supplies | Ability | Warrior | 1 | 0 | 0 |
Sigil of Alacrity | Ability | Demon Hunter | 1 | 0 | 0 |
Barbed Nets | Ability | Hunter | 1 | 0 | 0 |
Minion Counter | Ability | 0 | 0 | 0 | |
Spell Counter | Ability | 0 | 0 | 0 | |
Seaweed Strike | Ability | Druid | 3 | 0 | 0 |
Sunlight Blossom | Ability | Druid | 8 | 0 | 0 |
Moonlight Blossom | Ability | Druid | 8 | 0 | 0 |
Relic of Phantasms | Ability | Demon Hunter | 3 | 0 | 0 |
Spotlight | Ability | Paladin | 2 | 0 | 0 |
Deafen | Ability | Priest | 1 | 0 | 0 |
This is better than Windfury, equal to Blessing of Might, Hand of Protection and worse than Divine Strength, Lost in the Jungle (Battlecry>Deathrattle and does not summon Silver Hand Recruits) and Barkskin. Poisonus is worth 1 mana (Emperor Cobra and River Crocolisk), Taunt and 'Can't be taget by Spells or Hero Power' are 0.5 mana worth.
Actually this card is bad :(
Team 5 Nobody: "Guys, nobody takes Hearthstone seriously from how random it is, what should we do to fix that?" Ben: "We need an entire expansion of cards that pull 3 random results that vary from overpowered to useless"
So this card could provide Paladin with two new board clears? Adapt (poison) + Wild Pyromancer and Adapt (poison or +3 attack) to Sergeant Sally.
nevermind
an inconsistent hand of protection. TRASH.
Wild Pyromancer + Adaptation's poison = cleared board. Toast Bless.
Well, yeah but if you have no other options it's a way out. Also it's 30%, you get 3/10 adapt cards to choose from.
Does that work? I thought Wild Pyromancer and a spell card was just like a whirlwind effect, would have to see a video on this one.
https://www.youtube.com/watch?v=jxHhwNJo0tA Here you go!
Ok so, we got a new sorcerer's apprentice for priest, if by chance we manage to get either it or the original apprentice and play a Murloc champion, the new card that returns any buffs used on it to your hand, you literally have a 0 mana adapt buff that can be used on it as many times as you can manage in a turn. I dun know bout you guys but i already have a dream for this expansion XD.
Edit; Alas, i just realized the return spell to hand of primalfin champion is a deathrattle, rip ze dream XD.
This card is very important, because it without a doubt establishes what mana adapt is worth.
....well, it's a buff card...so it's good
New evolution
Blessing of Might power creep?
No its not a power creep because it isn't the same card + some more effects its just potentially a different effect, however it is better due to flexibility
If you specifically WANT +3 attack, it's worse since you might not get it, but otherwise it can be better, depends on if you think Blessing of Might is on the top 4 potential or bottom 6. Same can be said for Hand of Protection.