Gruul
At the end of each turn, gain +1/+1 .
Descrizione
He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Card Sounds
At the end of each turn, gain +1/+1 .
He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
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against zoo you can play aoe's like flamestrike, consecrate, escavated evil, hellfire or anything else...
No shit sherlock... I'm asking myself why i'm even responding to this, but... Isn't it completely obvious that i was talking about high cost legendary minions...?
I know but the only one that would really work against a ZOO board is Baron Geddon. Another good one would be simply DEATHWING. Gruul is not made for clearing small minions right? If YOU have a board with a bunch of minions and atleast one of them has taunt and you play Gruul your opponent will have a problem
No shit sherlock... But how often does that situation occur by turn 8? Not that often. And 'No card is actually bad' is a pretty ridiculous thing to say since:
A: Some cards are just bad, no matter how you look at them. Nat, the Darkfisher, Magma Rager, The Boogeymonster, do i have to go on?
B: You can only fit 30 cards in a deck. So it doesn't matter for shit if you can find 1 or 2 situations where Gruul would be good, i'm pretty sure I could name you at least 30 cards that i'd play rather than Gruul. So no, he does not make it into any deck. Ever.
You're a real cranky fcuk, Watson.
I found him to be pretty useful in the current brawl .
You start with 10 mana and you play him first turn it might do good work .
This cards is dust? i got him now
Should i disenchant?
Just unpacked him and went here to figure out the same thing. I'd dust him, here is my reasoning:
Gruul doesn't do anything when he hits the board, so he's basically a more expensive War Golem... and we know how often that card is used in competitive decks (it's not). Expensive cards like this have to have utterly insane stats or impact the board as soon they're played to be useful. Take a look at The Boogeymonster for another big, expensive, and utterly useless card (it doesn't help that BM has to attack and kill minions to grow, so it's somehow more unplayable than this card).
So, yeah, all that being said, this card is far too slow to see any real play. It probably won't spend more than a turn or two on the board, meaning you'll get 9, maybe 20 damage out of him once or twice. That does sound like a lot in theory, but it will get removed/silenced in competitive games before it gets out of control most of the time.
For 8 mana, you're definitely better playing cards that can immediately impact the board state (Ragnaros the Firelord, Tirion Fordring, Ragnaros, Lightlord, Grommash Hellscream, Al'Akir the Windlord). Look at other 8 mana legendaries like Anomalus, Rhonin, or Chromaggus; even though their effects can be relatively powerful, they rarely see competitive play since they either have no immediate impact, can be silenced, or just have poor stat distribution. And those cards are still arguably better than Gruul (except for the Boogeymonster); late game cards are not about stats, they're about immediate effects.
If you don't have those legendaries/have to play a big card, I would argue that Doomcaller (especially for C'Thun decks), Fossilized Devilsaur, or even Eldrich Horror are better, as they all give more resilient bodies immediately. While the stats on those cards are kind of "meh," they're easier to build a deck around/probably will stay on the board longer. Even if they don't see Constructed play, they're at least decent (not great) for Arena. Even there, the expensive cards should do something when they get on the board to be worth the cost (see: North Sea Kraken, which is actually really good in Arena, yet never sees legitimate Constructed play).
After considering all of this, I'd say that Gruul is pretty bad. Like, slightly better than the Boogeymonster bad. I'd maybe pick him if I was offered him in Arena (there's less silence/removal, more about big stats), but that's really it. There's always gonna be Aggressive decks in Constructed, and Gruul doesn't really fit in any competitive archetype (maybe Astral Communion Druid--but even that deck is really inconsistent/gimmicky).
The game would have to slow down considerably for him to be playable, and even then, there are better options at the 8-mana slot, and below: LordBrontes offers some good insight into the card and mentions below how Edwin VanCleef, a 3 mana card, is much better since he can give a bigger body straight up and allows you to impact the board immediately with other minions/spells.
So yeah, I'd advise dusting Gruul if you want to craft anything else; this is just a straight up bad card, let alone Legendary card.
Very good explanation!
Just unpacked Gruul and came here for such advise on what to do with it. Good words Thanks.
Only good late game ... if you get to 8 mana and use him right away , of course you will call him trash because he gets killed.
gruul is a game winner when played in a right time ... lets say , very late game , where your opponent has played all his/her spells and removals , sitting there with very less cards in hand , the less cards in your opponent's hand , the less hope of removal of gruul ! if you play him there , he grows , turning into a terrible big body that can't be stopped unless "destroy" or "transform" effects
you just convinced me to disenchant
Dust it. Besides, Edwin VanCleef is better and lets you play spells earlier in the turn before you Conceal him. Gruul costs too much so he takes up your whole turn and besides, he'll be an 8/8 when you get the chance to attack with him. Why not just play Ragnaros the Firelord at that point.
No, he will be 9 9. He triggers at the end of your turn and your opponents
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I'm looking forward to try to use gruul again in Standard. I hope BGH gets nerfed or that I just dare replacing Boom with him. I'll try him out soon. He's been resting for a long time.
Hate to be a drag, but why not use Rag? You can never get bored, of Ragnaros the Firelord. Trust me its the right call, he's better than a Fireball. Your Gruul you should continue to neglect, while you scream out loud: "DIE INSECT!"
Thanks for taking the time, I really do like your rhyme.
But seriously, you have some good insights into why Gruul is so bad (though maybe not The Boogeymonster bad). I can't ever see him seeing Constructed play when there are Classic cards like Ragnaros/Tirion/Grommash that will be around forever and are way better for their cost.
Hell, a lot of non-Legendary cards in the 8-mana slot are better, and less expensive cards with powerful effects (see: Cairne, Sylvanas) will always see play before Gruul.
I think this card would be better if the effect happens on both the start and the end of each turn