Class
Rarity
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Healing Hands

Passive
At the start of your turn,
restore 2 Health to
all friendly minions.

Healing Hands

Passive
At the start of your turn,
restore all friendly
minions to full Health.

Heart of Y'Shaarj

Passive
At the end of your turn, put a minion from your deck into
your hand. It costs (0).

Heart of Y'Shaarj

Passive. At the end of your turn, put a minion from your deck into your hand. It costs (0).

High Marshall

Passive. Whenever you
take damage, reduce the
Cost of a card in your
hand by (2).

Horde Armada

Deal 4 damage to the Gates of Theramore.

Hulking Monstrosity

Passive
Your minions have +2 Attack. Fel Reavers have +10 Attack instead.

Ignite Mana

Deal 5 damage to the enemy hero if they have any unspent Mana.

Ignite Mana

Deal 10 damage to the enemy hero if they have any unspent Mana.

I'm the Cap'n Now

Passive
After you buy a Pirate, gain 1 Gold.

Immolation Aura

Passive
After a minion attacks you,
deal 2 damage to it.

Immolation Aura

Passive
After a minion attacks you,
deal 3 damage to it.

Impervious

Passive
Your hero can only take up
to 3 damage at a time.

In the Zone

Passive. Whenever you
take damage, reduce the
Cost of Overload cards in your
hand by (2).

Incinerate

Deal 1 damage to all
enemies for each
Elemental you control.

Infection

At the end of your turn,
transform a non-Legendary
enemy minion into a 1/1
Skeleton. Take control of it.

Instruments of War

The orc chieftains gather on the eve of battle...

Intense Gaze

Passive
All cards cost (1).
Players are capped at 1 Mana Crystal.

Intense Gaze

Passive
All cards cost (1). You are
capped at 2 Mana Crystals,
and opponent at 1.

Ironforge

Passive
In 2 turns, gain 2 Gold.
(@ left!)

Jeering Crowd

Summon a 1/1 Spectator with Taunt.

Kadoom Bot

The fuse is lit.

Kaironomaly

Passive
Your opponent has 25
seconds to take their turn.

Keep the Peace

Let no harm come to the mercenaries.

Kel'Thuzad's Kitty

Passive. After another hero
dies, Discover a minion
from their warband.
It keeps enchantments.

Kurtrus Ashfallen

Add a Demon Hunter spell to your hand.

Lava Belch

Summon a 0/3
Molten Rock.

Lead the Frostwolves

Passive
Avenge (2): Give your minions +1 Attack permanently.

Lead the Stormpikes

Passive
Avenge (2): Give your minions +1 Health permanently.

Learn to Grow

Give the enemy hero a random training card.

Ley Lines

Passive
Both players have
Spell Damage +3.

Ley Lines

Passive
Both players have
Spell Damage +5.

Lich's Phylactery

Restore @ Health to your
hero. Reduce by 1 for every
friendly minion that dies.

Lich's Phylactery

Restore @ Health to your
hero. Reduce by 1 for every
friendly minion that dies.

Lightning Invocation

Start of Combat: Deal 1 damage to 5 random enemy minions.

Light's Will

Restore 2 Health to all minions.

Locked Tight

You are Immune while you control a Lock.

Lord of Destruction

Curse a random enemy
minion to damage its
owner each turn.

Lord of the Sun

Gain Spell Damage +3
this turn.

Lucky Roll

Roll a 6-sided die.
Gain that much Gold.
(Can be used again
in @ |4(turn, turns)!)

Mad Science

Passive
All Secrets cost (0).

Madder Science

Passive
All weapons cost (1).

Maddest Science

Passive
All cards cost (5).
Because SCIENCE!

Made of Coins

Passive
Whenever you take damage, add a Coin
to your hand.

Made of Murlocs

Passive
You are Immune.
After a Murloc dies,
lose 3 Health.

Madness

Armies!!

Magnetic Mines

Passive. At the end of
your turn, if your hero has
Armor, shuffle a Bomb into
your opponent's deck.

Major Hymn

Give a minion Attack
equal to your Tier. (Swaps
to Health next turn!)

Make Enemies

Whenever Tak shuffles a
card into his deck, add
a copy to his hand.

