Class
Rarity
clear all

Tank Up!

Hero Power
Gain d4 Armor.

Tavish

Summon a 1/3 Crabby with Taunt.

Tavish

Summon a 1/3 Crabby with Taunt.

Tavish

Summon a 2/2 Crabby with Rush.

Tavish

Summon a 2/2 Crabby with Rush.

The Four Horsemen

Summon a 2/2 Horseman.
If you have all 4, destroy
the enemy hero.

The Horde

Summon a 3/2 Orc.

The Horde

Summon a 3/3 Orc
with Charge.

The Majordomo

Summon a 1/3 Flamewaker Acolyte.

The Majordomo

Summon a 3/3 Flamewaker Acolyte.

The Majordomo

Summon a 3/3 Flamewaker Acolyte.

The Pact

Take 2 damage.
Summon a 2/2 Imp.

The Right Tool

Discover a card from your deck.

The Scourge

Summon a 2/2 Ghoul.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Hero Power
Summon two 1/1 Recruits.

The Silver Hand

Summon two 1/1 Recruits.

The Silver Hand

Summon two 1/1 Recruits.

The Silver Hand

Summon two 1/1 Recruits.

The Tidal Hand

Summon a 1/1 Silver Hand Murloc.

Thunderclap

If you have only Neutral minions, deal 1 damage and give -1 Attack to all enemy minions.

Tinker

Summon a 0/4
Squirrel Bomb.

Titan Ritual

Summon two
1/1 Mogu Cultists.

Titan's Beast

Set a minion's Attack
and Health to 3.

To The Void

Banish a minion
to the Void.

Tomb Boomin'

Deal 4 damage split
randomly between
all characters.

Tome of Origination

Draw a card.
It costs (0).

Tornado

Deal 4 damage to a minion.
Any excess damage continues to the left or right.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Mastery

Hero Power
Summon basic Totems until you have 4.
Overload: (1).

Totemic Power

Summon a random basic
Totem. If you're Overloaded,
summon a non-basic
Totem instead.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Summons

Summon ANY
random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Touch of Bark

Give a minion +1/+1.

Toxic Fumes

Deal 1 damage to all minions.

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility Rank 2

Restore 3 Health, then give
the target Spell Damage +2
if it is at full Health.

Transmute Spirit

Transform a friendly
minion into a random one
that costs (1) more.

Trap Preparation

Put a random Secret from your deck into the battlefield.

Tricks and Traps

Play a random Secret from
your hand or deck.

True Power

Unleash a Devastation of Galakrond.

Trusty Whip

Deal 1 damage to a
minion and the minion right of it.

Uldum Treasure Cache

Discover a Treasure.

<PH>

Uldum Treasure Cache

Discover a Treasure.

<PH>

Unbalancing Strike

Deal 3 damage.

Uncertain Destiny Rank 2

Discover two spells from any class.

Undermine

Shuffle two Explosives
into your opponent's
deck.

Unfinished Business

Summon three
1/1 Wisps.

Unstable Demolition

Deal 2 damage to three random enemies.

Unstable Portal

Add a random minion to your hand. It costs (3) less.

Up Her Sleeve

Add a Secret to your hand.

Vampiric Leech

Lifesteal
Deal 3 damage.

Venomous Stinger

Sting a minion. When it
takes damage, destroy it.

Vile Concoction

Give a minion Poisonous.
Combo: Add a Toxin
to your hand.

Void Spike

Deal 5 damage.
Flip each turn.

Voidform

Deal 2 damage.
After you play a card,
refresh this.

Warmaster's Frenzy

Deal 1 damage to ALL
minions. Honorable Kill:
Gain +a1 Attack this turn.

Water Invocation

Restore 6 Health to all friendly characters.
Swaps each turn.

Wax Effigy

Summon a 1/1 copy of a minion.

Web Wrap

Return a random enemy minion to your opponent's hand.

Web Wrath

Return a friendly minion to your hand. Give it +4/+4.

Well Equipped

Equip a random weapon, if you already have one give it +1 Attack.