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I'm gonna craft this golden just to spend all my life trying to trigger it.
For the record, I did craft this golden and all of my games have been trying to get it to work.
Voted "Bad" by the most creative and imaginative of all communities: Hearthpwn.
Color the fuck out of me surprised. XD
Bad does not mean not fun, boring, unoriginal or worthless. It means unreliable, inconsistent and things like that. Many people who think it's bad also love it and are going to try to make it work.
Please don't kill me as this is a serious question....I just didn't get it: triggering Mecha'thun isn't the problem for me but how to accomplish not to have ANY cards in hand, deck or battlefield? What do I miss?
Draw all cards in your deck, play all cards left in your hand, and then play Mecha'Thun.
Or in the case of Warlock: Draw all cards in your deck superfast using the hero power, then combo Mecha'Thun with Cataclysm.
The effect kicks in AFTER Mecha'thun dies. His deathrattle will check if you have any cards left in your deck and hand. If both are empty, and if there is no other minion on your side right after Mecha'thun is dead, you win.
As for how to do it, simpliest way is to save him for the very last, suicide your remaining minions and then play him alone on the board... sort as a final boss.
Well, combo with Cataclysm? Mecha'thun is 10 Mana, Cataclysm is 4 Mana, if Mecha'thun gets silenced in between, you're fucked, aren't you?
Do it in the same turn. There are many ways to reduce the cost of your cards.
The easiest one in standard is double Galvanizer on Mecha'thun and the Bloodbloom + Cataclysm. In wild, you can play Emperor while holding Mecha'thun and Bloodbloom and have it trigger once, and then play everything on the same turn. Assuming you have an empty deck, no sticky deathrattles and no Silverware Golems in hand, you win.
@jc_draycon You can use the mech from Boomsday that reduces the mana cost of all mechs in your hand by 1. Don't remember the name. It's a persistent battlecry, so just summon two of them somewhere throughout the game while holding Mecha'Thun. Then use Bloodbloom for Cataclysm. Mecha'Thun + Bloodbloom is 10 mana. The combo requires 5 cards in total, only 3 of which you actually need to play in the very last turn.
Even mecha'thun lock tier S Kappa
0/5 card, just a worse version of the cheese stands alone (MTG card)
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9773
How strange that a Hearthstone card might not be the same as a MTG card?
Hmmmmmmmmmm...
Using a silver border card as an example. LUL
What are the various ways we can trigger Mecha'thun in standard? (Asking about standard, because ET in Wild makes the problem far easier.) But we have Galvanizer to help a little with cost reduction. Here are some (mostly bad) ideas:
Preparation + Assassinate).Warrior can use 2x Galvanizer to reduce Mecha'thun's cost by two, then Inner Rage + Execute.EDIT: Thanks for correcting me, execute only targets enemy minions.
There could be a possible combo using The Boomship with Mecha'thun, Spiritsinger Umbra, and Ticking Abomination. If Umbra's effect triggers the Abomination, then you only need to deal 1 damage to the Abomination, with hitting an enemy minion, or using Whirlwind or Inner Rage.
I considered Execute, but it explicitly says that it has to target enemy minions :(
Use Innervate with druid instead of reducing by one. I feel like that's more likely.what do you mean by ET in wild?
EDIT (Strikethrough): On second consideration galvanizer would definitely be better than innervate. For some reason I was thinking it worked as an aura and not battlecry. Thought the setup would be too unlikely
ET = Emperor Thaurissan
Assassinate only targets enemy minions.