Paths
Which paths will you take, adventurer?
Card Clarifications
- This does not work with Fandral Staghelm as it isn't a choose one effect.
- You can choose the same option twice if you'd like.
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This card is like buying food at a theme park. You're paying for more than what you're getting is worth, but it's convenient.
Why wouldn't it work with fandral?
Oh great. Druid definitely needs more card draw and board buffing.
I sighed then I laughed then I facepalmed.
This card is seriously underrated. It is already better than Greater Healing Potion (Armor > healing, can counter Combo decks) AND still has the flexibility on top of that. Drawing 1 card and gaining 6 Armor is a slightly worse Shield Block, while drawing 2 cards is a slightly worse Arcane Intellect. Paying 1 more mana for the card draw is worth it because of Druid's ability to ramp.
The +1 Attack option is pretty underwhelming, but I think that's fair (Token Druid doesn't need anymore help). It is also common in existing Choose One effects for one effect to be weaker than the other.
Agreed on all counts. Given the flexibility it doesn't matter that the buff option is overpriced. In many situations it can be game winning (eight extra damage to the face for lethal, if you have four minions out) and you don't care about the price for that. That will happen far from every time, but it is a possibility, and the flexibility keeps it from being a dead card the other times.
I think this is a very strong card, and it will be very annoying to play against. As you say, token druid doesn't need more help.
I think you mean "underrated" seeing the community's response.
57% say its very good or meta defining, how are we underrating this?
gaining the armour twice will fully upgrade the jasper spellstone wont it?
Sometimes flexibility > power. This may be the case
So far looks like priest and druid are getting all the value cards. Just can't have balance in classes can we?
Remember when Priest and Druid were considered the non cancer heroes?
I mean, trogg Shaman existed back then but I still miss it.
What are you talking about? Druid has been Tier 1 since the beginning. Pre-nerf Force of Nature+Savage Roar Druid was one of the longest cancers in Hearthstone. Then we had C'Thun Druid. Finally, Token Druid and Jade Druid are still cancers to this day.
I legit wiped the old FoN Savage Roar combo from my memory.
Thanks for the PTSD flashback :<
Never had a problem with C'thun Drood though honestly.
I don't see why they won't change Fandral again like they did for the hero power.
Because instead of giving a card 1 extra effect, letting it work on this card would give it 4 extra effects. That's too strong.
Sooo...lets look at the combinations:
1)draw 2 cards - worse Arcane Intellect, meh...but alright I guess...
2)+2 attack to all minions - WORSE Savage roar, just worse
3)+12 armor - "try to save your ass out of burst" - maybe, who knows?
4)draw 1 card +1 attack - this is not so good for 4 mana
5)draw 1 card +6 armor - I don't know...this is really slow and I think this is worse than "worse Arcane Intellect" in most cases :D
6)+1 attack +6 armor - it like "try to push a bit, but also make sure you won't die next turn?"
This card doesn't look like it gonna blow, but the MAIN feature of it is that we can actually CHOOSE between these SIX combinations depending on the exact situation. So, the flexibility is insane, but I don't know how effective it will be.
You can gain 8 armor for 3 Mana with the other choose card too so better in armor but that's it+1 Mana for 4 more armor is still bad value. You could just use anything else