Card Clarifications
- Dr. Boom's Hero Power is randomized every turn. It randomizes on your opponent's turn so they can see what to expect.
- You can never get the same hero power in a row.
- Dr. Boom does not appear in the Arena.
Emotes
These are his different emotes.
- Greetings: "Here comes the BOOM!"
- Well Played: "You. You're good."
- Thanks: "Thanks! I'll destroy you last."
- Wow: "NICE!"
- Oops: "Huh. Failure IS an option."
- Threaten: "Don't make me push buttons!"
Hero Powers
Here are his five different hero powers.
Learn more about The Boomsday Project
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Discuss this Card on the Forums
Join the discussion on our forums! Come discuss Dr.Boom, Mad Genius over in our dedicated Dr.Boom, Mad Genius discussion topic.
Doctor Boom himself doesn't have rush, and isn't a minion, so Town Crier wouldn't draw him.
That's obvious. It's about Town Crier interacting similarly with Mechs in the deck afterwards as Recruit 4 cards in Druid do after Barnabus setsw everything to 0 mana.
If the rush keyword isn't on the minion then Town Crier won't draw it. From what I understand Dr. Boom only gives mechs rush after they're played, recruited or summoned onto the board.
Similar to how Tundra Rhino works
It actually does draw, don't spread false info if you don't have a clue what you're talking about.
More 7 than Cristiano Ronaldo and James Bond combined.
777 forsenPls
Dr. Boom wants 100 tough mechs, and he wants 100 soft mechs to make the tough mechs look tougher. And here's how he wants them arranged: Tough, tough, soft, tough, soft, soft, tough, tough, soft, soft, tough, soft.
Of course he gone mad with power! Have you ever tried going mad without power? It's boring and no one listens to you!
I like the Apollo 13 quote. Otherwise, the hero powers overall don't impress me, but just the fact that all the mechs have rush makes this card preeeeeeeetty strong.
i think will be not so go cuz enemy can see ur heropower before so he can play around it.. like this i think it should be 1 mana hero power... but it s ok.. just cuz of him and will be fun to play with BOOM
hopefully he has the same crazy laugh when you play him!
edit: (or as one of his emotes)
Mechanical Whelp
Of the DK's I think this is one of the weaker one's. It's probably not as good as say gul'dan or Jaina or even Malf or rexar.
I think the hero power is similar in power to rexar's overall but it's kinda random which is generally a drawback.
One problem with this card how unimpactful the battle cry is. It's REALLY slow. It gives your mechs rush but the mechs that are alreayd in play can already attack and you only have 3 mana left over.
One thing that makes DK's powerful is not only that they have extremely powerful hero powers but also for most over half of it is paid for with the battlecry and this one doesn't do that. Malf summons 4 mana's worth, Rexar's aoe is 4 mana consecrate. Jaina summons like 5 mana worth, and we all know what Gul'dan does.
Still a very good card just not as busted as some think. On it's own 3-4, if mech warrior is a thing then 4-5.
Guess who's back?
This is the card that's got me most hyped! because it seems fun and viable!
HE IS BACK
5 pages of coments and there is no joke about timbersaw ? Jez, he even has reactive armor as one of hero powers
Is Dr. 7 really back? ^^
No longer perfectly balanced, he is now MAD, mad for MechWarrior...
Of course 7 armor instead of 5. He's dr.boooom