Kidnap
Secret: After your opponent plays a minion, stuff it in a 0/4 Sack.
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Check your coat, but don't check the coat closet.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Onyxia | Hero | 0 | 0 | 30 | |
Raid Boss Onyxia | Minion | 10 | 8 | 8 | |
Risen Footman | Minion | Death Knight | 1 | 1 | 3 |
Risen Footman | Minion | Death Knight | 1 | 1 | 2 |
City Tax | Ability | Paladin | 2 | 0 | 0 |
Herald of Shadows | Minion | Warlock | 3 | 4 | 2 |
Glugg the Gulper | Minion | Shaman | 7 | 3 | 5 |
Trenchstalker | Minion | Warrior | 9 | 8 | 9 |
Bloodscent Vilefin | Minion | Warlock | 3 | 3 | 4 |
Attorney-at-Maw | Minion | Druid | 2 | 1 | 3 |
Kidnapper's Sack | Minion | Rogue | 1 | 0 | 4 |
Guilty! | Ability | Druid | 2 | 0 | 0 |
Innocent! | Ability | Druid | 2 | 0 | 0 |
Kidnap | Ability | Rogue | 2 | 0 | 0 |
Serrated Bone Spike | Ability | Rogue | 2 | 0 | 0 |
Banshee | Minion | 1 | 2 | 1 | |
Harkener of Dread | Minion | Shaman | 5 | 2 | 2 |
Drakkari Specter | Minion | Shaman | 4 | 4 | 4 |
Scourge Rager | Minion | 3 | 5 | 4 | |
Banshee | Minion | 1 | 2 | 1 | |
Infectious Ghoul | Minion | 5 | 5 | 4 | |
Banshee | Minion | 1 | 2 | 1 | |
Tough Rocker | Minion | Warrior | 3 | 3 | 4 |
Hyped Rocker | Minion | Warrior | 3 | 4 | 3 |
Eye of Shadow | Minion | Demon Hunter | 2 | 2 | 3 |
Power Slider | Minion | Warrior | 3 | 2 | 3 |
Bridge Riff | Ability | Warrior | 5 | 0 | 0 |
Runefueled Golem | Minion | 4 | 4 | 4 | |
Odyn, Prime Designate | Minion | Warrior | 9 | 8 | 8 |
Crystal Elemental | Minion | Demon Hunter | 2 | 2 | 2 |
Argunite Army | Ability | Demon Hunter | 0 | 0 | 0 |
Chaotic Consumption | Ability | Warlock | 1 | 0 | 0 |
Stone Drake | Minion | 6 | 2 | 8 | |
Motherlode Drake | Minion | 3 | 4 | 3 | |
Sunspot Dragon | Minion | 6 | 6 | 6 | |
Dragon Golem | Minion | Druid | 7 | 3 | 4 |
Painted Canvasaur | Minion | Hunter | 2 | 3 | 2 |
Tabletop Roleplayer | Minion | Warlock | 4 | 4 | 3 |
Tabletop Roleplayer | Minion | Warlock | 1 | 1 | 1 |
The Galactic Projection Orb | Ability | Mage | 10 | 0 | 0 |
This card is awful. Battlecry triggers so most of the times just gives them an extra battlecry. More like a benefit then a downside for the enemy.
Sack's deathrattle returns the minion to the hand, not the battlefield. So it's pretty good.
Its a worse Freezing Trap ,they can play around it easier ,the only upside is you can potentialy delay/nulify battlecry effects.
As a single target removal card, rouge has alot of these cards already and this targets a random one so not the best.
this card is really good. Even if your opponent has a board and needs to trade to get the minion back it's still very good.
Shadowstep the sack, play the mad duke afterwards to put the sack in your opponents hand….get recked!!
A lot of cards wasted for something that probably doesnt win you the game