Tad
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Look, this murloc just wants to fish, okay?
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Kadoom Bot | Hero Power | 0 | 0 | 0 | |
Rebuke | Ability | Paladin | 2 | 0 | 0 |
Mushroom Potion | Ability | 1 | 0 | 0 | |
Greater Diamond Spellstone | Ability | Priest | 7 | 0 | 0 |
Diamond Spellstone | Ability | Priest | 7 | 0 | 0 |
Lesser Diamond Spellstone | Ability | Priest | 7 | 0 | 0 |
Spider Ambush! | Ability | Rogue | 4 | 0 | 0 |
Crystology | Ability | Paladin | 1 | 0 | 0 |
Greater Healing Potion | Ability | Priest | 4 | 0 | 0 |
Lesser Diamond Spellstone | Ability | Priest | 7 | 0 | 0 |
Igneous Elemental | Minion | 3 | 3 | 3 | |
Fal'dorei Strider | Minion | Rogue | 4 | 4 | 4 |
Cryomancer | Minion | Mage | 5 | 5 | 5 |
Blowgill Sniper | Minion | 2 | 2 | 1 | |
Boom-in-a-Box | Minion | 10 | 0 | 10 | |
Kaboom Bot | Minion | 3 | 2 | 2 | |
Kaboom Bot | Minion | 3 | 2 | 2 | |
Lynessa Sunsorrow | Minion | Paladin | 7 | 1 | 1 |
Astral Tiger | Minion | Druid | 4 | 3 | 5 |
Leyline Spider | Minion | Rogue | 4 | 4 | 4 |
Fal'dorei Strider | Minion | Rogue | 4 | 4 | 4 |
Militia Commander | Minion | Warrior | 4 | 2 | 5 |
Toxmonger | Minion | Hunter | 4 | 2 | 4 |
Vilebrood Skitterer | Minion | Hunter | 5 | 1 | 3 |
Cursed Castaway | Minion | Rogue | 6 | 5 | 3 |
Wyrmguard | Minion | 7 | 3 | 11 | |
Lost Spirit | Minion | 2 | 1 | 1 | |
Lost Spirit | Minion | 2 | 1 | 1 | |
Gravekeeper Damph | Hero | Priest | 0 | 0 | 35 |
Mushhuckster Max | Hero | Priest | 0 | 0 | 40 |
Tad | Hero | Hunter | 0 | 0 | 20 |
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Shotgun Blast | Hero Power | Hunter | 2 | 0 | 0 |
Steady Shot | Hero Power | Hunter | 2 | 0 | 0 |
Ballista Shot | Hero Power | Hunter | 2 | 0 | 0 |
Dinomancy | Hero Power | Hunter | 2 | 0 | 0 |
Berserker Throw | Hero Power | Hunter | 2 | 0 | 0 |
Steady Throw | Hero Power | Hunter | 2 | 0 | 0 |
Pharaoh's Warmask | Hero Power | Hunter | 2 | 0 | 0 |
Opportunist | Hero Power | Hunter | 2 | 0 | 0 |
Pet Training | Hero Power | Hunter | 1 | 0 | 0 |
Dino Buddies | Hero Power | Hunter | 2 | 0 | 0 |
Boom Bullets | Hero Power | Hunter | 2 | 0 | 0 |
Boom Bullets | Hero Power | Hunter | 2 | 0 | 0 |
Belch | Hero Power | Hunter | 3 | 0 | 0 |
Belch | Hero Power | Hunter | 1 | 0 | 0 |
Venomous Stinger | Hero Power | Hunter | 2 | 0 | 0 |
Sand Surge | Hero Power | Hunter | 1 | 0 | 0 |
Sand Surge | Hero Power | Hunter | 0 | 0 | 0 |
Snakeshot | Hero Power | Hunter | 2 | 0 | 0 |
Running Wild | Hero Power | Hunter | 2 | 0 | 0 |
Running Wild | Hero Power | Hunter | 1 | 0 | 0 |
Tricks and Traps | Hero Power | Hunter | 2 | 0 | 0 |
Tricks and Traps | Hero Power | Hunter | 1 | 0 | 0 |
Maw of the Desert | Hero Power | Hunter | 0 | 0 | 0 |
Desert Warfare | Hero Power | Hunter | 0 | 0 | 0 |
Sandy Surprise | Hero Power | Hunter | 0 | 0 | 0 |
Food Chain | Hero Power | Hunter | 2 | 0 | 0 |
Food Chain | Hero Power | Hunter | 1 | 0 | 0 |
Hunt the Weak | Hero Power | Hunter | 2 | 0 | 0 |
Hunt the Weak | Hero Power | Hunter | 1 | 0 | 0 |
Spread Shot | Hero Power | Hunter | 2 | 0 | 0 |
Dino Tracking | Hero Power | Hunter | 2 | 0 | 0 |
Steady Shot | Hero Power | Hunter | 2 | 0 | 0 |
Ballista Shot | Hero Power | Hunter | 2 | 0 | 0 |
Steady Shot | Hero Power | Hunter | 2 | 0 | 0 |
Ballista Shot | Hero Power | Hunter | 2 | 0 | 0 |
Trusty Whip | Hero Power | Hunter | 2 | 0 | 0 |
Rot Aura | Hero Power | Hunter | 1 | 0 | 0 |
