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Snowfury Giant

Costs (1) less for each Mana Crystal you've Overloaded this game.

This minion goes all the way to 11!


[x]Battlecry: Repeat all other
Battlecries from cards you
played this game (targets
chosen randomly)

Beware the Shudderwock, my son. We're fresh out of vorpal daggers.

Al'Akir the Windlord

Charge, Divine Shield, Taunt, Windfury

  • Type: Minion
  • Class: Shaman
  • Rarity: Legendary
  • Set: Classic
  • Race: Elemental
  • Crafting Cost: 1600 / 3200 (Golden)
  • Arcane Dust Gained: 400 / 1600 (Golden)
  • Artist: Raymond Swanland
  • Collectible
  • Elite

He is the weakest of the four Elemental Lords. And the other three don't let him forget it.

Kalimos, Primal Lord

[x]Battlecry: If you played an
Elemental last turn, cast an
Elemental Invocation.

All that's missing is a little heart.

Walking Fountain

Lifesteal, Rush, Windfury

The weirdest part is that it doesn't have legs.


Whenever you cast a spell, draw a minion from your_deck.

The tricky part is getting them to HOLD their shape.

Jade Chieftain

Battlecry: Summon a{1} {0} Jade Golem. Give it Taunt. @Battlecry: Summon a Jade Golem. Give it Taunt.

Seeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.


Battlecry: Add 4 random Murlocs to your hand. Overload: (3)

Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.

Stone Sentinel

Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.

He and his friends just want to rock out.

Swampqueen Hagatha

Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells.

Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.

Aya Blackpaw

Battlecry and Deathrattle: Summon a{1} {0} Jade Golem. @ Battlecry and Deathrattle: Summon a Jade Golem.

Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.

Fire Elemental

Battlecry: Deal 3 damage.

He can never take a bath. Ewww.

Grumble, Worldshaker

Battlecry: Return your other minions to your hand. They cost (1).

The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.

Krag'wa, the Frog

Battlecry: Return all spells you played last turn to your hand.

Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.


Whenever another minion is Frozen, add a copy of it to your hand.

Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.

The Mistcaller

Battlecry: Give all minions in your hand and deck +1/+1.

Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"

Thing from Below

Costs (1) less for each
Totem you've summoned
this game.

Just can't resist the opportunity to hang around with a bunch of totems.

Earth Elemental

Overload: (3)

Nothing beats rock.

Hallazeal the Ascended

Whenever your spells deal damage, restore that much Health to your hero.

Hallazeals all your dallazamage.

Lotus Agents

Battlecry: Discover a Druid, Rogue, or Shaman card.

Mostly, they stand around and look cool.


Battlecry: Fill your hand with random Murlocs.


Battlecry: Transform into a 4/4 copy of a different minion in your deck.

  • Type: Minion
  • Class: Shaman
  • Rarity: Epic
  • Set: Rise of Shadows
  • Crafting Cost: 400 / 1600 (Golden)
  • Arcane Dust Gained: 100 / 400 (Golden)
  • Artist: Matt Dixon
  • Collectible

Fan favorite in the muck morphin' sewer strangers.

The Storm Guardian


Thunder Bluff Valiant

Inspire: Give your Totems +2 Attack.

Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.

Voodoo Hexxer

Freeze any character damaged by this minion.

The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.

White Eyes

Deathrattle: Shuffle
'The Storm Guardian' into your deck.

My life for Aya!

Windshear Stormcaller

Battlecry: If you control all 4 basic Totems, summon Al'Akir the Windlord.

Don't ever doubt Al'Akir's love for basic totems.

Draenei Totemcarver

Battlecry: Gain +1/+1 for each friendly Totem.

It's nice to find a real craftsman in this day and age of mass-produced totems.

Dunemaul Shaman

Windfury, Overload: (1)
50% chance to attack the wrong enemy.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Crafting Cost: 100 / 800 (Golden)
  • Arcane Dust Gained: 20 / 100 (Golden)
  • Artist: José Ladrönn
  • Collectible

He just closes his eyes and goes for it. Raarararrrarar!

Fireguard Destroyer

Battlecry: Gain 1-4 Attack. Overload: (1)

Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.

Flamewreathed Faceless

Overload: (2)

He's on fire! Boomshakalaka!

Jade Spirit

Battlecry: Summon a{1} {0} Jade Golem[email protected]Battlecry: Summon a Jade Golem.

"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw

Jinyu Waterspeaker

[x]Battlecry: Restore 6 Health.
Overload: (1)

Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.

Lotus Illusionist

[x]After this minion attacks
a hero, transform it into a
random 6-Cost minion.

If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!

Master of Evolution

Battlecry: Transform a friendly minion into a random one that costs (1) more.

Will be really useful in the new "Hearthémon" game.

Rumbling Elemental

After you play a Battlecry minion, deal 2 damage to a random enemy.

He's a very hungry elemental.


Your Murlocs cost (1).

Wanna know how he got those scars? So does he.

Siltfin Spiritwalker

Whenever another friendly Murloc dies, draw a card. Overload: (1)

The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"

Storm Chaser

Battlecry: Draw a spell from your deck that costs_(5) or more.

Best drank after a stiff gale.


[x]After you play a card with
Overload, summon two
1/1 Sparks with Rush.

