Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Anekdotentext
With one inch of clearance, Ironclad proved ineffective against speedbumps.
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Battlecry: If your hero has Armor, gain +2/+2.
With one inch of clearance, Ironclad proved ineffective against speedbumps.
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As a warrior player this card design is sooooo lllaaaaammmmmeeeeeee
So let's say you armor up and then run into a 2 attack minion with this, and then you lose the armor. Does this go back to 4 health? If so this card can actually heal itself for 2.
Busted 3 drop. Turn 2 hero power turn 3 this. If you play against other controll decks you are pretty much guaranteed that your 2 armor from turn 2 stay.
I have built even Warrior in wild, wish this would be 1/3 for 2 mana or something like that. :(
If you silence this, does it become The Silent?
Honestly pretty nice - can't outright sleep on the 4/6 mech for 3, particularly when the same mini-set is releasing a 1 mana 1/3 gain 4 armor.
This is so easy to trigger.
Somehow more boring than the buff overload 5 drop they gave shaman
agree! very forgettable card, but maybe an option for menagerie warrior