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PogoChamp
You can add Gang Up in wild for more fun.
There is worst if you have Myra unstable element and al least 1 pogo and 2 lab recruit you burn your deck and put infinite pogo and lab recruit
Dis gonna be crazy in wild
Pogo Hopper + Lab Recruiter + Death Knight = literally jade idol. Seriously Blizzard, you didn't learn the first time that no one likes decks that summon infinite waves of infinitely larger minions that negate fatigue entirely? Like come on
The difference here is, unlike Jade Idol, it does not shuffle ITSELF into the deck forever. You just get a few extras. I would call this a balanced version of Jade Idol for that reason. You still fatigue unless you are playing Kingsbane shenanigans and if you are running Kingsbane, there is no real reason to have another threat as your 20-3 Lifesteal dagger is just going to win you the game on its own. I see this more as a fun experiment for more casual decks than an actual threat in the meta. Oh, and Shudderwock just shits all over late-game decks like the one you are describing and they are all over ladder, so no one can play the fatigue game any more.
Or play Myra's Unstable Element followed up by Pogo-Hopper and Lab Recruiterx2. You then just need to have some card draw and it is Jade 2.0. Include Valeera the Hollow and you can increase the value you want out of each of those.
what are you talking about? you can play two of them. that's what he's trying to say about the death knight. but even without the deathknight it's just like brann+ shadowcaster was. you shadowcaster the pogo hopper, then shadowcaster the shadowcaster. except this time you don't need brann, you shuffle 3 pogo hoppers into the deck then 3 lab recruiters. you just need enough card draw to support it. the card that's truly overpowered here is lab recruiter. i mean compare it to gang up. you lose the ability to target enemy minions but you only ever did that in dire circumstances, when everything goes wrong and your opponent happened to play a voidlord. or in the mirror. anyway, this card is basically gang up but with an overstatted body attached. and just by being on a minion, it allows you to play it on itself. and that alone makes it infinite. forget pogo hopper, that's just a way of taking advantage of lab recruiter... one of many though probably one of the best of them. but yeah the real problem is this guy. certainly not as OP as jade idol, and rogue has a much harder time stabilizing against aggro than druid does. but it can easily go infinite. shudderwock should be favored against this type of deck in standard though. there's not enough healing in standard to beat shudderwock consistently. but there's definitely enough in wild. just play antique healbot. this deck would do that whether shudderwock was a thing or not. it just fits the archetype, this is basically a build-around card but also a shoe-in for the existing brann shadowcaster archetypes which can already beat shudderwock. you could even play a reno version of it, since you have zola/shadowcaster to sub in for the second copy of lab recruiter.
Something's wrong here... Why is Countess in a deck with only one card she can draw? Why is Pogo Hopper even in this deck? Why is it a one of? I can't question Lab Recruiter being in the deck because it's an amazing card to begin with but if you're planning on using it on Pogo Hopper I feel obligated to inform you that's the worst card in the deck to target with it. Run 2 Hoppers and no Countess, she's dead weight and at least this way your hoppers have a greater chance to do something.
she also draws kingsbane making sure that you will have it in your hand or already equipped for leeching poison
made this Kingsbane deck focusing on drawing your whole deck and surviving withKingsbane and then just going infinite with Pogo-Hopper and Lab Recruiter having cards like Countess Ashmore to make sure you can heal of your Kingsbane being the only deathrattle and Leeching Poison being the only lifesteal card so you either have it in your hand or already equipped i would love to get some feedback.
Terrible and I will explain why. In any given deck, you want to minimize the cards needed for the "win condition" as having a ton of cards to win means you have dead cards in your hand more often. Look at that deck and tell me the win condition. Obviously, there are two: Kingsbane and Pogo-Hopper. Given your dagger gets huge and gives you tons of sustain with lifesteal, it is going to win you the late game anyway, so the Pogo-Hoppers are just dilluting your deck. Also, Sprint sucks. Like...really sucks. Number one rule of deck-building is to keep it simple and you are just kind of throwing Pogo in Kingsbane with no clear understanding of what Kingsbane Rogue is trying to do.
tl;dr That deck sucks.
okay understood didn't have too much experience with kingsbane anyway.
Spider Miracle rogue... now with bunnies!
Pogo Rogue new Meta!

this is soooo cuteee and powerfulllll
So the terrors of the rabbit are here to begin.
Pogo-Hopper into Lab Recruiter targeting Pogo-Hopper into second Lab Recruiter targeting the first, so now your deck contains 3 Hoppers and 3 Recruiters. Infinite. You can also use Myra's to accelerate that plan, Elven Minstrel to draw the pieces (either before or after playing them).
I mean, sort of? You've already played one hopper, so then you do the combo, and your next hopper after the combo (which can be ended with a Minstrel, since it's only 6 mana) will be a 5/5, then a 7/7, and even if they wipe your board you can recover, which is arguably way better than giants.
You've got a point, for sure, but a 3 card combo that essentially wins you the end game? That leaves 27 cards solely designed to get you to the end game, and that's a lot of room for experimentation, I think there's definitely the potential for something really strong here. This the control rogue finisher we've all been waiting for, the only issue will be getting control rogue to actually work.
Also keep in mind though, like Jades, these don't need to be saved until the end, if you get a Hopper and a Recruiter you can just play those, and then save your second recruiter for the DK, which could give you some really solid tempo, especially with Elven Minstrel and Fal'dorei Strider.
Maybe a deathrattle package with Spellstones, Loot Hoarders, Cursed Castaway and Abomination for anti-aggro tech could actually work. I'm not sure what the answer will be, but I think that Hopper as a finisher is incredibly strong if the rest of the deck can get you to the end game. Not to mention the synergy a lot of these cards have with Sonya Shadowdancer
Also, maybe it's not very good, but a fun idea: Dorian survives a turn, then elven minstrel, shadowstep minstrel getting you 3-4 pogo hoppers into a prep/vanish. Super meme-y, lol.