Hedra the Heretic
Battlecry: For each spell
you've cast while holding
this, summon a minion
of that spell's Cost.
Hedra was cast out millennia ago for her divisive opinions among the Naga, such as "Turning into evil underwater serpent people was bad, actually."
Mistermath's Card Ratings for Voyage to the Sunken City:
This card is a weird build-around. Comparing with King Phaoris, which didn't see play, and Dragoncaller Alanna, which did see play, it's clear that it's more similar to Phaoris. Not only does your deck need to be built around it, the card also has to be in your hand ALONGSIDE the build-arounds for it to be good. On top of that, you also have to play the spells first, a problem King Phaoris didn't have, which means this is not going to do any "cheating", since you have to spend the mana to play all the other spells first. You also get punished for having it in the opening hand, as it will be loaded up with all the cheap ramp and draw spells you cast. Basically, while it looks strong, it's a really weird finisher that combines the worst traits of previous, similar cards, making it a middling one that doesn't even get included into the current ramp druid deck.
I have a question. If i cast celestial alignament, and i play this card After casting a 1 mana ultimate infastation, this thing summon a 10 mana or a 1 mana? Because if that thing work on a celestial alignament druid you can easily summon a full board (You can save me a 30 days farming)
Needs to give the minions it summons Taunt.
Are you kidding me it has already broken and mana cheat effect
Wild review only
Really bad card, way too slow and clunky. Unplayble. Its just doesnt fit wild meta. No big tempo swimg on early turns.. No combo potential.. No "stay alive or gain mana" druid card.. This is just pure stats on board
So this and kazakus in a guff spell druid deck ... sweet carnage :D