Rot Aura | Hero Power | Hunter | 1 | 0 | 0 |
Gronnic Strength | Hero Power | Hunter | 0 | 0 | 0 |
Gronnic Strength | Hero Power | Hunter | 1 | 0 | 0 |
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Core Rager | Minion | Hunter | 4 | 4 | 4 |
Cobra Shot | Ability | Hunter | 4 | 0 | 0 |
King of Beasts | Minion | Hunter | 3 | 1 | 5 |
Glaivezooka | Weapon | Hunter | 2 | 2 | 2 |
Metaltooth Leaper | Minion | Hunter | 3 | 3 | 3 |
Steamwheedle Sniper | Minion | Hunter | 2 | 2 | 3 |
Feign Death | Ability | Hunter | 2 | 0 | 0 |
Gahz'rilla | Minion | Hunter | 7 | 6 | 9 |
Call Pet | Ability | Hunter | 2 | 0 | 0 |
Webspinner | Minion | Hunter | 1 | 1 | 1 |
Hyena | Minion | Hunter | 2 | 2 | 2 |
Flare | Ability | Hunter | 1 | 0 | 0 |
Misha | Minion | Hunter | 3 | 4 | 4 |
Animal Companion | Ability | Hunter | 3 | 0 | 0 |
Snipe | Ability | Hunter | 2 | 0 | 0 |
Snake | Minion | Hunter | 1 | 1 | 1 |
Kill Command | Ability | Hunter | 3 | 0 | 0 |
Misdirection | Ability | Hunter | 2 | 0 | 0 |
Multi-Shot | Ability | Hunter | 4 | 0 | 0 |
Huffer | Minion | Hunter | 3 | 4 | 2 |
Eaglehorn Bow | Weapon | Hunter | 3 | 3 | 2 |
Explosive Trap | Ability | Hunter | 2 | 0 | 0 |
Unleash the Hounds | Ability | Hunter | 3 | 0 | 0 |
Bestial Wrath | Ability | Hunter | 1 | 0 | 0 |
Hound | Minion | Hunter | 1 | 1 | 1 |
Scavenging Hyena | Minion | Hunter | 2 | 2 | 2 |
Gladiator's Longbow | Weapon | Hunter | 7 | 5 | 2 |
Deadly Shot | Ability | Hunter | 3 | 0 | 0 |
Houndmaster | Minion | Hunter | 4 | 4 | 3 |
Snake Trap | Ability | Hunter | 2 | 0 | 0 |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Arcane Shot | Ability | Hunter | 1 | 0 | 0 |
Tracking | Ability | Hunter | 1 | 0 | 0 |
Tundra Rhino | Minion | Hunter | 5 | 2 | 5 |
Explosive Shot | Ability | Hunter | 5 | 0 | 0 |
Starving Buzzard | Minion | Hunter | 2 | 2 | 1 |
Freezing Trap | Ability | Hunter | 2 | 0 | 0 |
Timber Wolf | Minion | Hunter | 1 | 1 | 2 |
Leokk | Minion | Hunter | 3 | 2 | 4 |
Hunter's Mark | Ability | Hunter | 1 | 0 | 0 |
Hey, don't use cards like Swipe to clear off the Flamewreathed / Earth Elemental. Had Amulet of Domination in my hand and completely brain farted. Lost the free treasure >.>
So yeah, if you want the pole, avoid cards like Swipe, Holy Nova, Hellfire, Consecration, or others. Your only breathing room turn is turn 3, where the 4/1 crab is easy to kill off (make sure you do, or it damages him). Otherwise, all his cards are very value-oriented minions that he skips the downside of.
Had this one, got the fishing rod, and got the one that lowers his minions mana cost by hero power afterwards, while he was getting manacrystals, I fished a couple of strong minions and easil took care of him :P
Because it won't summon minions that you put in his deck through things like Psychic Scream, if i remember correctly.
Fun fact if you get to turn 11 without damaging tad he will pull a sunken treasure that will give you Tad's Pole a 0/1 weapon that recruits a minion from your opponents deck.
I'd like to point out that Sunken Chest's deathrattle also cause you to win, and that Tad's Pole recruits from your opponent's deck at the end of each turn.
Kind of a free win.
Tad will play a perfect curve but has a limited amount of cards. He will play a Starving Crab which will likely kill him.
But if you kill him, you don't get Tad's Pole.
Yeah Just found that out. Seems the idea of the fight is to keep him alive until he spawns the treasure.