Crimson Clergy
Overheal: Draw a card.
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He won't drop the ball.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
DJ Manastorm | Minion | Mage | 10 | 8 | 8 |
Blight Boar | Minion | Death Knight | 9 | 9 | 9 |
Yogg-Saron, Unleashed | Minion | 9 | 7 | 5 | |
Botface | Minion | Warrior | 9 | 3 | 9 |
Wrathspine Enchanter | Minion | Shaman | 7 | 5 | 4 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Huntsman Altimor | Minion | Hunter | 7 | 5 | 4 |
Sinfueled Golem | Minion | 7 | 2 | 2 | |
Sinfueled Golem | Minion | 7 | 2 | 2 | |
Battleground Battlemaster | Minion | 6 | 5 | 5 | |
Valstann Staghelm | Minion | 6 | 3 | 6 | |
Obsidian Revenant | Minion | Death Knight | 6 | 4 | 6 |
Gold Road Grunt | Minion | 5 | 3 | 7 | |
Gangplank Diver | Minion | 5 | 6 | 4 | |
Jotun, the Eternal | Minion | Demon Hunter | 5 | 4 | 5 |
Cheesemonger | Minion | 4 | 3 | 6 | |
Spitelash Siren | Minion | Mage | 4 | 2 | 5 |
Conjured Arrow | Ability | Hunter | 4 | 0 | 0 |
The Azerite Scorpion | Minion | Rogue | 4 | 5 | 5 |
Fel Fissure | Ability | Demon Hunter | 4 | 0 | 0 |
Posse Possession | Ability | Priest | 4 | 0 | 0 |
Sand Art Elemental | Minion | Shaman | 4 | 4 | 4 |
Darkthorn Quilter | Minion | Death Knight | 4 | 2 | 4 |
Scrappy Grunt | Minion | Warrior | 3 | 2 | 4 |
Scrapsmith | Minion | Warrior | 3 | 2 | 4 |
Glory Chaser | Minion | Warrior | 3 | 4 | 3 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
Pit Master | Minion | Shaman | 3 | 1 | 2 |
K'thir Ritualist | Minion | 3 | 4 | 4 | |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Vile Call | Ability | Demon Hunter | 3 | 0 | 0 |
Deliverance | Ability | Priest | 3 | 0 | 0 |
Cutlass Courier | Minion | Rogue | 3 | 2 | 5 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Asphyxiate | Ability | Death Knight | 3 | 0 | 0 |
Death Metal Knight | Minion | Death Knight | 3 | 3 | 4 |
Harmonic Metal | Ability | Death Knight | 3 | 0 | 0 |
Dissonant Metal | Ability | Death Knight | 3 | 0 | 0 |
Cyclopian Crusher | Minion | 3 | 3 | 3 |
Mana wyrm was in a deck with access to tons of burn, where the early damage from it could just end the game.
It’s no where near the same thing.
And Mana Wyrm had to be nerfed?