Class
Rarity
clear all

Soul of the Forest

Give your minions "Deathrattle: Summon a 2/2 Treant."

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Markus Erdt
  • Collectible

"Reforestation" is suddenly a terrifying word.

Soulstone Trap

Destroy a minion. Gain Attack and Armor equal to its Attack and Health.

Life binds away.

Sparkling Phial

Deal 2 damage.
Your next card this turn
costs that much less.

Lemme pull up your phial.

Spellbender

Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Gonzalo Ordonez
  • Collectible

While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.

Splitting Image

Secret: When one of your minions is attacked, summon a copy of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rastakhan's Rumble
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Sometimes you get punched so hard <i>they</i> see double.

Spreading Madness

Deal 13 damage randomly split among ALL characters.

Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.

Spreading Madness

Deal 9 damage randomly split among ALL characters.

Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.

Spreading Madness

Deal 13 damage randomly split among ALL characters.

Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.

Stag Charge

Deal 3 damage. Summon a random Dormant Wildseed.

Stag! You’re it!

Stampeding Beast!

Summon a random Beast.

Starlight Groove

Give your hero Divine Shield. For the rest of the game, playing a Holy spell refreshes it.

In space, no one can hear you groove.

Stomp the Snail

Start Board Clear Puzzle 1-3.

Stormpike Aid Station

At the end of your turn,
give your minions +2
Health. Lasts 3 turns.

Known by some as the “Stormpike Naptime Lounge.”

Stormstrike

Deal 3 damage to a minion. Give your hero +3 Attack this turn.

When your phone is at 5%.

Suffocating Shadows

When you play or
discard this, destroy a
random enemy minion.

"Reading is good for you," they said.

Summoning Ward

Secret: When your turn
starts, summon a copy of
your highest Cost minion.

You couldn't handle one Snowflipper Penguin. So what hope do you have… against two?!

Surly Mob

Destroy a random enemy minion. Upgrade this and shuffle it into your deck.

Surrender to Madness

Destroy 3 of your Mana
Crystals. Give all minions
in your deck +2/+2.

Never give up, always surrender!

Swap

Replace your hand with the bottom of your deck.

Swipe

Deal 4 damage to an enemy and 1 damage to all other enemies.

When a bear rears back and extends his arms, he's about to Swipe! ... or hug.

Swipe

Deal 4 damage to an enemy and 1 damage to all other enemies.

When a bear rears back and extends his arms, he's about to Swipe! ... or hug.

Tail Sweep

Deal 3 damage to a minion, then smash it into one of it's neighbors.

Take to the Skies

Draw two Dragons.
Give them +1/+1.

This is one step above reaching for the skies.

Terrifying Roar

Return an enemy minion to your opponent's hand.

The Gatling Wand

Deal @ damage split
randomly among all enemy minions
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

The Path to Victory

Start Survival Puzzle B-3.

The Stars Align

Arrange your minions by their Health.

The Stars Align

Transform minions in your hand into ones that cost (3) more. (They keep their original Cost.)

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Hideaki Takamura
  • Collectible

Sweet, three Desert Obelisks!

The Stone of Jordan

Gain +2 Attack this turn
only. Draw 2 cards and
give any spells drawn
Spell Damage +1.

THE... Candles?

Twinspell. Twinspell. Twinspell.
Deal 3 damage to all enemy minions.

THE... Candles?

Twinspell. Twinspell.
Deal 3 damage to all enemy minions.

THE... Candles?

Twinspell.
Deal 3 damage to all enemy minions.

THE... Candles?

Deal 3 damage to all enemy minions.

Thick Hide

Give a minion
+4 Health and Taunt.

Thick Hide 1

Give a character +4 Health.

Thick Hide 2

Give a character +8 Health.

Thick Hide 3

Give a character +12 Health.

Tickets

Casts When Drawn
Summon a 3/3 Plush Bear.

Tidal Surge

Lifesteal
Deal 5 damage to a minion.

Also good for removing pesky stains.

Tidal Surge

Lifesteal
Deal 5 damage to a minion.

Also good for removing pesky stains.

Tiger's Fury

Give a minion
+4 Attack.

Tiger's Fury 1

Give a character +2 Attack.

Tiger's Fury 2

Give a character +4 Attack.

Tiger's Fury 3

Give a character +6 Attack.

Time Out!

Your hero is Immune until your next turn.

Time Out!

Your hero is Immune until your next turn.

Highly effective against 3 year olds.

Titan-Forged Grapnel

Destroy 2 random enemy minions.
Gain Armor equal to their combined attack.

Forged from empowered titan materials, this grappling hook packs a punch.

Tolin's Goblet

Draw a card. Fill your hand with copies of it.

Totemic Reflection

Give a minion +2/+2.
If it's a Totem, summon a copy of it.

"Upon reflection, I have decided that your board needs more ME."

Transfiguration

Transform into a copy of a friendly Beast.

Treachery

Choose a friendly minion and give it to your opponent.

Never look a gift minion in the mouth.

Treachery

Choose a friendly minion and give it to your opponent.

Never look a gift minion in the mouth.

