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Thanks, @Chaoszero533. Now I get why people are so hyped on this minion. I might craft Tess first, but this would be my #2 choice.
just a pointer: the 4 mana deal 3 damage to hero minion (forgot name). mix that with murmuring elemental. gz. you just dealt 6(12) damage with throwing in 3(4) minions. oh you had saronite gang and the grumble too? here. have atleast 1 shudderwock that costs 1 mana back to your hand. you had primordial drake? thats 4 damage to the board or maybe even bomb squad? you dealt 5 damage twice to enemy minion. you could make single shudderwock deal otk. due the 12 damage from the nightblade then the 2x emerald reavers deals 4 damage combined and 12 damage with lifesteal minion from this expansion. you can deal 28 damage to enemy hero with 1 shudderwock. saronite gang and grumble? you have at board 6/6, enemy hero has lost 28 hp and finally 2x kobold apprentices. this will deal 28 damage to enemy hero, damage 12 random enemies(can be hero too) by 1, heal you by 12,damages you by 4.
Short: to make 1 shudderwock have potentially one turn kill you need to have summoned before: 2x kobold apprentices which deal 3 damage to random enemies(like arcane missiles) each,2x night blades which will deal 3 damage to enemy hero each,2x emerald reavers to deal 1 damage to enemy hero and 1 to you each, 2x lifedrinkers which will deal 3 damage to enemy hero and heal you by 3. 1x murmuring elemental to double the effect.
and you have: kobolds:12 damage combined to random enemies combined, nightblades: 12 damage to enemy hero, emerald reavers:4 damage to enemy hero and 4 damage to you, 2x lifedrinkers: 12 damage to enemy hero and heals you by 12. you can quaranteed to deal enemy hero 28 damage and potentially 2 extra from kobold aprentices.
total damage dealt: 28hp to enemy,4 to you,12 to random enemies
edit: math
it sppoused to be a references to the jabberwocky from alice in wonderland
<3
It’s a good card. And it has the potential to OTK somehow
It triggers in the same order you played them in. Brode clarifies that in the stream.
"Or maybe it's a random order, I've lost track" - it seems to be random order to reduce the insane combo potential.
Oh, well that sucks. But still pretty damn easy to succeed on the Chain Gang combo.
Still, though, Saronite Chain Gang says "Summon a copy of this minion" so it will always surely summon a copy of Shudderwock, even if it is in your hand, due to Grumble, Worldshaker.
After watching the match that showcased this card, my initial impression is that this card is even more polarizing than voidlord. The sad thing is that the deck that includes this card is just curvestone with battlecry cards. I hope this is not two years of building decks in order to avoid this card because we just got out from the year of Patches and Jades.
For us Wild Players the Implications of this card are simply better, allow me to explain with a few simple cards.
N'Zoth, the Corruptor, Loatheb, Antique Healbot, The Jade Package and.............. Reno Jackson
It will be one hell of a deck to build, It will fun exploring the possibility's and trying to get that mixing pot of cards to work.
WILD IS THE SUPERIOR FORMAT
Deathrattle highlander evolve control yogg shaman. I like it! (this needs to be a deck)
This and the rogue legendary.... well okay, I'm fine with them, but don't you think this is insulting to our poor friend Yogg-Saron, Hope's End? For the love of Yogg, please un-nerf him for Wild format!
sure with few useless battlecry and grumble this wont make sense to return to your hand. But lets take a simple example lets say you play wild a control shaman. your only have 4 battlecries 2x Antique Healbot and 2x Murmuring Elemental those are value tools for a controle machup. this compo might heal you for 16 or 32 depending if you draw the Murmuring Elemental at any point of the game before Antique Healbot. seems like we got a 9 costed Reno Jackson.
now lets combind it with Grumble, Worldshaker and either Doppelgangster or Saronite Chain Gang now you have infinite ways to heal 32 and a 6 6 stat line on the board that keeps healing you. unless your oppornet can kill you in 1 turn they lost the fatugie game.
but how do you win the game now?if we are still in wild you could play Coldlight Oracle to speed up the fatugie. Imagen any combo of battlecry and you will be able to do it and thanks to Grumble, Worldshaker you will be able to play the same battlecryes over and over lets say you played Nightblade 6 dmg in face. play this with Grumble, Worldshaker +Doppelgangster / Saronite Chain Gang now this turn you have 12 dmg to face. and every incoming turn you will have 60 dmg
its the possibility to play anything you can imagine that makes Grumble, Worldshaker and Shudderwock synergize.
oh man this card is nuts... will definitely make it in so many decks... especially in the elemental shammy deck this can even make totem crunsher work with this card then it just gains more attack and hp for each totem you have sitting around lol he kinda... works in the evens deck but i still dont' think that theme is gonna be a very powerful meta deck
Guys, I'm pretty freakin hyped to play this card once the exp comes out ! As I thought about it, this card can really enable a consistent OTK (and if not, infinite damage and healing over time) deck, check it out if you're interested (a full guide is already made) :
Hope you like it as much as I do, i really believe this one will be viable out of all I've come up with in this expansion theorycrafting !
just remmber to not play grubmble before your shudderwock or it will send it all your other minons back to your hand
Use Grumble and Murmuring in the game, then you play Shudderwock twice and the second Shudderwork will have its battlecry doubled
So here's a wonky (and probably bad) idea - OTK Shaman. 2x Nightblade + 2x Emerald Reaver + 2x Lifedrinker turns Shudderwock into a 9 mana deal 14 to the enemy face. Admittedly, some of those minions are pretty bad, but if you throw a couple of Murmuring Elemental's in there then you've got the potential deal as much as 20 damage with Shudderwock. If you're feeling a little risky, you could throw in some damage battlecries which don't deal damage directly to the enemy face too. And you could throw in Lightning Bolt to tack on another 3 damage.
Edit: Threw together a quick and dirty version of this deck: