Rabid Saurolisk
Poisonous
Deathrattle: Deal 1 damage to all enemies.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Manafeeder Panthara | Minion | 2 | 2 | 3 | |
Twilight Runner | Minion | Druid | 5 | 5 | 4 |
Released Soul | Minion | Warlock | 3 | 3 | 3 |
Smug Senior | Minion | 6 | 5 | 7 | |
Spectral Senior | Minion | 6 | 5 | 7 | |
Castle Wall | Minion | 2 | 0 | 5 | |
Flightmaster Dungar | Minion | 3 | 3 | 3 | |
Westfall | Ability | 0 | 0 | 0 | |
Ironforge | Ability | 0 | 0 | 0 | |
Eastern Plaguelands | Ability | 0 | 0 | 0 | |
Sanctum Chandler | Minion | Mage | 5 | 4 | 5 |
Loan Shark | Minion | Rogue | 3 | 3 | 4 |
Psyfiend | Minion | Priest | 3 | 3 | 4 |
Drown | Ability | Priest | 4 | 0 | 0 |
Watercolor Artist | Minion | Mage | 4 | 4 | 4 |
Clearance Promoter | Minion | 3 | 3 | 2 | |
Hagatha the Fabled | Minion | Shaman | 5 | 4 | 4 |
Fairy Tale Slime | Minion | Shaman | 1 | 1 | 1 |
Jan'alai, the Dragonhawk | Minion | Mage | 7 | 4 | 4 |
Spirit of the Dragonhawk | Minion | Mage | 2 | 0 | 3 |
Likkim | Weapon | Shaman | 2 | 1 | 3 |
Jan'alai's Mantle | Minion | Mage | 0 | 0 | 5 |
Rabid Saurolisk | Minion | Hunter | 3 | 4 | 1 |
Parrot Mascot | Minion | Rogue | 3 | 2 | 2 |
Azsharan Vessel | Ability | Rogue | 5 | 0 | 0 |
Sunken Vessel | Ability | Rogue | 5 | 0 | 0 |
Sunken Pirate | Minion | Rogue | 3 | 3 | 3 |
Azsharan Pirate | Minion | Rogue | 3 | 3 | 3 |
Stoneskin Armorer | Minion | Warrior | 2 | 2 | 2 |
Living Monument | Minion | 10 | 10 | 10 | |
Steam Surger | Minion | Mage | 4 | 5 | 4 |
Primalfin Totem | Minion | Shaman | 2 | 0 | 3 |
Primalfin | Minion | 1 | 1 | 1 | |
Liquid Membrane | Ability | 0 | 0 | 0 | |
Bluegill Warrior | Minion | 2 | 2 | 1 | |
Devouring Ectoplasm | Minion | 3 | 3 | 2 | |
Chamber of Viscidus | Location | Warlock | 3 | 0 | 2 |
Infinite Amalgam | Minion | 4 | 2 | 4 | |
Escaping Trogg | Minion | 1 | 2 | 3 | |
Maw and Paw | Minion | Death Knight | 4 | 2 | 8 |
If you give this thing taunt, it breaks the AI. The AI knows not to kill it since their board will be wiped, but won't be able to react because of that.
I remember the days when playing Kel'Thuzad alongside a Target Dummy would break the AI.
It knew that it would just get resurrected, so it failed to see the point in killing it (even if they had like 30 damage on their board), so it wouldn't do anything until it drew a spell that could get rid of kel directly. A shame they fixed that