Hero Power
Card Clarifications
- You can never have more than one Shadow Reflection in your hand.
- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less. (Source)
- Death's Shadow is hero Hero Power.
- Shadow Reflection is the token spawned by her hero power.
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection. (Like Emperor Thaurissan ticks, Preparation, Shadowstep.)
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I have a question: Why is this 9 mana?
Because too many people complain about Quest. (Because if nobody complained about that they would say this card would be around probably turned seven) . That said, you probably want to bring back in your burglar, after all, a couple of well earned coins(and maybe a couple counterfeits) can change everything!
Stealthing hero... they can do that now? Also first passive DK hero power...
Prep, Sprint, Prep, concede :P But Prep, Thistle Tea, tea again works. I suppose you can use double or triple [car]Alarm-o-bot[/card]s to sneak Maylgos and some other spell damage minions.
Having a turn of invincibility is pretty powerful, but I'm not sure the best way to use everything else.
That Hero Power wording is ambiguous. Can you replay the same card multiple times in a turn? So I could theoretically play 5x Eviscerates in a row? Or do you only get 1 copy per turn?
I made that mistake as well. It says on the description of the hero power: "during your turn add a shadow reflection card to your hand. So just one each turn. And also max 5 cost cards and the card leaves your hand at the end of your turn.
You get 1 Shadow Reflection at the beginning of the turn and you can only ever have one in your hand, so you play 5x eviscerates in one turn (unless you also duped them with Mimic Pod or Thistle Tea).
Welp, seems like the card is actually pretty bad, since the shadow reflection leaves your hand at the end of the turn, so it only works with 5 mana cards or less, and on top of that you can't reduce the cost of the shadow reflection for some reason. The effect is very underwhelming for 9 mana. I honestly hope I'm wrong and this card turns out to be great, fun and competitive, because the art and flavor is amazing. The Dream is dead.
You cannot copy reduced cost, and cannot reduce its cost, because if you do prep this card becomes prep and it is useless until you play something else, but prep effect will go away if it is a spell
so it can only copy my 5 mana or less cards but doesn't copy more than 5 mana cards ?
I think what its saying is that since Shadow Reflection is renewed into your hand at the start of every turn you won't be able use two 6 mana or higher cards in one turn, itll probably still copy it.. you just wont be able to use it.. if that makes sense
The shadow reflection leaves your hand at the end of the turn, so even if it did copy said 9 mana minion you wouldnt be able to play it because you would only have 1 mana remaining for the turn
This HP means there are infinite possibilities of fun combos, which will be so exciting to see!
I fear this may be a little too slow. Yes, you get stealth, but your opponent may fill his board in the turn you play it, with this being 9 cost and Rogue having that much aoe, I have my doubts, but still I'll definitely try it out.
Design-wise this is an excellent card; getting stealth for a turn is very flavorful for rouge and is useful as well. The hero power is like nothing we've seen before and allows you to get the maximum value out of your cards. However, there is one thing I am still confused about does the Hero-Power re-add shadow reflections after you play a card or at the start/end of your turn?
So this means you can play the same 10 mana card every turn? N'Zoth, the Corruptor ( ͡° ͜ʖ ͡°)
No, "Shadow reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less."