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Let's say deal 5 damage is comparable to Fireball
Let''s say draw 5 cards is comparable to 2.5 Arcane Intellect or 1.66 Nourish
Let's say gain 5 Armour is comparable to Iron Hide
Let's say Summon a 5/5 is comparable to [card]Stranglethorn Tiger[/card] (minus stealth)
4 + ~7 + 1 + 5 = 17
That's approximately 17 mana (give or take 3 or 4 mana depending on how you value certain aspects) in one card. This is insane, and ultimate Yogg value. Not sure if the Control druid archetype exists, but this would be an auto-include.
It's shocking and disturbing that its cost isn't 5 mana.
I used to play a deck based on :
... definetly need a try ;)
what is this?!? why the heck does this not cost 5 mana?!? everything else is 5 /s
End game this is probably the best top deck you could get since it let's you draw a lot of cards, get a little bit of health back, put something on the board, and maybe address something on the board all at once.
So how about we look at how the mana cost goes. Well considering draw 4 is worth 7 mana if we just add one more mana for the fifth card then the draw part is worth about 8 mana leaving you paying 2 mana for a 5/5, deal 5 damage, and gain 5 armor which is value. That also said most of the time this isn't that playable considering you probably are going to have 6 or more cards in your hand at some points in the game making this a self mill. Which isn't the best of ideas.
The Draw is nice, but I'd imagine that it doesn't effect the board enough at 10 mana in constructed. In Arena this thing could be a monster once you get into top decking.
"why does it not cost 5 mana?!?"
kappa
Firelands portal costs 7 mana , but this card gives you 5 cards and 5 armor for 3 more mana ? you can even innvervate this card . it looks pretty strong ( especially on a jade druid deck )
It's cool in jade druid, but I bet it'll be awesome in quest druid.
Yo dawg...
so Its basically lay on hands + 5 damage + draw 2 cards + heal for 3 less (but armor) + summon a 5/5.
If you make a rough generalization that 8 heal = 5 armor, then you basically get 5 damage + draw 2 cards + summon a 5/5 for 2 mana. AND ITS AN EPIC.
So instead of nerfing jade idols to limit its usage, blizzard goes: "IF WE GIVE THEM A BETTER CARD, THEY WILL PROBABLY MOVE ON. AND PLUS, FUCK PALADIN."
Deal 5 damage = 3-4 mana
Draw 5 cards = 7-8 mana
gain 5 armor = 1 mana
5/5 = 4-5 mana
so we have 15-18 mana value packaged into 10 mana and possible tempo loss (as it doesn't do AOE)
considering sprint exists as a draw 4 for 7 mana I imagine draw 5 is more 8-9 mana worth... Then again no one plays sprint so draw 4 may not be really worth 7 mana, who knows?
Insane!
Dumb name, awesome effect.
Not sure about this, no aoe included it's pretty bad for a 10 cost card
Ultenmate Infivestation
Should cost 5 Kappa
Wow just wow.