Hero Power Upgrades
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The thing about this card (and Genn) that I haven't seen discussed as much is the huge implication they have on early game consistency in some classes.
Take rogue for example, in normal aggro/tempo rogue decks you have to play a bunch of 1 and 2 drops in order to consistently hit the 1-2 curve. Not hitting 1 is often a disaster against other aggro decks. Not drawing a 2 drop on 2 is not as bad since the hero power is decent or you can coin 3 drop but an aggro opponent can snowball if he hits his curve and against control a 1 attack dagger is not the best when it comes to pressuring.
Now think about making an odd rogue deck, you can jam a bunch of 1 drops in your deck (7+) to ensure you almost always get a 1 drop if you mulligan hard. On turn 2 you can always hero power to get a 2-2 dagger which is pretty damn good, it's almost a fiery war axe. Along with your 1 drop it can contest just about anything that your opponent plays and it blocks your opponent from playing 2 health minions as it loses them a ton of tempo. Against control if they don't play a minion you can just start pressuring with 2 damage every turn and it only costs you 2 mana for 4 damage.
You're losing some stuff like backstab, elven minstrel, eviscerate but nothing too important. "Even" rogue works on similar principle just with a bunch of 2 drops but IMO doesn't have the same potential as odd rogue. Other decks which I could see working are "even" shaman/paladin since they can almost guarantee minions on curve if they jam a lot of 2 drops.
In a nutshell, curve is crucial for aggro and tempo decks and anything that enables it to be super consistent is potentially very powerful.
That doesn't mean much, you can still build an odd rogue, doesn't matter if they get a card to boost even rogue.
What? That makes no sense, you do realise genn and baku are neutral right? You can make odd/even decks for any class with just those 2 cards, you don't need additional supporting odd/even cards to make those decks viable. By no means are you limited to odd shaman just because they made a card to support only odd shaman.
I already explained why a 2/2 weapon guaranteed turn 2 could be pretty sick, maybe you should supply some counter-arguments?
Justicar on Steriods.
I've been thinking about classes that would benefit from this, and I think that the sleeper class to get a real boost is Shaman.
Baku forces your deck to be all-odd, which doesn't limit your face-damage spell package of Lightning Bolt and Lava Burst, nor does it harm your AoE tools of Lightning Storm and Volcano, or spike heal from Healing Rain. Also, it doesn't limit Malygos or mana-tide totem. In addition to not limiting these tools, baku gives you certain access to spell damage totems for a final damage push. In short, this could let the wild spell damage shaman return to standard rotation.
2 spell damage totems (from spirit echo) + 2 lightning bolt + 2 lava burst = 10-mana for 24 damage burst.
If they print a couple cheap damage spell to target face or some odd-cost defensive tools, this could be the core of a really powerful deck. Use spirit echos to collect a couple lighting totems in your hand, then set up a massive burst.
I pretty much came to the same conclusion when I put together a theoretical Baku Shaman deck, and as someone who loved playing Spelldamage Shaman before rotation, I am very excited by this prospect :3. My favorite Control Shaman my yet live again!!
I feel the same. Back in the Emperor + Justicar days, this deck was terrifying, even after they nerfed spirit claws. Now, all we need is another decent damage spell for 1 or 3 mana or some way of reducing costs in hand and this deck can take shape.
Also, to add to my original point Snowfury Giant could be fun in this deck.
Actually no, the Shaman type that I played in the past was a control variant, using Elemental Destruction and Hallazeal the Ascended for stabilization, rather than just "going face". I'm hoping Witchwood can lend to that style of play again, despite Hallazeal rotating out.
Armor Up! 2018
Its said by Blizzard that added legendaries do not affect it.
These were confirmed to work with each other. Both trigger properly at the beginning of the game regardless of their order or what minions Malchezaar adds.
black cat single handedly makes this playable in control mage (ohh the early game control).
2 damage on turn 2 to anywhere that doesn't cost a card out of your hand and a turn 3 3/3 cantrip - wow.
book on 1, hero power on 2 cat on 3 another book and another cat on 4 - living the dream.
Book rotates doe
This is going to go well with Frost Lich Jaina with the new Black Cat reveal.
Yeah I don't wanna replace the DK power. We can keep her, unlike other odd/even decks.
If you read the wording on both cards: Genn Greymane says "STARTING" hero power, while Baku says upgrade your Hero Power... So... it doesnt say "STARTING" which should mean it will work with any hero power. Right?