Jade Shuriken
Deal 3 damage.
Combo: Summon a{1} {0} Jade Golem.@Deal 3 damage.
Combo: Summon a Jade Golem.
Anekdotentext
Good news is, after you remove it from your wound, you can use it to pay your medical bills!
Deal 3 damage.
Combo: Summon a{1} {0} Jade Golem.@Deal 3 damage.
Combo: Summon a Jade Golem.
Good news is, after you remove it from your wound, you can use it to pay your medical bills!
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dude you not even see the stats of jade golems and your saying crush their enemies lol
We have known what the Jade Golems are for a long time now.
it's one mana lower, it's technically damage with no combo, then two in the jade lotus deck it is probably a 1/1 or a 2/2 while a 1/1 strictly compared is worse, but the 2/2 I would say is on par and then along with those bodies you are building up the next lotus giving the card a better overall feel in it. As once you played the card it's almost like mistcaller if most of the minions you put out are jade golems
SI:7 agent will probably now be for classic rogue decks or an anti-agro tool.. Im thankful that we can now remove SI:7 agent from a core rogue deck, it is just too good coz it gives stability to a rogue's early game curve especially against aggro. Jade Shuriken will be better for slow tempo to midrange JADE rogue decks, playing at least a 4/4 to 6/6 Jade golem while dealing 2 dmg for TWO mana is already insane.
Blizzard has been trying to make us play Tempo Rogue for how long now?
This one looks like it could actually work.
If you've already played a few Jade Golems, this is a reverse SI:7 Agent.
Soooo late game this is "2 - Deal 2 damage. Combo: Summon a freaking 7/7, 8/8, 9/9... for 2."... Looks fun.
I must be reading this wrong, is that... a Rogue card with Combo? And one that might actually see play?