Gonk, the Raptor
After your hero attacks and kills a minion, it may attack again.
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There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
After your hero attacks and kills a minion, it may attack again.
There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
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I submit that Gonk Druid is - by far - the most satisfying Druid OTK to pull off. Unlike Malygos, Togg or Mecha’, Gonk requires careful management of health/armor and card management. The others just require you to assemble the pieces. That makes Gonk a worse deck, strictly speaking, but the victories you get feel way more earned than just swiping your opponent for 14 damage from hand. Hopefully the archetype gets some more support...
Can be a great card if druid is able to have consistently high attack damage.
Good Card
Good card..
This was my free legendary. I instadusted him.
Ah, I see you are a fellow Gonkee too.
How can this be rated 30 on 100 in the compendium? This is more than 50 at least, not a bad card...
You have never been GONKED I see
I don't know why u say that, because i'm actually saying Gonk is good
Toast just confirmed via experiment that haaving multiple Gonk on the field will stack.
In other words: if you have Gonk twice and kill a minion you will have TWO extra attacks. Which means a realistic combo would be dscount Gonk or Floop via Dreampetal Florist. Then you play both of them and buff your attack via Malfurion Hero power, Pounce and Claw and get to at least 9attack (regardless of who as discounted).
If you kill at least 3 minions you already have a 36 damage combo.
Essentially you have an OTk that's reliant on your opponent filling the board and having enough health to clear it.
Obviously this is inferior in every way to what we currently have (Malygos essentially does the same with less variables), but it might be good enough to work next year considering we have a way to tutor for beasts.
Unfortunately we don'T have a way to flood the opponents board with minions....yet.
Leeroy costs 5 mana (so you have room for another 1 mana play - you could play another claw for 6 additional damage, or play gravelsnout whatever it's called for 1 mana, and gain another 9 damage hit)
Honestly it could work if violet illusionist was a card in standard, but as I understand wild has way more powerful thing than that combo, so eh.
Im'a gonk YOU
Personally my fav. loa after the mage one because of the meme potential it holds. If you play 2 Gonk's they stack up the extra attacks. That means if you kill 5 minions with 2 Gonk's you can attack face 5 times, proved by Toast.
You are right. Thank you for fixing it!
I ve just realized that 'it' refers to your Hero and not to Gonk itself... now this changes quite EVERYTHING!
Holy shit, this card STACKS
Strong possibility for an otk deck...
https://www.youtube.com/watch?v=T2FtcSjSAWs&t=1s
get 2 of those boys on board somehow(we all know how druids cheat mana and Floop is here) and just clear the board by getting some extra attack(DK form, twig, gnash and other shit) and then the more minion u kill the more charges u get for face... Also breaks the twig allowing u to finish off with swipe/ui... holy shit this is broken
otk deck draft: https://www.hearthpwn.com/decks/1207092-gonk-otk
Iksar just said it used to be 5 mana until it was tested with Twig of the World Tree. Guess that explains why it's so bad.
You'd think they would just design a new card instead rather than keep the card at a bad mana cost... seems mighty lazy to me
Was expecting a card like "give your hero +1 permanent attack" or something. Disappointed.
Gonk and Spirit of the Raptor aren't good right now but they could be good with the right support cards. There's NO POINT trying to introduce cards that Druid will use before rotation. It's lose-lose. Any card powerful enough to supersede the current list of in-every-Druid-deck cards will have to be something so OP it will stale up the meta for a year just like the current cards. The only thing to do with Druid is let its Mammoth cards die and start something new in April. So anything new for Druid right now should be considered just a foundation for next expansion. Having said that it's up to Team 5 to give these hero power and beast synergy cards (and maybe odd druid) the support they need in the next expansion. The fact that none of these new Druid cards work with what Druid does now is the BEST THING POSSIBLE.
So hopefully this new archetype will get the support it needs next expansion. A new Druid hero card with a hero power that buffs his attack would help. Maybe lower cost, 5-6 mana. An attack based hero power would be a bit stale since that's what the DK's was but....better that then abandon an archetype they've already invested in and leave Druid in limbo. A unique battlecry (like Zul'jin's) helps to offset a vanilla hero power. Besides, hero powers shouldn't be so powerful. DK hero powers were an overreach that rotation will finally fix.
I say print the next Druid hero in April to support this archetype and make him like Jaina: if he kills a minion with his hero power it summons a treant or something. 5-6 mana so you can get your HP synergy going in the mid game. Hero power gives him 3 attack with the summon on kill. Balance the card with the right battlecry and appropriate treant stats. Maybe it just summons a 2/2 treant.