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DOOM!

Destroy all minions. Draw a card for each.

We ran out of space for "DOOOOOOOOOOOM!!!!!"

Table Flip

Deal 3 damage to all enemy minions.
Costs (1) less for each other card in your hand.

"Judge!"

The Final Plague?!

Resummon that which was long dead.

Uber Apocalypse

Destroy all minions. Enemy characters take double damage for the rest of the game.

Crane Game

Summon copies of two Demons in your deck.

This claw machine is RIGGED! I keep getting demons that bite me!

Apocalypse

Destroy all minions. Your Opponent takes double damage for the rest of the game.

This is fine. Everything's fine.

Demonbolt

Destroy a minion. Costs (1) less for each minion you control.

Or as it’s known in troll, “De bolt, mon.”

Tamsin's Perfume

Fully heal your hero.
Fill your hand with Warlock spells.

Twisting Nether

Destroy all minions
and locations.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Dave Allsop
  • Collectible

The Twisting Nether is a formless place of magic and illusion and destroyed minions.

Twisting Nether

Destroy all minions
and locations.

The Twisting Nether is a formless place of magic and illusion and destroyed minions.

Twisting Nether?

This doesn't look like Twisting Nether...

Void Contract

Destroy half of each player's deck.

“YOU SIGNED WHAT?!”

Wheel of DEATH!!!

Destroy your deck.
In 5 turns, destroy
the enemy hero.

Why don't the good guys ever get a wheel?

Abyssal Wave

Deal 4 damage to
all minions. Give your
opponent an Abyssal
Curse.

Often followed up with a chasmic handshake.

Chaos Creation

Deal 5 damage.
Summon a random 5-Cost
minion. Destroy the bottom
5 cards of your deck.

So THIS is who's been <b>Greening</b> everything!

Darkest Hour

Destroy all friendly minions. For each one, summon a random minion from your deck.

It's always darkest just before you find the light switch.

Darkest Hour

Destroy all friendly minions. For each one, summon a random minion from your deck.

It's always darkest just before you find the light switch.

Demonology 101

Destroy ALL minions.
Add a Soul Fragment to your deck for each enemy minion destroyed.

Who wants to go first?

Dirge of Despair

Deal 3 damage to a
character. If that kills it,
summon a Demon from
your deck.

Oh, the misery!

Ectomancy

Summon copies of all Demons you control.

"Zerek! Stay out of my lab!"

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Hand of Gul'dan

When you play
or discard this,
draw 3 cards.

His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!

Hand of Gul'dan

When you play
or discard this,
draw 3 cards.

His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!

Impfestation

Summon a 3/3
Dread Imp to attack each enemy minion.

Call the imp-sterminator!

Pact of the Lich

Shuffle 5 Fel Rifts into
your deck. Draw 3 cards.
Allied: Warlock.

Rifts in your deck, party on the board.

Power of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

Tome Tampering

Shuffle 1-Cost
copies of cards in your
hand into your deck,
then discard your hand.

An overdue book calls for a do-over.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

My advice to you is to avoid Doom, if possible.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

My advice to you is to avoid Doom, if possible.

Cataclysm

Destroy all minions. Discard 2 cards.

RUN FROM SKY CANDLES! THEY BURN! RUN!

Deck of Chaos

Swap the Cost and Attack of all minions in your deck.

Yeah, it's chaos, but it's organized chaos.

Demonheart

Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.

Virtually every member of the pro demon lobby is a warlock. Weird.

Endless Legion

Draw 3 cards. Summon any minions drawn.

Felfire in the Hole!

Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more.

Fear not, feebleminded friends, for failure to fell your foes with felfire is fundamentally farfetched!

Kara Kazham!

Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot.

This is what happens when you tell Khadgar to set the table.

Nether Portal

Open a permanent portal that summons 3/2 Imps.

Shadow Waltz

Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another.

They're dancing to one of Rin's demonic symphonies. Her music might not be famous now, but just you wait!

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Sleep

Target minion can't attack until the start of your next turn.

Soul Barrage

When you play
or discard this, deal 6 damage randomly split among all enemies.

Works especially well on jazz musicians.

Symphony of Sins

Discover and play a
Movement. Shuffle the
other 6 into your deck.

Makes for some killer final boss music.

The Final Seal

Summon a 6/6 Demon.
Add 'Azari, the Devourer'
to your hand.

The First Seal

Summon a 2/2 Demon. Add 'The Second Seal' to your hand.

The Fourth Seal

Summon a 5/5 Demon. Add 'The Final Seal'
to your hand.

The Second Seal

Summon a 3/3 Demon. Add 'The Third Seal'
to your hand.

The Third Seal

Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand.

Amethyst Spellstone

Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)

Blastcrystal Potion

Destroy a minion and one of your Mana Crystals.

There's a fine line between "potion" and "grenade". Wait. Actually, there's not.

Blastcrystal Potion

Destroy a minion and one of your Mana Crystals.

There's a fine line between "potion" and "grenade". Wait. Actually, there's not.

Bloodbloom

The next spell you cast this turn costs Health instead of Mana.

Help save mana. Donate blood today!

Cascading Disaster

Destroy a random enemy
minion. Corrupt: Destroy 2.
Corrupt Again: Destroy 3.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Please keep all hands, arms, feet and legs inside the ride until the monster comes to a complete stop.

Cascading Disaster

Corrupted
Destroy 2 random enemy minions.
Corrupt: Destroy 3.

