Scroll of Confusion
Card Text
Each minion randomly chooses a side of the battlefield.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Lesser Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Greater Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Reap What You Sow | Ability | Death Knight | 3 | 0 | 0 |
Lifeweaver | Minion | Druid | 3 | 2 | 5 |
Treant | Minion | Druid | 1 | 2 | 2 |
The Forest's Aid | Ability | Druid | 8 | 0 | 0 |
Zandalari Striker | Minion | Druid | 5 | 2 | 5 |
Direhorn Stomper | Minion | Druid | 5 | 4 | 6 |
Arbor Up | Ability | Druid | 5 | 0 | 0 |
Crypt Keeper | Minion | Druid | 8 | 4 | 6 |
Herald of Nature | Minion | Druid | 3 | 3 | 3 |
Shattered Reflections | Ability | Druid | 5 | 0 | 0 |
Embrace of Nature | Ability | Druid | 2 | 0 | 0 |
Embrace of Nature | Ability | Druid | 2 | 0 | 0 |
Springpaw | Minion | Hunter | 1 | 1 | 1 |
Shadowmaw Panther | Minion | Hunter | 3 | 3 | 3 |
Rinling's Rifle | Weapon | Hunter | 4 | 2 | 2 |
Saddlemaster | Minion | Hunter | 3 | 3 | 4 |
Springpaw | Minion | Hunter | 1 | 1 | 1 |
Selective Breeder | Minion | Hunter | 2 | 1 | 3 |
Selective Breeder | Minion | Hunter | 2 | 1 | 3 |
Hecutis | Minion | Hunter | 3 | 4 | 4 |
Barghast | Minion | Hunter | 3 | 2 | 4 |
Margore | Minion | Hunter | 3 | 4 | 2 |
Stagpoint Wildbow | Weapon | Hunter | 3 | 4 | 2 |
Halduron Brightwing | Minion | Hunter | 3 | 3 | 4 |
Bovine Skeleton | Minion | Hunter | 3 | 3 | 3 |
Bestial Madness | Ability | Hunter | 2 | 0 | 0 |
Frostweaver | Minion | Mage | 2 | 2 | 5 |
Magister's Apprentice | Minion | Mage | 2 | 3 | 2 |
Yogg in the Box | Ability | Mage | 8 | 0 | 0 |
Blessed One | Minion | Paladin | 4 | 4 | 5 |
Carousel Gryphon | Minion | Paladin | 5 | 5 | 5 |
Stonehearth Vindicator | Minion | Paladin | 3 | 3 | 1 |
Lightforged Blessing | Ability | Paladin | 2 | 0 | 0 |
Carousel Gryphon | Minion | Paladin | 5 | 8 | 8 |
Battle Vicar | Minion | Paladin | 2 | 1 | 3 |
I can't stop feeling this card does not say the whole point of it.
I just think this card is rigged since when I picked it for troll as first tresure I aways ended up with like 6 minions leaving just 1 on his side.
I cannot tell of course, it's RNG. But I played it fracking 5 times and it always stealed nearly all minions from opponent.
And when opponent plays it it always steals most of my minions.
I think it's always beneficial for player that plays it. Just my experience
I would say that this treasure is best used if the opponent has all the minions, and you have none. This results in you have some minions to do some face damage. Chances are you could get their sneaky taunts on your side, allowing you to hold off some damage.
It's permanent, only usual when you have nothing on board, and enemy's board is full.
Has anyone used this? Is it a temporary, 1 turn effect?
It's permanent