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Ack! You're right - swap it with something way more ridiculous: Backstab + Preparation + Eviscerate + Eviscerate - should deal 10 damage for 2 mana.
What is "ET in Wild"?
Ah, sorry, I hadn't seen that someone had already answered that.
The summon animation for this card was really cool. Looked like it came up from underneath the board.
Where did u see it? Link please!
https://youtu.be/csfDWdoFWa0
Happens at 33:20ish
danke!
Did you know you can post a video URL at a current time so the person doesn't have to seek to the time?
https://www.youtube.com/watch?v=csfDWdoFWa0&feature=youtu.be&t=2001
danke much!
I did not know that thanks
Turn 7 OTK YES PALADIN
npt working good atm, u need few changes.. this way u can troll ur self too
If only it was a battlecry that read If only yada yada and this is the only card on your side of the battlefield. Like this, it's even more gimmicky and losses to silence instantly; something the enemy will save if they have the moment they notice how you're literally trying to throw away your deck and everything.
Like this, I guess you can combo it with the warlock's Dark Pact or Power Overwhelming, druid's Naturalize, and hunter's Play Dead and Feign Death, but would require a cost reduction effect from a prior turn since it can't be the likes of a Sorcerror's Apprentice or Pint-Sized Summoner.
As is, this will really need a lot of work to, well, work. Can't wait for the rare Trolden and etc vids bout it ;D
Er... Play Dead and Feign Death won't cut it, since Mecha'thun will still be on the field.
For the cost reduction, you could play Galvanizer once you've drawn Mecha'thun.
Oh! Pardon, my bad there. I must've still been thinking on the idea of 'If you control no other minions on your side of the field' when I wrote that part.
Still not tired of posting this on every related page:
don't let your memes be dreams
Galvanized Mecha'Thun
Galvanizer allows you to drop the cost of Mecha'thun in your hand down to 6 mana (although even 8 is fine) with the help of Murmuring Elemental, opening up the possibility of you destroying your own Mecha'thun for the OTK. With your (now discounted to 8 or 6 mana) Mecha'thun you have 2-4 mana free to trigger his deathrattle with the help of a combinations of Crushing Hand and/or Zap! to end the game. The deck would be supported by Hemet, Jungle Hunter and a load of control/draw mechanics including the Electra Stormsurge & Far Sight draw combo. View the theorycraft below:
https://www.hearthpwn.com/decks/1145874-galvanized-mechathun
I feel like Shaman doesn't have enough draw to empty your deck. Even with Hemet it seems kinda iffy, not to mention that you have to dump your hand as well.
Here it is your Mecha'thun, have a good day
What if you tried running this in Quest Druid and have Dreampetal Florist just in case you draw Mecha'thun?
You would keep Naturalize, Dreampetal Florist, and Mecha'thun as your last three cards so that way if Barnabus the Stomper doesn't hit Mecha'thun, Dreampetal Florist will reduce the cost of Mecha'thun so then you can play him and then use Naturalize.