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there can be no way that the devs cant see that this is a problematic broken piece of sht card unless they dont even play the fking game? WHERES THE NERF AT?
20 mana turns for druid are not enough he needs 34 ABSOLUTELY BROKEN AF
I love that name!
I absolutely love the art on this card! it reminds me of fruit ninja!
Regardless of whether or not it takes off in this meta, it WILL at some point be broken. If at any point druid gets an efficient clear (think Poison Seeds in wild) then this card becomes "clear the enemy board for zero mana" which is just asking for massive board swings.
10000% correct and here we are today absolutely broken bs
It works PERFECTLY with Living Mana. It's possible to gain at least 8 mana off of this one card when using those two together.
I love Druid and I unpacked a golden version of this, but I'm strongly tempted to dust it for a gimmick deck legendary.
It feels extremely situational at best, and having only one makes building a deck around it pretty inconsistent.
I've been trying a Wild deck with minions that summon multiple minions, mostly via deathrattle, and it hasn't really payed off. At best I play a Volcanic Drake or Volcanic Lumberer early and hope they don't get removed, which can be powerful but it takes a very specific scenario and it's one hard removal away from being meh.
If anyone else finds a good use for this, I'd like to hear it.
Actually, it's anything BUT situational. It's actually an extremely convenient card, especially in token decks that have you trading on the board constantly. I run this in a Tree Druid deck that I have been using, and it combos really well with Living Mana.
I may have to look up a good tree deck, then.
I dont get the correlation between art and effect... is it some kind of Magin Boo reference where foes turn into food?
Edit: The flavor text also points that way...
This is actually pretty bad. Only token can actually use this efficiently. At that, can token actually get anything out of this?
Picture this; You're at 7 mana with 5 Scarab Beetles, all at 3 hp, and vs two damaged Flame Imps and two 3/3 Happy Ghouls. You can play this spell, and have up to 11 mana in one turn. So what can you actually do with that 11 mana? You can Wispering Woods into Branching Paths and maybe some Soul of the Forest if you had an extra scarab. Now that, that's an insane turn. You just need 3 specific cards in your hand (not including this card), Spreading Plague the previous turn, and your enemy had to play into Spreading Plague on curve.
The stars have to align perfectly and your opponent had to play terribly. There is no way you're getting this lucky every time, and honestly this card becomes dead at 10 mana. You can't use this to make lethal, only two turn lethal. You can't make any OTK out of this unless you're still insane and happen to have every OTK piece, play Plague last turn with a full board and then Malygos into Prince Taldaram into Moonfire while being able to kill every Scarab on your turn and not having your opponent kill ANY first but damaging them enough that they'll die to any trades on board. Again, this is ridiculous. You can replace "Plague" with Wispering Woods and "Scarabs" with "Wisps", it won't change the odds of this actually happening.
Of all the impossible combos these Legendaries have introduced, this might be the worst of the bunch. I'm relieved to see that Druid cards are all very flashy and insane looking but in practice might be horrible, at least most of the cards.
Only If druid had an insane 10 mana cost spell that would draw 5 cards :/
Isn`t it a reference to "Gödel, Escher, Bach: An Eternal Golden Braid" ?
This works with Living Mana? If a Treant dies you get a full Mana Crystal instead of an empty one?
Aaand ? His question is still legit
Seeing how Mana Treants give you empty mana crystals when they die and you can't exceed 10 mana in your tray. If you are on turn 6 and played Living Mana last turn so you have 5 mana treants on your board and 1 mana.
Play Floop's Glorious Gloop, then kill your treants you'd have 6 empty mana crystals (your 5 treants + the 1 used to cast Gloop) and at least 5 of them would now be full. Maybe more depending on if you killed any of your opponent's minions.
That's my guess anyway. Hearthstone has some weird inconsistencies so something else could happen.
To tell you the truth, this card is INCREDIBLY underwhelming. This is one of those niche cards that will only be useful against one or two decks before getting decimated by stronger decks.
The problem here is that only Rogue has worse AOEs, and if your are up against anything but a token deck, your ass is grass. Only Swipe is used religiously by Druids, with Starfall being this spell many Druids overlook and often never use. In most cases against any non-aggro deck, you'll only get like 3-4 mana off of this. Druid has to go out of their way to destroy minions, and with the exception of Poison Seeds, they lack any substantial hard removal.
Only Juicy Psychmelon stands out for me, because to be quite honest, I see the weakness of all of the Druid cards in the set. I have no idea how viable the Treant subtheme will be, Gloopsprayer is only viable with big minions on your board, Florist gets killed the next turn by your opponent, and Floop's viability is going to be tested because it's one of those hand-holder cards that instantly loses value if your first fat minion bites the dust - plus we don't know if his ability is affected by something like Polymorph Potion (as in it becomes a Sheep instead of the minion you played).
This is not a card for Token Druid. If you have a wide board, just cast Savage Roar or Branching Paths or Power of the Wild and go face. Token Druid doesn't need middle-man to win when it has a giant hammer already.
Even for Malygos Druid, this is a questionable tech option against go wide aggro, when this card and Swipe on average just refunds you whatever you used for the Swipe.
Don't even think about Token x Big Druid. A deck that lack focus usually fall flat and get ousted by the meta.
That's what i exactly had thought! this card is paradoxical!
To get the value out of this card you need to put in a deck which can't get a value out of this card