Meeting Stone
At the end of your turn,
add a 2/2 Adventurer
with a random bonus effect
to your hand.
Descrizione
"I'm clicking on it, but nothing's happening."
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Stoneborn General | Minion | 10 | 8 | 8 | |
Gravewing | Minion | 8 | 8 | 8 | |
Violet Warden | Minion | 6 | 4 | 7 | |
Festeroot Hulk | Minion | Warrior | 5 | 2 | 7 |
Festeroot Hulk | Minion | Warrior | 5 | 2 | 7 |
Archbishop Benedictus | Minion | Priest | 7 | 4 | 6 |
Stormblocker | Minion | Shaman | 5 | 5 | 6 |
Archbishop Benedictus | Minion | Priest | 7 | 4 | 6 |
War Heralder | Minion | Shaman | 3 | 3 | 5 |
Cumulo-Maximus | Minion | Shaman | 5 | 5 | 5 |
Najak Hexxen | Minion | Priest | 4 | 1 | 4 |
Flight Master | Minion | 3 | 3 | 4 | |
Kingsbane | Weapon | Rogue | 1 | 1 | 3 |
Stuffed Sack | Minion | 1 | 0 | 3 | |
Earthen Guardian | Minion | Shaman | 2 | 2 | 3 |
Ringmaster's Baton | Weapon | Warrior | 2 | 1 | 3 |
Waste Warden | Minion | 5 | 3 | 3 | |
Nightcloak Sanctum | Location | Mage | 3 | 0 | 3 |
Nightcloak Sanctum | Location | Mage | 3 | 0 | 3 |
Prison of Yogg-Saron | Location | 7 | 0 | 3 | |
Meeting Stone | Minion | 1 | 0 | 2 | |
Field Contact | Minion | Rogue | 3 | 3 | 2 |
Fire Fly | Minion | 1 | 1 | 2 | |
Gryphon | Minion | 2 | 2 | 2 | |
Fire Fly | Minion | 1 | 1 | 2 | |
Azsharan Mooncatcher | Minion | Paladin | 3 | 4 | 2 |
Azsharan Mooncatcher | Minion | Paladin | 3 | 4 | 2 |
Sunken Mooncatcher | Minion | Paladin | 3 | 4 | 2 |
Fan Club | Location | Priest | 1 | 0 | 2 |
Cenarion Hold | Location | Druid | 1 | 0 | 2 |
Righteous Protector | Minion | Paladin | 1 | 1 | 1 |
Air Elemental | Minion | Shaman | 1 | 3 | 1 |
Lost Soul | Minion | Demon Hunter | 1 | 2 | 1 |
Air Elemental | Minion | Shaman | 1 | 3 | 1 |
Righteous Protector | Minion | Paladin | 1 | 1 | 1 |
Grimoire of Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Altar of Fire | Ability | Warlock | 1 | 0 | 0 |
Grimoire of Sacrifice | Ability | Warlock | 1 | 0 | 0 |
Shadow Word: Devour | Ability | Priest | 1 | 0 | 0 |
Snowball Fight! | Ability | Shaman | 3 | 0 | 0 |
Hi Everyone,
Do we know what the bonus effects can be?
Most decks run a 2 mana removal card in control to get rid of that turn 1 drop if they find a particular 1 drop annoying its kind of a staple thing to run in control is a removal for the 1/2 drops that may be annoying. While not a bad card I don't think its op its more like may or may not see play range 3 star card at best I don't know if its good enough to be a 4 star rating overall because your replacing it after a removal spell hits it is the upside against aggressive decks your taking maybe 2 damage off face.
Lackey totem was good but this one is excellent, in this type of minion 1 mana less is game changing.
OP card actually, you get at bare minimum one card to play on curve and more if opponent can't kill in him turn, this card will force every one to play 1 drop minions, even control.
Dont think its quite good enough to be considered lack totem as lackies were alot better overall than adventures. I could see it seeing play in wild or with a more aggressive deck as a resource generator. I dont think its good enough for majority of decks to want to run it. As its not going to see alot of net value 2/2's with meh effects are just not good enough overall. But I could see it seeing play with handbuff paladin in wild. It feels like it was intended for paladin overall.
1 cost card that gives you another card, it's just... good. I'm not sure how consistent adventurers are going to be, considering the wide variety of them, but I think this is still probably worth it.
Nice¡ I really like the "Lackey totem" so this card can be interesting =)