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Anyfin Can Happen

Summon 7 Murlocs that died this game.

Theme song by Ellie Goldfin and Blagghghlrlrl Harris.

The Garden's Grace

Give a minion +4/+4 and
Divine Shield. Costs (1) less
for each Mana you've spent
on Holy spells this game.

The perfect place to hold Conchella.

A Father's Memory

Fill both boards with
copies of minions that
started in your decks.
Yours gain Rush.

Front Lines

Summon a minion
from each player's deck.
Repeat until either side
of the battlefield is full.

With the line in the sand crossed, the battle for the Throne of Tides had begun.

Front Lines

Summon a minion from
both player's decks.
Repeat until either side
of the battlefield is full.

Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Prismatic Beam

Deal 3 damage to all enemy minions.
Costs (1) less for each
enemy minion.

Seven colors of the rainbow, one for each enemy minion.

Tip the Scales

Summon 7 Murlocs from your deck.

Hold on, I need to get some murlocs to weigh in on this.

A New Challenger...

Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.

… Arrives? Approaches? TELL US ALREADY!

Commencement

Summon a minion from your deck. Give it Taunt and Divine Shield.

"Remember, graduates—you carry a heavy weight on your shoulders now."

Crafter's Aura

At the end of your turn, summon a random 6-Cost minion.
Lasts @ turns.

She has at LEAST Craftsmanship +3.

Dinosize

Set a minion's stats to 7/14.

Comes with fries and a drink.

Divine Toll

Shoot 5 rays at random
minions. They give friendly
minions +2/+2, and deal 2
damage to enemy minions.

Never send to know for whom the bell tolls.

Forge in Light

Give all minions in your hand +3/+3 and Divine Shield. Allied: Paladin.

You get a shield, and you get a shield! Everybody gets a shield!

Immortalized in Stone

Summon a 1/2, 2/4, and 4/8 Elemental with Taunt.

They all secretly have '<b>Deathrattle:</b> Become very mortalized.'

Kangor's Endless Army

Resurrect 3 friendly Mechs. They keep any Magnetic upgrades.

"That's three, Kangor. Three isn't endless." - Countess Ashmore

Party Up!

Summon five 2/2 Adventurers with random bonus effects.

Random? But what if we don't get a tank?

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Level Up!

Give your Silver Hand Recruits +2/+2 and Taunt.

Ding! Grats.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Spikeridged Steed

Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

What beats cavalry? Dinosaur cavalry.

Spikeridged Steed

Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.

What beats cavalry? Dinosaur cavalry.

The Badlands Bandits

Get eight 3/2 Bandits
with bonus effects. Any
that can't fit in your hand
are summoned instead.

Bandits... ASSEMBLE!

Blessed Champion

Double a minion's Attack.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

This card causes double the trouble AND double the fun.

Blessing of Authority

Give a minion +8/+8. It can't attack heroes this turn.

A paladin fights with honor! We don't go face... until next turn!

Dissonant Disco

Discover a 1-Cost minion. Summon it
with +5/+5.
(Swaps each turn.)

Duel!

Summon a minion from each player's deck.
They fight!

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

If you don’t fight to the death, it’s Duel Yielding.

Harmonic Disco

Discover a 5-Cost minion. Summon it
with +1/+1.
(Swaps each turn.)

"Worry not, festival patrons! A disco is hardly any means for panic!"

Holy Wrath

Draw a card and deal damage equal to its Cost.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Justin Sweet
  • Collectible

C'mon Molten Giant!!

Holy Wrath

Draw a card and deal damage equal to its Cost.

Humble Blessings

Change the Attack, Health, and Cost of all your minions to 3 for the rest of the game.

"The Rules."

Keeper's Strength

Give a friendly minion +2/+2. Deal
its Attack damage to
all other minions.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ramzy Kamen
  • Collectible

Finders keepers, losers DIE.

Level Up!

Give your Silver Hand Recruits +2/+2 and Taunt.

Ding! Grats.

Level Up!

Give your Silver Hand Recruits +2/+2 and Taunt.

Libram of Justice

Equip a 1/4 weapon. Change the Health of all enemy minions to 1.

Proper justice. Throw the book at him!

Libram of Justice

Equip a 1/4 weapon. Change the Health of all enemy minions to 1.

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.

Protect the Innocent

Summon a 5/5 Defender with Taunt. If your hero was healed this turn, summon another.

"Quick, strike a super hero pose!"

Righteousness

Give your minions Divine Shield.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Hall of Fame
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luke Mancini
  • Collectible

Shield yourself in righteousness! It feels like a warm fuzzy blanket.

Shrink Ray

Set the Attack and Health of all minions
to 1.

Actually works by enlarging the rest of the world.

Solemn Vigil

Draw 2 cards. Costs (1) less for each minion that died this turn.

Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.

Tyr's Tears

Resurrect 3 different
minions from your class.
Set their stats to 2/2.
Forge: Resurrect another.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Forrest Imel
  • Collectible

Liek this if u cri evertim

Tyr's Tears

Forged
Resurrect 4 different minions from your class.
Set their stats to 2/2.

Will of the Forsaken

Choose a minion.
It gains the Deathrattle effects of all other
minions.

Barricade

Summon a 2/4 Guard with Taunt. If it's your only minion, summon another.

