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why is this corny bs not nerfed in wild yet
suprisingly useful today in my deck
Well will be trying this out in wild:
Why not play Unite the Murlocs in a deck like that?
Quest is too slow... I want to play a 1-drop on turn 1, not 1 mana do nothing... Perfect curve for the deck is turn 1 murloc into turn 2 murloc into turn 3 murloc into turn 4 Finishers + Everyfin into GG... Basically if you play quest your winrate becomes lower because you miss 1-drop...
Finally. 1-mana Murloc Tastyfin becomes not that bad.
Your murlocs cost 1. Play your whole hand, get wiped by opponent's AoE and lose
You should be baiting out AoE before you play out your whole hand.
yes, because mage aoe's are balanced.
Mike Wazowski, is that you? You look a bit different since we last met!
u almost kill me dude xD hahahahaha
Older British players will struggle to distinguish this card from Arthur Scargill, the trade union leader who led the miners strike.
As for this card; I don't know if this'll make Murloc Shaman a thing again, but getting it from Neptulon's got to be good right?
[edit - or, even better, Megafin!]
Horrible art
now that you mention it i am a lil disappointed to have to agree with you :(
Let the murloc shenanigans ensue.
An actually good Murloc Shaman support, Finally. Time to get my Everyfin is Awesome deck to new height in wild.
The Murloc OTK in wild is coming, easier to execute than ever.
Remember Ghost Light Angler. The one-card murloc legion is coming.
Edit: Okay it's 2 cards. But thinking of turn 4 this into turn 5 10/10 stats is scary.
Save removal for this one!
(edit: typos)
you mean and then just Consecration
If a single card can eat a boardclear, I would be happy about it,