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For those wondering: if you play Renounce Darkness, your new hero power will cost 2:
Same with Justicar, new hero power will cost 2:
Well, people were not sure in the comments, and I had a few minutes to waste...
Thanks for the feedback :)
Am I the only one annoyed by his voice? It's so good in WoW and in HoTS but it sucks so much in hearthstone!
so, i pulled him, tried him..he sucks, Baku s where it's at
Life Tap from turn 1 is pretty good!
If they remove the starting hero power and you could use this with shadow reaper anduin highlander priest could come back even with raza rotating out very soon
Now imagine on wild with Justicar Trueheart! Gonna be fun!
Why just "Your starting hero power costs 1" instead of "Your hero power costs 1" is it because of Shadowreaper Anduin? After patch to Raza the hero power costing 1 seemed to bring it completely in line so i am doubting that reason. My thought are with Justicar Trueheart in wild. Would any one of the upgraded hero powers costing 1 be to strong? The only reason left that i can think of is to protect future design space, but the problem with that argument is what could possibly top Shadowreaper Anduin's Hero power that refreshes that blizzard would ever release that would be threatened by such an implementation?
I think is beacuse of desing space, for example, what you are saying would be compleatly broken with uther of the ebon blade, of course uther is a odd cost card, but that means if they are going to create other heroes with hero powers similar to uther but with even cost they have to be very careful about this card the same thing happened with raza.
What happens if you put a quest in your deck, since you always start with quest in hand?
I was curious about this as well. The effect happens after you mulligan I would think, like Prince Malchezar? So as long as you don't mulligan your quest, it's never in your deck and you get the upgrade?
They confirmed quests won't work, as you put them in your deck when you construct it.
This guy built a massive wall around his country. I am predicting a joke about that in description.
Not a-Genn!
Could be better even tough it is very good for few classes
This might be strongest in Rogue, Hero Power every other turn is synergizing well with the two-charge dagger.
Mostly in miracle, Sap Fal'dorei Strider Elven MinstrelSherazin, Corpse FlowerVanishGadgetzan Auctioneer and the 0-cost cards all stay. Maybe finally Biteweed would see play instead of Edwin (although Edwin isn't really necessary in current Spider-Miracle either).
Most prominently looses Cold Blood Edwin VanCleef Fan of Knives and Vilespine Slayer, maybe one of the least loosing classes.
This card has a lot of potential if there's a deck with lots of good 2 and 4 drops and a good proactive hero power. Imagine a mid range lock deck that can tap on 1, play something on 2, then tap and play on 3. Supper powerful.
Might be good in a token pally if they print lots of good 2 and 4 mana cards for that archetype.
Also might be good in a tempo rogue, dagger on 1 kele on 2 seems pretty sweet.
I find it funny that this card is limited to your starting hero power. This shows that Blizzard is taking no chances for having another Raza the Chained/Shadowreaper Anduin combo coming up again.
1 mana hero powers to smooth out your curve, which you'll need since you have no odd cards
Justicar text also says starting hero power, but you can upgrade your hero power changed by Findley