Trolley Problem

Discard your lowest Cost spell. Summon two 3/3 Tram Cars with Rush.
Quickdraw: Don't discard.

If only there were thousands of hypotheticals to prepare me for this moment!

Turn the Tides

Give your hero +3 Attack
this turn. Summon a 3/3
Elemental with Rush.
Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

T I D E S

Twilight's Call

Summon 1/1 copies of 2 friendly Deathrattle minions
that died this game.

If you’re experiencing resurrection sickness, press 1.

Under Pressure!

Start Board Clear Puzzle 1-3.

Unexpected Results

Summon two random
2-Cost minions (improved
by Spell Damage)
.

Sometimes science is more art than science. A lot of people don’t get that.

Unholy Frenzy

Choose an enemy minion.
Your minions attack it.
Resummon any that die.

Unidentified Elixir

Give a minion +2/+2. Gains a bonus effect in your hand.

"Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."

Unleash the Hounds

For each enemy minion, summon a 1/1 Hound with Charge.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: Legacy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Linggar Bramanty
  • Collectible

You must read the name of this card out loud each time you play it.

Unquenching Rage

Replace your deck with a fresh one.

Untimely Demise

Deal 3 damage to all enemies.

Unwilling Sacrifice

Choose a friendly minion. Destroy it and a random enemy minion.

Stand right... there. Perfect, perfect! Now don't move.

Unwilling Sacrifice

Choose a friendly minion. Destroy it and a random enemy minion.

Stand right... there. Perfect, perfect! Now don't move.

Upgrade Annoy-o-Core

Each Annoy-o-Tron summoned is +1/+1 more than the last.

Upgrade Annoy-o-Core

Each Annoy-o-Tron summoned is +2/+2 more than the last.

Upgrade Annoy-o-Core

Each Annoy-o-Tron summoned is +4/+4 more than the last.

Uplink

Take control of an enemy minion.

Vampiric Fangs

Destroy a minion. Restore its Health to your hero.

Vampiric Fangs

Destroy a minion. Restore its Health to your hero.

Vaporize

Secret: When a minion attacks your hero, destroy it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Raymond Swanland
  • Collectible

Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.

Velen's Chosen

Give a minion +2/+4 and Spell Damage +1.

Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"

Vengeful Visage

Secret: After an enemy
minion attacks your hero,
summon a copy of it to
attack the enemy hero.

The mirror shows us nothing less than the deepest, darkest desire of our hearts: to go face.

Veteran's Militia Horn

Give your minions +4/+4, Taunt, and Divine Shield.

Vile Call

Summon two 2/2 Demons with Lifesteal.

"We're calling to inform you that your vehicle's insurance is about to expire."

Vision of Darkness

Discover a Shadow spell.
(This stays in your hand.)

Vision of the Warden

Summon a Treant for each Mana Crystal you have.

Vivid Nightmare

Choose a friendly minion.
Summon a copy of it with
1 Health remaining.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: The Witchwood
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan Boros
  • Collectible

"I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"

Void Shift

Destroy all minions. Summon all minions from the Void.

Volcanic Potion

Deal 2 damage to all minions.

The secret ingredient in Kazakus's award-winning chili recipe.

Vortex

Deal 3 damage to a random enemy minion. If it dies, recast this.

Wail of the Shudderwock

Replay all cards you played last turn.

Wand of Disintegration

Silence and destroy all enemy minions.

War Cache

Add a random Warrior minion, spell, and weapon to your hand.

It's much tidier than Illidan's storage locker.

War Cache

Add a random Warrior minion, spell, and weapon to your hand.

  • Type: Ability
  • Class: Warrior
  • Rarity: Rare
  • Set: Hall of Fame
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Kang
  • Collectible

It's much tidier than Illidan's storage locker.

Warlock's Apprentice

Start Board Clear Puzzle B-3.

Weight of the World

Forged. Draw cards until you have as many in hand as your opponent, then draw 2 cards.

Weight of the World

Draw 2 cards. Forge: Draw cards until you have as many in hand as your opponent first.

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Rare
  • Set: TITANS
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

Unluckily for him, Azeroth has a tendency to get bigger every 2 years or so.

Wicked Stab {0}

Deal {0} damage.

Wicked Stab 1

Deal {0} damage.

Wicked Stab 2

Deal {0} damage.

Wicked Stab 3

Deal {0} damage.

Wicked Stab 4

Deal {0} damage.

Wild Spirits

Summon two different
Dormant Wildseeds.
Make your Wildseeds
awaken 1 turn sooner.

Wait, this card just released! It should be Standard Spirits!

Will of Mukla

Restore 8 Health.

Will of the Warden

Refresh your Mana Crystals.

Witching Hour

Summon a random friendly Beast that died this game.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: The Witchwood
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

The gates to the Gilnean pet cemetary MUST remain locked at all times.

Wondrous Wand

Draw 3 cards. Reduce their Costs to (0).

World Pillar Fragment

Discover an Elemental to summon. Add the others to your hand.

Wreck'em and Deck'em

Choose a friendly Mech.
Summon a copy of it
that attacks a random
enemy, then dies.

...and Check'em for any signs of life.