Night Prowler
Battlecry: If this is the only minion on the battlefield, gain +3/+3.
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Listen to the mew-sic of the night.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Castle | Hero Power | 1 | 0 | 0 | |
Charge! | Hero Power | 1 | 0 | 0 | |
Charrrrrge! | Hero Power | 0 | 0 | 0 | |
Holy Prayer | Hero Power | Priest | 2 | 0 | 0 |
Elemental Mastery | Hero Power | Shaman | 2 | 0 | 0 |
Fool's Bane | Weapon | Warrior | 5 | 3 | 4 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Gloves of Mugging | Ability | 1 | 0 | 0 | |
Cinderstorm | Ability | Mage | 3 | 0 | 0 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Rewind | Ability | 0 | 0 | 0 | |
Secret Plan | Ability | Hunter | 1 | 0 | 0 |
Cloning Device | Ability | Priest | 1 | 0 | 0 |
Baited Arrow | Ability | Hunter | 5 | 0 | 0 |
Nine Lives | Ability | Hunter | 3 | 0 | 0 |
Holy Ripple | Ability | Priest | 2 | 0 | 0 |
Sand Breath | Ability | Paladin | 1 | 0 | 0 |
Breath of the Infinite | Ability | Priest | 3 | 0 | 0 |
Secure the Deck | Ability | Druid | 1 | 0 | 0 |
Elemental Allies | Ability | Mage | 1 | 0 | 0 |
Molten Breath | Ability | Warrior | 4 | 0 | 0 |
Apexis Blast | Ability | Mage | 5 | 0 | 0 |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Cycle of Hatred | Ability | Demon Hunter | 7 | 0 | 0 |
Fel Guardians | Ability | Demon Hunter | 7 | 0 | 0 |
In Formation! | Ability | Warrior | 2 | 0 | 0 |
Feast of Souls | Ability | Demon Hunter | 1 | 0 | 0 |
Guess the Weight | Ability | Druid | 2 | 0 | 0 |
Rally! | Ability | Paladin | 4 | 0 | 0 |
Backfire | Ability | Warlock | 3 | 0 | 0 |
Siphon Mana | Ability | Mage | 2 | 0 | 0 |
Earth Invocation | Ability | Shaman | 0 | 0 | 0 |
Water Invocation | Ability | Shaman | 0 | 0 | 0 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Lightning Invocation | Ability | Shaman | 0 | 0 | 0 |
Revive Pet | Ability | Hunter | 3 | 0 | 0 |
Contraband Stash | Ability | Rogue | 5 | 0 | 0 |
Olgra, Mankrik's Wife | Ability | 3 | 0 | 0 | |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
The sleeper of the set, When looking at this card the first time I notices that the scenario where the board is empty or can be emptied by trading your board is quite common.
The effect isn't that hard to activate on certain matchups (note, cubelocks plays almost nothing till turn 5 for example)
This card will be very strong against cubelock or any control deck, and will be a tie breaker in tempo matchups where you have the advantage or you are even.
I expect to see this card being played a lot, and maybe because it will be played alot, it will be countered by control decks having to be more midrange (as in, actually play minions early game)
Rewards early removal and midrange decks, but easily taken care of by turn 4 or 5 by removal spells. Still dangerous but maybe not entirely useful.
Missed opportunity for 4 mana 7/7.
a great card. though idk how it'll do seems like the meta might shape out to be some kinda midrange thing, but that's a guess from what the cards for some classes are looking.
A bit smaller, but much easier to activate than Core Rager.
you play doomsayer on turn 3 then play a 4 mana 6 6 not bad
Perfect on curve follow up to Lone Champion!
Oh wait...
Fitting this can be played after 'The End is Coming!' is uttered.
Nice Brann synergy
Oh wait....
Druid ramping up and throwing this can really suprise slower decks. Although it might be just a top deck mode minion.
Day Prowler...uhhhAHHHUHHH...fighter of the Night Prowler...uhhhAHHHUHHH...
Champion of the sun!
You're a master of karate and friendship for everyone!
Look, I love Sunny but that was one hell of a stretch