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every transform effect and token minion has its own cost, since it's a 6/6 it'll either be 5 or 6 mana; it's actually looking plenty good for shaman especially with his 're-roll' card being introduced this expansion.
The transform mechanic is a strong one even though it can only be used on friendly minions but imagine cases where you can fatal evolve, a sticky treachery.
As priest, i just imagine potion of madness and this to punish ennemy from having a 1 body on turn 6+ because when transformed it will no longer return to the ennemy. It's situationnal but i'd a see gimmick deck abusing this card along with cabal shadow priest, potion of madness, shadow madnes,and so on.
"Wait a sec, what are furbolgs doing in Firelands?"
I think that some people aren't being fair to this card. In most decks, it is trash, but Jaina can uniquely benefit from it by turning a small minion you draw in the endgame (Arcanologist) into a 6/6 threat, then using her hero power to turn this 1/1 into a water elemental. A 6/6 and a 3/6 for 7 and a trash minion isn't bad at all.
Alternately using this to eat a totem and then playing unstable evolution on the furbolg can create huge value and let you create a 10-mana minion alongside the 6/6 with only 10-mana. Also, the new shaman legendary can return this to your hand and make it cost 1-mana doubling the value.
Because Evolve Shaman just needs a good hard dicking.
It is bad as output, but it is great as input. Evolve shamans might use it.
upping the amount of random minion generation and adding high cost 1/1s at the same time is not a good look for you Blizzard
it said a friendly minion
This card is designed to balance Unstable Evolution.
There is no randomness in this card, you chose the minion, it specifically becomes a 6/6 for 5 or 6 with the elemental tag.
If you're referring to evolution and devolution then you're on the wrong page; those effects are set to be random and aren't changed any by this, saying this ups the randomness for it is like noting how every single minion added in the game by any expansion ups the randomness of transform effects, that's how they work and this is just another one of the 70 or so minions added with the expansion which ''upped'' the randomness as you so said it.
I'd say the reverse, Unstable Evolution is designed to fix these little split ends to really reinforce evolution shaman, so if you ever get 1 or more of the 1/1s for 3 or above you can evolve them again until you get a fittingly strong minion.
I'm saying that it's a combination of the addition of cards such as Furbolg Mossbinder and Lynessa Sunsorrow, and cards such as Spiteful Summoner and Geosculptor Yip. Yes it's largely the random generation cards that are the core of the problem, but they exist, they are continuing to produce more, and still making cards like the one on this page that will fuck you over if you ever roll it.
"it is like noting how every single minion added in the game by any expansion ups the randomness of transform effects" No, adding a 5-mana 5/5 isn't upping the randomness at all because there are already plenty of them and that is generally what you expect when playing a card that generates one. Adding a 5-mana 1/1 is upping it because there is now there is a 150% chance compared to before of getting a minion with 2/2 stats or less off of a Firelands Portal, for instance.
It is, it gives you a chance for a 5/5, just like the one for a 5/6, 1/1 and so forth, anyhow my point was simply that you are choosing to play an archetype or card that has randomness involved, it's a risk, there are some insanely good results too, it's only fair to have a chance for a bad outcome too; some would state it's fairness is under question or like you say the randomly generated cards are a core problem but i see them as a mechanic and fail to see any problem at all, it's meant to be this way, just as a card game is meant to have a randomly shuffled deck instead of it being ordered as you please, that's the joy in it, the combination of chance and strategy rather than only one.
Massive RNG is fine and enjoyable but they are trying to push this as an eSports game. When someone loses a tournament by playing Evolve and turning a 4/5 into a 1/1, that person can't be blamed for not analyzing the risks correctly or for "choosing to play that archetype" when Evolve is just statistically an extremely powerful card on average. Every card game has draw RNG, but that can be counteracted when the rest of the game contains nearly none. They purposefully add RNG to cards that didn't need to have any because they're more concerned with whether the random guy who plays Hearthstone every couple days is going to want to continue doing that than whether play is fair at high levels.
That's just how card games work, we've seen people lose through mistakes, RNG or even someone managing to bluff their way despite that usually being something in traditional cards and hardly ever seen in card games; E-sport or not it's just how card games work. We've seen both random and non-random decks reach the top and the professionals have the right to choose which decks to use, some have chosen heavy RNG decks and lost off of that and as dissatisfied as they may be that was their choice, there were enough options for not so random decks, there were even options for actually trying something different that isn't a copy paste of a net deck, they made their choice and accepted it win or loss; as for who the game caters to, even among the e-sports players you can see plenty enough that pick the RNG based decks as you said, you can see they actually do seem to like them, not just us average everyday players, to top it off that random guy who plays hearthstone be it every day or every few days is the largest part of the player base, the pros can't even make 10 percent of it and them getting VIP treatment when a number of them even prefer these types of decks is rather biased, no? There's no way to cater perfectly to everyone, some people will state the 'professional minority deserves it better, others the large casual base or some the odd ends on both sides, regardless i think they've actually given us a fair variety for both types of decks and the rest is left to choice, and the RNG choices are properly made to be able to end up good or bad, great or horrible, not an unfair good, better, great, scallywags absurd.
Might be used in token decks for some tempo swings, but that is a "wish". Glad they are trying to control Evolve results though.
Works with elemental mage, very well with mirror entity too.
transformed minions can't attack immediately :/
Why they put an Elemental Tag?
For the fringe case you return the 6/6 back to your hand AND somehow have elemental synergy or the one where you have this on board and you're Frost Lich Jaina. ¯\_(ツ)_/¯