Lightbringer's Hammer
Card Text
Lifesteal
Can't attack heroes.
Flavor Text
This entire city must be purged. Or at least just the minions.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Sunfury Protector | Minion | 2 | 2 | 3 | |
Argent Commander | Minion | 6 | 4 | 2 | |
Nozdormu | Minion | 9 | 8 | 8 | |
Violet Teacher | Minion | 4 | 3 | 5 | |
Siegebreaker | Minion | Warlock | 7 | 5 | 8 |
Eye for an Eye | Ability | Paladin | 1 | 0 | 0 |
Deathwing | Hero | Warrior | 0 | 0 | 30 |
Lady Vashj | Hero | Shaman | 0 | 0 | 30 |
Uther Lightbringer | Hero | Paladin | 0 | 0 | 30 |
Lightforged Uther | Hero | Paladin | 0 | 0 | 30 |
Second War Uther | Hero | Paladin | 0 | 0 | 30 |
Horseman Uther | Hero | Paladin | 0 | 0 | 30 |
Yrel | Hero | Paladin | 0 | 0 | 30 |
Lor'themar | Hero | Hunter | 0 | 0 | 30 |
Mecha-Jaraxxus | Hero | Warlock | 0 | 0 | 30 |
Fire Mage Jaina | Hero | Mage | 0 | 0 | 30 |
Kel'Thuzad | Hero | Mage | 0 | 0 | 30 |
Scholar Jaina | Hero | Mage | 0 | 0 | 30 |
Apprentice Jaina | Hero | Mage | 0 | 0 | 30 |
Archmage Jaina | Hero | Mage | 0 | 0 | 30 |
Kul Tiran Jaina | Hero | Mage | 0 | 0 | 30 |
Lady Katrana Prestor | Hero | Mage | 0 | 0 | 30 |
Survivor Xyrella | Hero | Priest | 0 | 0 | 30 |
Shardseeker Xyrella | Hero | Priest | 0 | 0 | 30 |
Lightweaver Xyrella | Hero | Priest | 0 | 0 | 30 |
Mad Scientist | Minion | 2 | 2 | 2 | |
Foe Reaper 4000 | Minion | 8 | 6 | 9 | |
Foe Reaper 4000 | Minion | 8 | 6 | 9 | |
Wildwalker | Minion | Druid | 4 | 4 | 4 |
Eadric the Pure | Minion | Paladin | 7 | 3 | 7 |
Sea Reaver | Minion | Warrior | 6 | 6 | 7 |
Sea Reaver | Minion | Warrior | 6 | 6 | 7 |
Keeper of Uldaman | Minion | Paladin | 3 | 3 | 4 |
Cho'gall | Minion | Warlock | 8 | 8 | 8 |
Bilefin Tidehunter | Minion | 2 | 2 | 1 | |
Ragnaros, Lightlord | Minion | Paladin | 8 | 8 | 8 |
C'Thun | Minion | 8 | 6 | 6 | |
Soggoth the Slitherer | Minion | 9 | 5 | 9 | |
Hammer of Twilight | Weapon | Shaman | 5 | 4 | 2 |
Medivh | Hero | Mage | 0 | 0 | 30 |
deal 6 heal 6 for 3, not half bad. and stop acting like paladin needs to hit face every turn to be good, *the quest* says otherwise
This could easily turn out to be stronger than Truesilver if 3 health is a more relevant breaking point than 4. If that's the case then it's 1 mana cheaper and offers 2 more health.
If it can't attack the hero, I don't see why it couldn't be a 3/3 weapon instead. Just to make it stand out when compared to Truesilver Champion.
Unplayable card (very very bad) can't attack heroes for!? It's a 3/2? So!? This make no f*** sense....
if you don't find it in turn 3 it's totally garbage (do it 5/2 if it can't attack the heroes, at least I'm sure it has some use....)
This is the ugliest card seen until now, which will pile up with all the mountain of unplayable garbage that the paladin has received over the years ...
I don't think that this is the worst card until now. This is trully bad, but with some buffs like making it 3/3 or 4/2 it can be pretty powerfull on a control paladin.
And every class receive unplayable cards. I guess that paladin received good stuff in the pasts expansions, like all the support to libram and secret paladin. I can tell uncontable unplayable cards in other classes, like the cost 5 3/5 that reduces the cost of every corrupt card in priest.
Paladin has received so many nerfs that he has disappeared from the standard... (and this only a few weeks after the release of the expansion, so....) and, before the librams it hadn't been played with a good deck for years...(not that librams are a good deck ... they were held only for pens, but, no problem, nerfed also the pen, so paladin has nothing good to play and sits on the bench...again... )
But, here we are talking about something else, we are talking about a card that does not make sense to exist (the DH weapon can be buffed attack and go face with 10 damage and has the same cost as this, the paladin cannot increase the attack of this weapon,it has no synergies , which is why at least it should be able to go face, whoever developed this card deserves to be fired! And, even if it could go face with this it would still be a mediocre card given the amount of better healing the paladin has (so imagine how bad this card sucks now)
When Paladin has more healing then Priest......
... the game becomes more like Classic WoW?
"Can't attack heroes" should just be a part of every Weapon. It would have solved so many problems this game has had over the years.
Totally agree, they could even unnerf fiery war axe with that clause.
Heroes must protect their own!
Uhhhhhh...Heal Paladin?