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cool editing bruh :D
A few cards that this thing destroys. What a powerful card holy shit. I smell a nerf perhaps
jade idol
mark of lotus
earthen scales
potient of madness
power work shield
inner fire
cold blooded
coceal
halluciantion
evolve
lighting bolt
mortal coil
soul fire
shield slam
upgrade
whirlwind
Could you please place a (card)name(/card) around them? =p (replacing '()' with '[]') It will be so easier to comprend =)
Yea, I also think that The Marsh Queen is too playable.
OH WAIT.
Lmfao im dead
Hey, remember last expansion when we introduced lots of amazing new quests to each of the 9 classes?
Well, fuck hunter.
its spells not cards.
Except this card explicitly targets spells, not minions, so Quest Hunter is mostly unaffected.
You know, if people actually play Quest Hunter.
A quest is counted as a spell. IE: counterspell triggering when a quest is played
Incredible card.
Will be exciting to see if it will have any impact. Jade druid can still gain crazy tempo and multiple big dudes even without the idol, so claiming it will kill jade druid is a stretch, but it will likely alter the strategy. As for most other decks, losing a spell like this is only bad if it was in hand, or part of a combo.
Time will tell if the threat of this is enough to not shuffle idols. Either way it's a pretty good tech card vs rampant druids, and I assume the use of this will be tied closely to the build and strategy of high-level jade druid after KFT releases. Extremely meaningful neutral epic.
This card can destroy the aforementioned Jade Idol and Paladin Secrets, but it also deals with Power Overwhelming, Conceal, Cold Blood, Soulfire and Ice Lance, as well as maybe spells discounted by Emperor Thaurissan. This has potentially huge implications for Wild especially. Note that all of these cards can be used to threaten considerable face damage at a very low mana cost.
I like it.
Finally out of business...
RIP my sweet Explore Un'goro dreams.
Blizzard design philosophy in a nutshell.
Jade druid destroyer. Wow, what a card.
Well, to be fare, talks were done during the time of previous lead game designer... New times are coming...
It hurts a lot of combo decks, but it doesn't really destroy any of them; Evolve? Thrall, Deathseer. Inner Fire? Crazed Alchemist/Confuse. None of the Malygos combo decks revolve around 1 mana spells (Rogue relies on Eviscerate mostly, with Sinister Strike being mostly optional and you control when you get Razor Leaf. Shaman (which typically only appears in Wild) uses Lightning Bolt and Frost Shock, but also Crackle and Lava Shock. Druid uses Moonfire and has Swipe to fall back on, doesn't need Living Roots.)
It slows down a ton of the combos, but it doesn't really kill them.