What is Recruit?
Recruit is a new keyword being added in Kobolds and Catacombs which immediately summons minions from your deck and put them into play. Some Recruit cards have certain conditions, as this one does.
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This all Recruit idea looks like its promoting slower meta as the bigger the minion youre summoning is the better.
You do know playing a bigger minion earlier is NOT slower, right?
but for instance this card to be good you dont rly want 1-3 drops in your deck.
I didn't realize this until now, but this card has a lot of potential in a Shaman deck, thanks to stuff like Flamewreathed Faceless, and Drakkari Defender. Just saying
There's a problem here that has existed with every card that has a detrimental battlecry having "synergy" with a card that pulls it straight from your hand/deck. What if it pulls something else? For example, Void Caller was hyped as a way to get around Felguard, Succubus and Pit Lord battlecries by summoning them strait from your hand. However, there are much better demons to pull with Voidcaller and Voidcaller can only pull two out of your entire decklist. If you have even one other demon in your hand with pitlord, and voidcaller pulls the other demon, then you're now stuck with that pitlord because the battlecry makes it unplayable from hand. Unless your other voidcaller summons it in which case now your other pit lord is a dead draw now. If anything, I think Recruit is a much worse synergy with those types of "Power with a price" cards because it pulls from your entire deck. What if you draw Drakkari Defender before Guild Recruiter? What if Guild Recruiter doesn't pull Drakkari Defender? Exactly how powerful is a 2/4 summoning a 3/8 with taunt on turn 5+? Unless you can say you would honestly play a Drakkari Defender from hand in the situation that it was not pulled or you drew it before turn 5 or before drawing Guild Recruiter, then it is really not worth playing. Flamewreathed Faceless is an exception because that card is arguably playable by its own merit so you don't really mind if it doesn't get pulled (Seriously, we have a 4 mana 7/7 that overloads 2 mana...But a 3 mana 3/8 with taunt overloads as much as an earth elemental?!). So...yeah.... This card certainly doesn't make Drakkari Defender good because it's an even worse case than Voidcaller summoning Pit Lord. Come to think of it, I don't think it really has much in the way of comboing with Flamewreathed either since those two cards would not be played in the same deck. Flamewreathed is only played in really fast aggro decks that just want that 7/7 body on turn 4 and don't care what price they pay later if it means they win. A 2/4 for 5 mana is pitifully slow for an aggressive deck (Perhaps for any deck really) despite that if it hits (again assuming it hits Flamewreathed out of every other 4 mana or less minion in your deck) then you just did 9/11 in stats on turn 5 split across two minions. If it specified that it ONLY summoned 4 mana minions, then you'd have a lot more control over whether or not it pulled Faceless. Your other option is to build a shaman deck that's running no minions that are 4 mana and below other than Flamewreathed which in that case if you draw Flamewreathed then one of your Guild Recruiters is now a dead draw.
I am honestly pretty certain that Drakkari Defender was printed solely as a nerf to Stonehill Defender in Shaman since all their class taunts beforehand were actually really good (Hey, if Earth Elemental is your worst class card to get from discover then you're doing pretty well I would say). Much like how Paladin got that 1/1 with taunt and divine shield makes Tirion, Burnbristle or that 6-drop tol'vir guy show up less... Except the 1/1 with taunt and divine shield is actually playable, but Blizzard has decided Shaman has had it's time in the sun so it gets garbage now.
putting drakkari in your deck.. good thinking Kappa
Does it work with cost reducted cards like Arcane Giant?
Depends on if they exist in the deck as reduced in cost or if the game reduces their cost when you draw them. I think it wouldn't work because I recall giants not being reduced in cost when they get revealed in a joust back in TGT. So if a Molten Giant is drawn from the Joust mechanic it won't instantly fail if you've taken 25 damage. Based on that, I would say there's evidence that the game doesn't actually reduce the cost of those cards while they're in your deck and so Guild Recruiter likely doesn't pull them. This is speculation though and I may not be remembering the intricacies of the joust mechanic properly.
If they've got more of the same kind of these cards in a tidy curve, it could create an Avalanche Arc-Type. E.g This pulls that, that pulls this, those combined end the game.
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Really good in Arena. You give up tempo but it might gives you little to medium tempo but also removes a low courve card from your deck. I don't like the RNG in this, but feels balanced.