Card Clarifications
- This card functions like pre-nerf Yogg. (source)
- Battlecries of minions will not trigger. (source)
- If you previously stole a Hero card from your opponent's class, played it, and became that class, Tess plays all of your Rogue cards instead. (source)
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This is without a doubt the coolest card from the expansion.
Here, an awesome deck with perfect mana curve, tempo and strong late game for Wild!
This card doesn't do anything in mirror match.
yes, it does, it replays every card that isn't a rogue card. It is only hard to get other class cards then rogue because you steal rogue cards
Elise Starseeker
Yogg-Saron's Apprentice
Im still working on it, but this is what it WOULD look like in the near future.
Echo cards + Combo cards + Tess Greymane is a lot of value.
*2x Mistwraith can be subbed for 2x Questing Adventurer* if the card is bad.
Holy crap it's Yogg 2.0
also this card is insanely powerful if a burgle rogue every becomes a thing Which it might with this card being literally the center piece of that kinda theme of deck. only down side is... this is literally like yogg so every downside yogg has this card has. BUT BUT the up side.. you can manipulate what cards get cast! which makes this that much more powerful Example if you only played AoE This card will be a insta board wipe 8 mana 100% wipe the enemies board if you played say... Lightning storm, flame strike and say dragon fire potion. this card WILL wipe the board clean. if you only played Buff cards than this card will be like lynessa and buff the crap outta herself if she's on the board alone, the down side is Direct damage that you can't control.
After saying all that i realized it says every card... so... minions too?!?! Holy crap this card is insane value
Its not Yogg 2.0. It says every card. That includes minions. Its an 8 mana yogg-n'zoth combo. Its way better than the memes imply.
i guess you forgot to read how the effects work
this works just like yogg, so yes it's a Yogg 2.0 with solen class cards and is not limited to Spells. this can be better than the current yogg as it doesn't stop if it is killed by a removal. this brings back tirion if you get it, it brings back any legendaries which is not uncommon to get from burgling effects, this card makes the burgle effect good.
This will be apart of a meta deck or if the burgle still isn't strong enough it'll just be a trash card but i think ppl like you under estimate how strong these cards will be especially with a card like this added into the mix.
Card Clarifications
Idk if i should highlight the fact if you get a Hero card and play it then play tess you play all your rogue cards instead... which you'll already be playing good cards.. so yeah... argue it as much as you want it's not a bad card, would be like saying the old yogg was trash.
I'd love to love Tess, but until blizzard stops making burgle rogue bad vs other rogues I won't play it.
You realize this is a win condition against any other class right? N'zoth with a board clear at 8 mana. Rogue has decent tempo on its own. Just play the game out and you have a chance to out value your opponent. Otherwise, just take a loss. Card is broken for arena.
Valla from D3
Infinite vanish rogue, seems good
(If you get a dk card, a bit clumsy)
Before I gush about how much I like this card (and probably soon hate it once the expansion rolls out), I find it insane coincidental the card was spoiled yesterday around 4 hours after I my friend told me "they should just keep yogg in standard so I can meme on people with it still". Anyway, to the actual card now.
So right off the bat, this card is easily comparable to Yogg-Saron, Hope's End, but this card has a ton more strengths and some more weaknesses. While I'm still not completely onboard with burgle rogue in standard as there is going to be very few burgle options, those being Hallucination, Lilian Voss (which I still don't think would see play regardless), Pick Pocket, Face Collector(Which would then be an RNG fiesta in whether you get to actually 'burgle' a legendary) and Blink Fox and while yeah 3/5 of these cards are strong/feel like they are strong, I don't see burgle rogue doing that well in standard, even with cards like Obsidian Shard.
However Wild is when this deck is going to be really strong, as you get the option to use Swashburglar, Undercity Huckster, Shaku, the Collector, Burgle(now that there is better burgle cards though like Blink Fox, I don't feel like this card would make the cut), and finally, the crown on top, Ethereal Peddler, which while choppy to use occasionally, is easily able to squeeze out the power of any card (except the rare discard your hand cards). Now that there are more minion focused burgle cards, this deck should be rather strong in my opinion as it is able to stabilize board early, using the traditional Backstab, Fan of Knives, etc, but then also with the added power of Obsidian Shard. When this card was released, it was mocked at because a 4 mana 3/3 weapon is god awful, but after playing around with it a bit in wild, a lot of the time it's atleast a 3 mana, if not 2 or even 1 mana 3/3 weapon, which just screams tempo and board control to me.
Now here is where this card comes in. Tess Greymane is without a doubt a strong card, albeit the fact you will occasionally get unfortunate with its RNG effect. The best thing about this card though is how its RNG is controllable. Let's say you got a Pyroblast from a burgle. you can either gamble by playing it before you play Tess Greymane, throwing something that can possibly bite you in the ass later, or you can wait for you to play her, get a ton of value and then Pyroblast to seal the deal. As of right now, it feels like this meta will be a bit slower, with a lot of the cards that are strong in both Secret Mage and Aggro Paladin being rotated out. If this is true, (and I hope to god I didn't jinx it), then a deck like this that double dips, if not triple/quadruple dips with the help of aShadowstep or two, will be pretty strong. Blizzard is hopefully going to make RNG cards more like this, where the effects are still controllable to the point where they are less "haha I played this card and triple pyroblasted you" like with Yogg-Saron, Hope's End and Deck of Wonders, and more of cards like this where you know what is going to happen and can play around it for the most part.
Edit: Thanks to AngryShuckie, he pointed out that it works with DK cards, so Death Coil, Anti-Magic Shell, Death and Decay, Death Grip and possibly Frostmourne all work pretty well too, just not Obliterate(sometimes), Doom Pact, and Army of the Dead(sometimes again).
I know I'm in the minority for liking it but I'm pretty sure Lorewalker Cho could also help out nicely with a few spells.
Honestly if I could try out using Lorewalker Cho without wasting the 1600 dust, you bet I'd try to cram him somewhere in the deck just for fun, but I can't. Maybe if I get him in a classic pack I'll try it out.
I used to have Trade Prince Gallywix when it came out, but ended up disenchanting him because of losing twice to the coins he gave other people. I'll add the DK stuff though, that sounds pretty good and pretty nasty for things like Death Coil, Anti-Magic Shell, Death and Decay, Death Grip and possibly Frostmourne if it works like that, which would be pretty fun.