Ringmaster Whatley
Battlecry: Draw a Mech, Dragon, and Pirate.
Dodatkowy opis karty
His main qualification is that he'll work with anyone. Or anything.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Anetheron | Minion | Warlock | 6 | 8 | 6 |
Arch-Thief Rafaam | Minion | 9 | 7 | 8 | |
Arch-Villain Rafaam | Minion | Warlock | 7 | 7 | 8 |
Arch-Villain Rafaam | Minion | Warlock | 7 | 7 | 8 |
Archwitch Willow | Minion | Warlock | 8 | 5 | 5 |
Blackrock 'n' Roll | Ability | Warrior | 5 | 0 | 0 |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Bloodreaver Gul'dan | Playable Hero | Warlock | 10 | 0 | 30 |
Bloodreaver Gul'dan | Playable Hero | Warlock | 10 | 0 | 30 |
Bru'kan | Minion | Shaman | 4 | 5 | 4 |
Bru'kan of the Elements | Playable Hero | Shaman | 8 | 0 | 30 |
Cage Head | Minion | Death Knight | 8 | 5 | 1 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Cenarius | Minion | Druid | 9 | 5 | 8 |
Cho'gall, Twilight Chieftain | Minion | 6 | 6 | 7 | |
Colossus of the Moon | Minion | 10 | 10 | 10 | |
Corrupt the Waters | Ability | Shaman | 1 | 0 | 0 |
C'Thun, the Shattered | Minion | 10 | 6 | 6 | |
Deathwing, Dragonlord | Minion | 10 | 12 | 12 | |
Drek'Thar | Minion | 4 | 4 | 4 | |
Genn Greymane | Minion | 6 | 6 | 5 | |
Gunslinger Kurtrus | Minion | Demon Hunter | 5 | 4 | 6 |
Hagatha the Witch | Playable Hero | Shaman | 8 | 0 | 30 |
Hodir, Father of Giants | Minion | Hunter | 8 | 8 | 8 |
Illidan Stormrage | Minion | 6 | 7 | 5 | |
Infiltrator Lilian | Minion | Rogue | 4 | 4 | 2 |
Jace Darkweaver | Minion | Demon Hunter | 8 | 7 | 5 |
Kargath Bladefist | Minion | Warrior | 4 | 4 | 4 |
Kazakusan | Minion | 8 | 8 | 8 | |
Keli'dan the Breaker | Minion | Warlock | 6 | 3 | 3 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Kingpin Pud | Minion | 6 | 6 | 7 | |
Korrak the Bloodrager | Minion | 4 | 3 | 5 | |
Lady Darkvein | Minion | Warlock | 5 | 3 | 6 |
Lady S'theno | Minion | Demon Hunter | 3 | 2 | 4 |
I can't see this menagerie theme working for warriors. Card pool for Mechs and Pirates is too limited. Synergies between cards of different tribes is close to zero. Your deck ends up a collection of mismatched cards that gets out-paced or out-valued. And what will N'Zoth bring back to life exactly? Low stated Pirates, unbuffed mechs and Dragons without their battlecries? Not very scary 10-mana turn (remember Gul'Dan).
So, Warrior is the new Menagerie now. And N'Zoth, God of the Deep is the only card that fits on Warrior now (i mean, who has better sinergies). I really want to try Midrange Warrior on Wild with those pesky Alexstrasza's Champion.
2 mana is huge in HS so ofc this card more playable than Ashmore.
Menagerie Warrior seems like a weird theme. I was expecting Hunter or Druid.
So a non big menagerie warrior? N'zoth in control i guess
3/5 draw 3 for 5 is awesome and we know Ringmaster's Baton the synergy exists, but will we the cards that draw actually matter? Let's see if the new mech / dragon / pirates are worth for warrior
Love the "Curator" cards.
Tho Countess Ashmore ended up being a dud. I wonder if 2 less cost is enough to make it playable.
Well, draw 3 for 5 is on par by itself and you get a free body. And this being a tutor means you can never count it out. In a N'zoth control deck I see absolutely 0 reason not to run it, but outside of that? Who knows.
I don't think its a matter of the card itself having enough value to play it. It is a significant engine for the archetype, but will that archetype be viable enough to actually make a difference? Right now here are the following cards that are specific to warrior that it can pull:
(Dragons) : Scion of Ruin, Deathwing Mad Aspect, and Tent Thrasher