Nozdormu the Timeless
Battlecry: Set each player to 10 Mana Crystals.
Texto temático
Time is mana!
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Headcrack | Ability | Rogue | 3 | 0 | 0 |
Dark Flight Malygos | Minion | Mage | 5 | 2 | 8 |
Scarab | Minion | 1 | 1 | 1 | |
Infested Goblin | Minion | 3 | 2 | 3 | |
Blatant Decoy | Minion | 6 | 5 | 5 | |
Bazaar Burglary | Ability | Rogue | 1 | 0 | 0 |
Raid the Sky Temple | Ability | Mage | 1 | 0 | 0 |
Plague of Wrath | Ability | Warrior | 5 | 0 | 0 |
Deathwing | Hero | 0 | 0 | 30 | |
Sprightly Scarab | Minion | 4 | 2 | 1 | |
Sprightly Scarab | Minion | 4 | 4 | 2 | |
Deathwing, Mad Aspect | Minion | Warrior | 8 | 12 | 12 |
Waxadred | Minion | Rogue | 5 | 7 | 5 |
Dragonqueen Alexstrasza | Minion | 9 | 8 | 8 | |
Murozond the Infinite | Minion | Priest | 8 | 8 | 8 |
Indomitable Champion | Minion | Paladin | 4 | 3 | 6 |
Malygos, Aspect of Magic | Minion | Mage | 5 | 2 | 8 |
Nozdormu the Timeless | Minion | Paladin | 4 | 8 | 8 |
Ysera, Unleashed | Minion | Druid | 9 | 4 | 12 |
Invocation of Frost | Ability | Shaman | 1 | 0 | 0 |
Sanctuary | Ability | Paladin | 2 | 0 | 0 |
Animated Avalanche | Minion | Mage | 7 | 7 | 6 |
Skyvateer | Minion | Rogue | 2 | 1 | 3 |
Pit Commander | Minion | Demon Hunter | 9 | 7 | 9 |
Corsair Cache | Ability | Warrior | 2 | 0 | 0 |
Scavenger's Ingenuity | Ability | Hunter | 2 | 0 | 0 |
Consume Magic | Ability | Demon Hunter | 1 | 0 | 0 |
Deathwing, Mad Aspect | Minion | Warrior | 8 | 12 | 12 |
Gelbin Mekkatorque | Minion | 6 | 6 | 6 | |
Gelbin Mekkatorque | Minion | 6 | 6 | 6 | |
Headcrack | Ability | Rogue | 3 | 0 | 0 |
Murozond the Infinite | Minion | Priest | 8 | 8 | 8 |
Plague of Wrath | Ability | Warrior | 5 | 0 | 0 |
Perjury | Ability | Rogue | 2 | 0 | 0 |
Lmao Mage and Rogue can summon this card better before turn 4 using Netherwind Portal [/card] and [card]Bamboozle. While pally players suffer from playing this card early on?
I can't understand that this card and Nozari give the other player an advantage too. I might as well build a friendly pally deck that makes my opponent win.
This comment aged well.
*cough* Tip The Scales *cough*
Yay he redeemed himself after his Classic counterpart
By the way I have this card and it does NOT refresh your mana crystals; it gives you empty mana crystals that refill the NEXT turn. He's good to play if your Paladin deck is mainly composed of late game cards and can also work as a 4 mana 8/8 (laugh at Shamans using Flamewreathed Faceless in wild) if you play him from Turn 9 onwards.
this + Mojomaster Zihi for 8/8 and 5/5... will it work?
4 Mana 8/8 anyone?
Just imagine! With Brann you get 20 mana!!!! THIS CARD IS BROKEN!!!!!
CONTROL OTK PALLY APPROVE!
This card seems epically bad. Like Duskfallen Aviana bad. Ok, it gives you a large body in the board, but it gives your opponent a huge advantage on his next turn. Your overcoming that advantage seems unlikely at best.
Why does Blizzard keep cheating us by printing useless legendaries like this?
Not even close. Aviana only backfired, no advantages cause she would die on the opponent's turn and her effect would be gone by the time you could benefit from it.
Here the effect is persistent, the stats to counter the rival's 10MP turn are way better, and allows you to capitalize better than your rivals by building a deck that benefits from a quick ramp.
Thank God when this will hit the servers evolve will be gone from standard (again). Just imagine a desert hare (or 3) turning into this...
Ramp Pally won't be a thing. You can't have one and only one card in your deck to ramp, because 50% of the time you won't even draw it.
What a weird card, though. Given how aggressively statted it is, my guess is that it just isn't that good in the end.
So this is either the most cancerous trash ever or Paladin got a concede card. I think everyone is missing the fact it’s worded like zihi which means it gives empty crystals because besides this and Zihi card any card that gives empty crystals SAYS it does that not just “mana crystals” which implies filled
Nozdormu, I've come to bargain
This comment lacks the recognition it deserves.
This goes into a Duel Paladin deck. You get an 8/8 which is good for a Duel card. And if you draw it instead, its a 4 mana 8/8 in the late game. I can see this card being really strong.
Also, depending on your deck, you might be prepared to use the 10 mana next turn, but your opponent will not. This is an interesting card, but not sure until the whole set is released.
WHy not just use a giant, which when drawn earlier is actually playable? Besides using the "Dragon" status as an activator this card is horrible.
Dude, what do you want from a 4 mana 8/8
just ignore the battlecry and play it at 10 mana for tempo
This is a whole new level of highroll lol. Are there any steps left between this and "1 mana - flip a coin to win or lose the game"?
Step aside Shaman 4 mana 7 7, this guy is my new best friend.