Cascading Disaster

Corrupted
Destroy 3 random enemy minions.

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

"With your help, I can finally install some proper lighting in this alley."

Dark Alley Pact

Summon a Fiend with Taunt and stats equal to your hand size.

"With your help, I can finally install some proper lighting in this alley."

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Dark Bargain

Destroy 2 random enemy minions. Discard 2 random cards.

A prime example of lose-lose negotiating.

Demonic Assault

Deal 3 damage.
Summon two 1/3
Voidwalkers with Taunt.

Right next to the demonic pepper.

Feeding Time

Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes and Adapt them.

True, they're only 1/1s, but they eat as much as most 4/4s!

Fist of Jaraxxus

When you play or discard this, deal 4 damage to a random enemy.

* Not actually Jaraxxus' fist.

Grasp the Future

Draw 2 cards.
They cost (2) less.

Greater Amethyst Spellstone

Lifesteal. Deal 7 damage to a minion.

Hellfire

Deal 3 damage to ALL characters.

It's spells like these that make it hard for Warlocks to get decent help.

Hysteria

Choose an enemy minion.
It attacks random
minions until it dies.

"My mount and I share a special connection. Just not a good one."

Hysteria

Choose an enemy minion.
It attacks random
minions until it dies.

"My mount and I share a special connection. Just not a good one."

Immolate

Light every card in the opponent's hand on fire. In 3 turns, any still
in hand are destroyed!

"Well if you cared about those cards so much, why didn't you play them?"

Impbalming

Destroy a minion. Shuffle 3 Worthless Imps into your deck.

With your complexion, Imp Balm is a great demonizer.

Imp-losion

Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.

The shrapnel is waaaaay worse than the explosion.

Lesser Amethyst Spellstone

Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mike Azevedo
  • Collectible

A purple stone Azari carved For dark hearts, craving, power-starved. The first to bow, the warlock Rin, Embraced the darkness, slew her kin.

Lesser Amethyst Spellstone

Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)

A purple stone Azari carved For dark hearts, craving, power-starved. The first to bow, the warlock Rin, Embraced the darkness, slew her kin.

Mana Disintegration

Destroy one of your Mana Crystals

Shadowflame

Destroy a friendly minion and deal its Attack damage to all enemy minions.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dave Kendall
  • Collectible

Start with a powerful minion and stir in Shadowflame and you have a good time!

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Soul Rend

Deal 5 damage to all
minions. Destroy a card in
your deck for each killed.

About as close to feeling guilt as a warlock's ever going to get.

Soul Rend

Deal 5 damage to all
minions. Destroy a card in
your deck for each killed.

About as close to feeling guilt as a warlock's ever going to get.

Splintered Form

Discard 2 cards.

Tamsin's Phylactery

Discover a friendly Deathrattle minion that died this game. Give your minions its Deathrattle.

<i>Eau de Morte.</i> Guaranteed to take your date’s breath away

The Dark Portal

Draw a minion. If you have at least 8 cards in hand, it costs (5) less.

Some say it's the source of Azeroth's greatest problems—aside from the gnomes.

Twisted Tether

Destroy a minion.
Give its stats to a random Undead in your hand.

First, convince your opponent that you just want to play tetherball. Then, you GET 'EM!

Upheaval

Return a minion in your opponent's hand to their deck.

Wing Welding

Discard your highest Cost
card. Deal damage equal
to its Cost to all minions.

  • Type: Ability
  • Class: Warlock
  • Rarity: Common
  • Set: TITANS
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Slawomir Maniak
  • Collectible

This is not how you train your dragon.

Backfire

Draw 3 cards. Deal 3 damage to your hero.

"That's the last time I let an imp spit gasoline into my car."

Bloodfury Potion

Give a minion +3 Attack.
If it's a Demon, also
give it +3 Health.

You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!

Corrupting Rage

Deal 4 damage to all
Dragon and Beast minions.

Cursed Campaign

Give a friendly minion
"Deathrattle: Summon two
copies of this minion that
are Dormant for 2 turns."

Their group has been trying to schedule the next session since Kobolds and Catacombs came out.

Dark Skies

Deal 1 damage to a
random minion. Repeat
for each card in your hand.

"It's a drizzle of fire. A fine mist, really."

Demonic Dynamics

Discover 2 Demons.
Finale: Give them +1/+2.

The Blue Imp Group sure knows how to put on a show!

Demonwrath

Deal 2 damage to all
minions except Demons.

Demons are not angry most of the time. You have to play this card in order to really bring it out of them.

Desecrated Graveyard

At the end of your turn,
destroy your lowest Attack
minion to summon a
4/4 Shade. Lasts 3 turns.

People are dying to get in.

Dragged Below

Deal 4 damage
to a minion.
Give your opponent
an Abyssal Curse.

I know this is a frustrating situation you’re in, Captain, but there’s no need to curse.

Drain Life

Deal 2 damage. Restore 2 Health to your hero.

"I've just sucked one year of your life away."

Dreaded Mount

Give a minion +1/+1.
When it dies, summon
an endless Dreadsteed.

This is the summoning that never ends, and it goes on and on my friends...

Encroaching Insanity

Both players take
Fatigue damage, twice.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mooncolony
  • Collectible

Pictured here is Loken stuck at his 20th hour on Diamond 5.

Fel Rift

Casts When Drawn
Summon a 3/3 Dread Imp.

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Rites

Invoke Galakrond.
Give your minions +1 Attack.

"You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."