The Alliance and Horde join forces to enforce the fire safety capacity.

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Boogie Down

Summon two 1-Cost
minions from your deck.
Finale: Summon another.

Whatever you do, do NOT sashay to the right.

Call to Arms

Recruit 3 minions that
cost (2) or less.

More personal than a text to arms.

Call to Arms

Recruit 3 minions that
cost (2) or less.

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Crusader Aura

Whenever a friendly minion attacks, give it +2/+1. Lasts @ turns.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vlad Botos
  • Collectible

Also makes your animations 20% faster.

Dun Baldar Bridge

After you summon a
minion, give it +2/+2.
Lasts 3 turns.

At least there's no fall damage in Hearthstone.

Flash Sale

Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.

HOW LOW! HOW LOW! HOW LOW!

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

High Five!

Swap to Karl. Give all minions in your deck +1/+1.

High Five!

Swap to George. Give your minions Divine Shield and Taunt.

Invigorating Sermon

Give +1/+1 to all minions in your hand, deck, and battlefield.

Every underdog sports coach knows this one.

Judge Unworthy

Set an enemy minion's Health to 1, then deal 1 damage to all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: TITANS
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Juan Calle
  • Collectible

VEGETABLE JUSTICE!

Prismatic Lens

Draw a minion and a spell from your deck. Swap their Costs.

Mined exclusively from the dark side of the moon.

Rally!

Resurrect a friendly
1-Cost, 2-Cost, and
3-Cost minion.

One for the squire, two for the gnome, three for the glory, and GO, GO, GO!

Stand Against Darkness

Summon five 1/1 Silver Hand Recruits.

Or if you're too tired, you can just kind of lean against the darkness.

Stand Against Darkness

Summon five 1/1 Silver Hand Recruits.

Or if you're too tired, you can just kind of lean against the darkness.

Stand Against Darkness

Summon five 1/1 Silver Hand Recruits.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core (2023)
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Ralph Horsley
  • Collectible

Or if you're too tired, you can just kind of lean against the darkness.

Timeless Blessing

Give four random minions in your hand +4/+4, +3/+3, +2/+2, and +1/+1.

To defeat the combined power of Murozond and C'Thun, Nozdormu would need heroes of Azeroth's past, present, and future.

Call to Adventure

Draw the lowest Cost minion from your deck. Give it +2/+2.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Eva Widermann
  • Collectible

Even the smallest minion can change the outcome of the game.

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Day at the Faire

Summon 3 Silver
Hand Recruits.
Corrupt: Summon 5.

Karl knew he would someday regret that turkey leg.

Day at the Faire

Corrupted
Summon 5 Silver Hand Recruits.

Deputization Aura

Your left-most minion has +1 Attack and Lifesteal. Lasts @ turns.

You're my favorite deput- oh. You died… Ok just kidding, THAT guy is my favorite deputy.

Divine Favor

Draw cards until you have as many in hand as your opponent.

This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!

Divine Favor

Draw cards until you have as many in hand as your opponent.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Lucas Graciano
  • Collectible

This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!

Enter the Coliseum

Destroy all minions except each player's highest Attack minion.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

You have to get past the vendors first. So many are lost to shopping...

Enter the Coliseum

Destroy all minions except each player's highest Attack minion.

You have to get past the vendors first. So many are lost to shopping...

Gift of Luminance

Give a minion Divine Shield, then summon a 1/1 copy of it.

You get a small version of yourself in a snow globe to remember the moment.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Hold the Bridge

Give a minion +2/+1
and Divine Shield.
It gains Lifesteal until
end of turn.

You! Shall not! Pass!

Jury Duty

Summon two
Silver Hand Recruits.
Give your Silver Hand
Recruits +1/+1.

The most criminal thing about paladins is that they actually <i>like</i> jury duty.

Muster for Battle

Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.

"I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries

Muster for Battle

Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mike Hayes
  • Collectible

"I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries

Muster for Battle

Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon.

"I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries

Righteous Defense

Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand.

Paladins... Always stealing someone else’s thunder. And stats.

Seal of Blood

Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero.

Don't hate! Coagulate!

Seal of Champions

Give a minion
+3 Attack and Divine Shield.

"Arf! Arf! Arf!" - Seal of Champions

Seal of Champions

Give a minion
+3 Attack and Divine Shield.

"Arf! Arf! Arf!" - Seal of Champions

Service Bell

Discover a Class card from your deck and draw all copies of it.

The bell tolls for us! Waiter, we need more water!

Silvermoon Portal

Give a minion +2/+2. Summon a random
2-Cost minion.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Jimmy Lo
  • Collectible

What's Millhouse Manastorm doing in Silvermoon?

Silvermoon Portal

Give a minion +2/+2. Summon a random
2-Cost minion.

What's Millhouse Manastorm doing in Silvermoon?

Silvermoon Portal

Give a minion +2/+2. Summon a random
2-Cost minion.

What's Millhouse Manastorm doing in Silvermoon?

Small-Time Recruits

Draw three 1-Cost
minions from your deck.

Now we know why they wear tiny watches.

Starlight Groove

Give your hero Divine Shield. For the rest of the game, playing a Holy spell refreshes it.

In space, no one can hear you groove.

Swap

Replace your hand with the bottom of your deck.

Time Out!

Your hero is Immune until your next turn.