Most of his friends are still Metalheads.

Totem Cruncher

Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed.

  • Type: Minion
  • Class: Shaman
  • Rarity: Epic
  • Set: The Witchwood
  • Race: Beast
  • Crafting Cost: 400 / 1600 (Golden)
  • Arcane Dust Gained: 100 / 400 (Golden)
  • Artist: Matt Dixon
  • Collectible

When regular totem hours won't cut it.

Wicked Witchdoctor

Whenever you cast a spell, summon a random basic Totem.

You can easily defeat her by either dealing 4 damage, or dropping a house on her.


Battlecry: Give a friendly minion Windfury.

Is there anything worse than a Windspeaker with halitosis?

Bog Slosher

Battlecry: Return a friendly minion to your hand and give it +2/+2.

It's the bane of freshly mopped floors everywhere.

Drakkari Defender

Overload: (3)

Sometimes, the best defense is an offensive troll.

Electra Stormsurge

Battlecry: Your next spell this turn casts twice.

"The coin? You used me for THE COIN!?"

Flametongue Totem

Adjacent minions have +2 Attack.

  • Type: Minion
  • Class: Shaman
  • Rarity: Free
  • Set: Basic
  • Race: Totem
  • Faction: Neutral
  • Crafting Cost: 0 / 0 (Golden)
  • Arcane Dust Gained: 0 / 0 (Golden)
  • Artist: Jonathan Ryder
  • Collectible

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Hot Spring Guardian

Battlecry: Restore 3 Health.

NONE SHALL PASS until at least an hour after eating.

Mana Tide Totem

At the end of your turn, draw a card.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Race: Totem
  • Faction: Neutral
  • Crafting Cost: 100 / 800 (Golden)
  • Arcane Dust Gained: 20 / 100 (Golden)
  • Artist: Scott Altmann
  • Collectible

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Spirit of the Frog

Stealth for 1 turn. Whenever you cast a spell, draw a spell from your deck that costs (1) more.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Crafting Cost: 100 / 800 (Golden)
  • Arcane Dust Gained: 20 / 100 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

It is Wednesday, my dudes.



Tuskarr Totemic

Battlecry: Summon a random basic Totem.

Turns out the tuskarr aren't real choosy about their totems.

Twilight Elemental

Unbound Elemental

Whenever you play a card with Overload, gain +1/+1.

Unlike bound elementals, Unbound ones really enjoy a night on the town.


Whenever you target a minion with a spell, it also targets adjacent ones.

Serenity. Peace. Many frogs.


Battlecry: Freeze an enemy.

He may be frozen fish, but he fights fresh!

Eternal Sentinel

Battlecry: Unlock your Overloaded Mana Crystals.

Just try to avoid eye contact.

Fire Plume Harbinger

Battlecry: Reduce the Cost of Elementals in your hand by (1).

Good for summoning elementals. Great for making s'mores.

Ghost Light Angler



Kobold Hermit

Battlecry: Choose a basic Totem. Summon it.

To truly understand candles, it takes YEARS of quiet contemplation.

Menacing Nimbus

Battlecry: Add a random Elemental to your hand.

Electra stores her elementals in the cloud.

Murkspark Eel

Battlecry: If your deck has only even-Cost cards, deal_2 damage.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: The Witchwood
  • Race: Beast
  • Crafting Cost: 100 / 800 (Golden)
  • Arcane Dust Gained: 20 / 100 (Golden)
  • Artist: Luca Zontini
  • Collectible

Makes shockingly good unagi.

Murmuring Elemental

Battlecry: Your next Battlecry this turn triggers twice.

Déjà Dude.

Omega Mind

[x]Battlecry: If you have 10
Mana Crystals, your spells
have Lifesteal this turn.

Has a side-business selling her lipstick shade, "Omega Red."

Primalfin Totem

At the end of your turn, summon a 1/1 Murloc.

Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.

Rock Elemental


Spirit Wolf


Totem Golem

Overload: (1)

What happens when you glue a buncha totems together.

Underbelly Angler

After you play a Murloc, add a random Murloc to your hand.

Attracts murlocs… and moths.

Vitality Totem

At the end of your turn, restore 4 Health to your hero.

You can usually find these at the totemist's market on Saturdays.

Whirling Zap-o-matic


If you pay a little extra, you can get it in "candy-apple red."

Air Elemental

Can't be targeted by spells or Hero Powers.

Makes a mean puff pastry.

Dust Devil

Windfury. Overload: (2)

Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Murloc Razorgill

Searing Totem

Sludge Slurper

Battlecry: Add a Lackey to your hand. Overload: (1)

You can't stop slurping this delicious sludge!

Stone Elemental

Stoneclaw Totem


Tunnel Trogg

Whenever you Overload, gain +1 Attack per locked Mana Crystal.

Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.


Battlecry: If you played 2 spells this turn, deal 2 damage.

“Does she cause them with magic, or just…like have a bucket she brings with her?”

Witch's Apprentice

Battlecry: Add a random Shaman spell to your hand.

Is she a frog that became a witch, or a witch that became a frog?

Wrath of Air Totem

Spell Damage +1

Healing Totem

At the end of your turn, restore 1 Health to all friendly minions.

Searing Totem

Stoneclaw Totem


Wrath of Air Totem

Spell Damage +1