Scholomance Academy Cards List & Guide
Start of Game: Draw this.Escape to the Tavern andremove this from yourAdventure deck.
My opinion and experience with the card:I think this card is awesome! I used it in normal against Vesh, Plague Lord of Murlocs. He was in the last phase, so he had the strong 15-mana cost hero power Mur-nado (shuffles all minions into his own deck. Gets reduced by 1 for each murloc that dies). When I felt I was getting in trouble and could be facing defeat soon, I used this card. I get into Bob's tavern and get Pack Mule + I get to copy a minion into 3 copies into my deck. When I return to the boss, I see that his health from before is retained (was lowered from 75 to 40, so was still at 40). My health was full even though I had lost health before using the hearthstone card. Also, his hero power was reset, so he had to get more murloc kills before he could use it again.I had trouble finding information about this card and was unsure of choosing it in my run, but I'm glad I did. Therefore I want to tell you that:- You get back to full hp no matter how much you lost before using the hearthstone card- It seems hero powers like Mur-nado gets reset, at least the murloc boss' third phase hero power did with me- You can get VIP Membership cards like Pack Mule when you get into Bob's Tavern- As the card says, it always start in your hand and costs 0, so you will be able to use it when you need it. But remember, it's only one time use!
hey i play that game!
Do NOT use this in the final chapter, It will break Tombs of Terror for you.
So I just discovered this mid match. Will it work the same? Should I?
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