Class
Rarity
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Equip Gorehowl Rank 3

Equip Gorehowl.

Equip Lightbringer Rank 2

Equip a 3/4 Hammer that grants Taunt and Divine Shield to a friendly minion
after attacking.

Equip Shalamayne

Equip Shalamayne.

Far Out!

Summon a
{0}/{1} Quilboar with Taunt.
(Improved by your hero Attack
& Armor gained this turn!)

Fiery Grip

Destroy the left-most enemy minion.

Finley's Compass

Deal 1 damage to a random enemy for each friendly minion.

For the Darkspear!

Deal 1-3 damage to
all enemy minions.

Forbidden Love

Destroy a random minion for each player.

Freeze Dance

Deal 8 damage to a random enemy minion and Freeze it.

Graceful Blade

Equip Graceful Blade.

Grave Mistake

Trigger all minions' Deathrattles twice.

Grave Mistake

Trigger all minions' Deathrattles twice.

Harden Sculpture

Summon a copy
of a minion.

Harvest Time!

Destroy a minion, then
summon two 1/1 Saplings
for that minion's owner.

Hunter's Call

Reduce the Cost of
cards in your hand by (1).

Icefall

Deal 2 damage to 2 random enemy minions and Freeze them.

Icefall

Deal 2 damage to 2 random enemy minions and Freeze them.

Icefall Rank 2

Deal 3 damage to 2 random enemy minions and Freeze them.

I'm in Charrrge!

+2 Attack this turn. Costs (1) less for each friendly Pirate.

I'm in Charrrge!

Draw a Pirate.
Cost reduces by (1) after
you play a Pirate.

Keep Watch

Summon a random
Watch Post.

Kolkar Might

Draw a 1, 2, or 3-Cost spell.

Light of Lights

Deal 2 damage to an enemy minion. If it dies, destroy the lowest cost card in your opponent's hand.

Magic Candle

Find a Treasure!

Magic Candle

Find a Treasure!

Magic Candle

Find a Treasure!

Mummy Ritual

Resurrect a Reborn
minion with 1 Health.

Nature's Grasp

Summon a 2/2 Treant with Taunt.

Nature's Grasp

Summon a 2/2 Treant with Taunt.

Ogre-Sized Thief

Steal a card from your
opponent's deck and
put it into your hand.

Perils of Nazjatar

Deal @ damage to an enemy.
Increases for each Naga
played this game.

Pirate Parrrrty!

Get a Pirate. After you buy
a Pirate, your next Hero
Power costs (1) less.

Possession

Take control of a random non-Legendary enemy
minion and transform it into a Demon.

Potion

Create a potion with random effects.

Potion

Create a potion with random effects.

Primal Power

Take 3 damage.
Gain +a3 Attack this turn. Gain d3 Armor.

With stats like that, it must be Primal.

Rain of Destruction

Deal 3 damage to a minion. If it dies,
deal 2 damage to
adjacent minions.

Ray of Suffering

Deal @ damage
to the enemy hero.
(increases each use)

Ring Fight

Summon a random fighter.

Rock the World

Deal 2 damage to an enemy minion. If it dies, destroy the lowest cost card in your opponent's hand.

Royal Entourage

Summon a 3/3
Arena Patron.

Salvage

Summon a Mech with stats
equal to friendly Mechs that
died this game.
(@ currently)

Sand Shapin'

Shuffle a copy of an enemy
minion into your deck.
Summon it when drawn.

Sculpted Ice

Create a copy of a minion and Silence it.

Shhh!

Silence ALL minions.

Sign a New Artist

Discover a Buddy.
(Unlocks at Tier 2.)

Skull of Gul'dan

Draw 3 cards.

Slash

Deal 2 damage randomly split among all enemies.

Sleight of Hand

Steal a card from your
opponent's deck and
put it into your hand.

Snowstorm

Summon a Frozen
4/4 Elemental.

Soul Weave

Draw a card.
At end of turn,
discard it.

Soul Weave

Discard a card. Summon a random minion of the same Cost.

Spirit of Air

Give all friendly minions Windfury.

Stormrage

Deal 2 damage to a random
enemy minion. If it dies,
summon a Storm Egg.

Summon Elemental

Summon a 2/3 Elemental.
It copies your spells.

Summon Elemental

Summon a 2/3 Elemental.
It copies your spells.

Summon Protectors

Summon two 2/2 Treants with Taunt.

Swarm of Imps

Summon a 3/2
Imp Familiar.

The Dreadlord Double

Deal 2 damage to the
left- and right-most
enemy minions.

The Galaxy's Lens

Get a copy of the last
Tavern spell you cast.
Each turn, your next Hero
Power costs (1) less.

Three Wishes

If you have two copies of
a minion, find the third.
(@ |4(Wish, Wishes) left!)

To Your Stations!

Passive
After you play a Secret,
summon a 3/3 Soldier.

Twisting Nether

Destroy all minions. Only usable once.

Uber Primal Power

Gain +a3 Attack this turn. Gain d3 Armor.

With stats like that, it must be Primal.

Vengeful Construct

Choose a minion with 2
or less Health. Destroy
it and its neighbors.

Void Shard

Makes a Nightmare.

War Commands

Draw a Neutral minion
that costs (3) or less.
It costs (0) this turn.

Web Wrap

Return a random enemy minion to your opponent's hand.

"Armor Up"

Hero Power
Gain d2 Armor.

"Retired" Treasure Hunter

Copy a card from your
opponent's hand and
add it to your hand.

"Retired" Treasure Hunter

Copy a card from your
opponent's hand and add it to
your hand. It costs (2) less.

"Tank Up!"

Hero Power
Gain d4 Armor.

"Upgraded" Fauna

Deal 1 damage to an
enemy minion for each
Beast you control.

A Tale of Kings

Discover a minion of a
specific minion type.
Swaps type each turn.

Activate Arcanotron

Activate Arcanotron!

Activate Toxitron

Activate Toxitron!

Activate!

Activate a
random Tron.

Activate!

Activate a
random Tron.

Advise Rank 2

Discover something useful!

Alluring Tune

Gain control of an enemy minion with 2 or less Attack.

Amateur Mage

Deal 1 damage.
Combo: Deal 2 damage instead.

Amateur Mage

Deal 1 damage.
Combo: Deal 2 damage instead.

Ancient Blades

Equip a 3/2 Blade with
Immune while attacking.

Annihilation

Destroy an enemy minion and all copies of it (wherever they are).

Anraphet's Core

Summon a 4/3 Golem.
After your hero attacks,
refresh this.

Apple Toss

Deal 1 damage to the lowest Health enemy. If it dies, repeat this.

Arcane Bullet

Deal 2 damage.
Refresh 2 Mana Crystals.
Swaps each turn.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Burst

Deal @ damage.
Honorable Kill:
Gain +2 damage.

Arcane Craftiness

Fire two missiles at random
enemies that each deal 1
damage. If any minion
dies, repeat this.

Arcane Intensity

Deal 2 damage to the enemy hero and gain
Spell Damage +2 this turn.

Arch-Villainy

Steal a card from your opponent's deck. If it's a minion, summon it.

Ar'ha's Call

Your next Battlecry triggers an additional time.

Armor Repairs

Gain 2 Armor. If you
have less than 10 Armor,
gain 4 Armor instead.

Armor Up!

Hero Power
Gain d2 Armor.

Armor Up!

Hero Power
Gain d2 Armor.

Armor Up!

Hero Power
Gain d2 Armor.