Manastorm

Passive
Players start with 10 Mana Crystals.

Manastorm

Passive. Minions and
Refreshes cost 2 Gold.
Upgrading the Tavern
costs (1) more.

Massive Tentacles

If there are 8 or more
minions on the battlefield,
destroy them all.

Masterpiece!

Spend all your Mana.
Summon a random minion
that costs that much.

Maw of the Desert

Destroy the minion with
the lowest Health.

ME SMASH

Destroy a random enemy minion.

MechGyver

Passive
After 10 friendly minions
die, get a random Mech.@Passive
After 10 friendly minions
die, get a random Mech.
({0} left!)

Mega Portal

Passive
After you cast a spell, summon a random minion of the same Cost.

Menagerist

Passive. Start the game
with a 2/2 Amalgam
with Venomous and
all minion types.

Merry Go Round

Passive
At the end of your turn,
merrily rotate all minions
around the board.

Metabolized Magic

Passive
Whenever your opponent casts a spell, draw a card. It costs (1).

Mighty Windstorm

Each player swaps a minion
from their hand with one
on their battlefield.

Mini Portal

Passive
After you cast a spell, summon a random 1-Cost minion.

Minor Hymn

Give a minion Health
equal to your Tier. (Swaps
to Attack next turn!)

Mirage

Give your opponent an
illusion card. If played, they
discard a random card.

Mistress of Magic

Passive
Whenever a player casts
their first spell, add
a copy to their hand.

Monstrous Aura

Passive
Your minions have +1/+1.

Monstrous Power

Passive. After an enemy
minion dies, equip a
Forsaken Arm. If you already
have one, give it +1/+1.

Mother of Sand

Passive
After you Overload,
summon a Dust Devil.

Move

???

Mrglmrgl MRGL!

Draw cards until you have as many in hand as your opponent.

Mrglmrgl MRGL!

Draw 2 cards.

Mrrgl-ution

Transform a friendly minion into a random Murloc that costs (1) more.
Max Cost: (5)

Murloc Mayhem

Passive
After a friendly Murloc
dies, give one of your
Murlocs +1 Health.

Murmurs of Mortality

Passive
After a friendly minion
dies, destroy a random
enemy minion.

Murstrosity

Passive
Your Murlocs have +1/+1.

Naaru's Light

Passive
Your Holy Spells
cost (2) less.

Nathrezim's Favor

Passive
At the end of your turn,
give your left and right-most minions +3/+3.

Necrotic Aura

Deal 3 damage to the enemy hero.

Nefarian Strikes!

Nefarian rains fire
from above!

Nefarian Strikes!

Nefarian rains fire
from above!

Next...

Swap the left-most card in
each player's hand with
one in their deck.

Nightmare Curse

Curse a random enemy
minion to attack their hero
at the end of their turn.

Of Fel and Hatred

Passive
At the end of your turn, increase the power of your Reactors.

On the Loose!

Give your hero +3 Attack and Immune this turn.

Ossirian Tear

Passive
Your Choose One cards have both effects combined.

Parry and Riposte

Passive
The first time you are damaged each turn, prevent it and counterattack!

Parry and Riposte

Passive
The first time you are damaged each turn, prevent it and counterattack!

Parry and Riposte

Passive
The first time you are damaged each turn, prevent it and counterattack!

Pearl of the Tides

At the end of your turn, replace all minions with new ones that cost (1) more.

Pearl of the Tides

At the end of your turn, replace all minions with new ones. Yours cost (1) more.

Perfection

Everything must be perfect.

Piggy Bank

Gain @ Gold.
Increases each turn.
(Once per game.)

Pile On!

Put a minion from each
deck into the battlefield.

Pile On!

Put two minions from your deck and one from your opponent's into the battlefield.

Pile On!!!

Put a minion from
each deck into the battlefield.

Plaguebringer

Passive
Your spells Overload: (1)
but cost (2) less.

Plagued Horde

Give a minion
"Deathrattle: Deal 2 damage
to the enemy hero."

Platemail Armor

Passive
Your hero can only take
1 damage at a time.

Platemail Armor

Passive
Your hero and your minions
can only take 1 damage
at a time.

Plunder

Draw a weapon from your deck.