Devouring Swarm
Card Text
Choose an enemy minion.
Your minions attack it,
then return any that die
to your hand.
Flavor Text
Collect… essence.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Tactical Retreat | Hero Power | 1 | 0 | 0 | |
Defile | Hero Power | Warlock | 1 | 0 | 0 |
Scythe | Weapon | 3 | 1 | 1 | |
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Uplink | Ability | 3 | 0 | 0 | |
Revenge of the Wild | Ability | Hunter | 2 | 0 | 0 |
Impbalming | Ability | Warlock | 4 | 0 | 0 |
Corrosive Breath | Ability | Hunter | 2 | 0 | 0 |
Nether Breath | Ability | Warlock | 2 | 0 | 0 |
Seal Fate | Ability | Rogue | 3 | 0 | 0 |
Fiendish Rites | Ability | Warlock | 3 | 0 | 0 |
Small Repairs | Ability | Druid | 1 | 0 | 0 |
Torrent | Ability | Shaman | 4 | 0 | 0 |
Secret Passage | Ability | Rogue | 1 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Paralytic Poison | Ability | Rogue | 1 | 0 | 0 |
Refreshing Spring Water | Ability | Mage | 5 | 0 | 0 |
Sigil of Summoning | Ability | Demon Hunter | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Rats of Extraordinary Size | Ability | Hunter | 6 | 0 | 0 |
Devouring Swarm | Ability | Hunter | 0 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
Wargear | Minion | 5 | 12 | 10 |
such an overlooked card, favorite hunter card. rush , windfury, respawn, double battlecry, etc, all of this for 0 mana
Possibly my favorite Hunter card of the set. Definitely one of the most powerful and flexible.
The rhino implications with this are ridiculous. You play a rhino (usually a buffed rhino), kill the lowest health minion. then play this on the next lowest health minion, making sure it kills the rhino (or maybe even not and you use this again!!). You get to double attack with the rhino dealing massive damage, then the rhino dies and returns to your hand for re-use next turn.
Yep you can up value the Trampling Rhino
This card is CRAZY value. Like what? 0 mana? HUH??
This card is exciting. In many ways it's better than The Beast Within. Not only is this card going to be the key to a reliable Elwynn Boar combo, it's another extra attack for Knuckles and Trampling Rhino. In standard, you can pull off a scary Rhino combo as early as turn 4.