Sheldras Moontree


Card Text
Battlecry: The next 3
spells you draw are
Cast When Drawn.
Flavor Text
Sheldras really went to the park for his pilgrimage.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Voidwalker | Minion | Warlock | 1 | 1 | 3 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Earthen Ring Farseer | Minion | 3 | 3 | 3 | |
The Black Knight | Minion | 4 | 4 | 4 | |
Bloodmage Thalnos | Minion | 2 | 1 | 1 | |
Stranglethorn Tiger | Minion | 5 | 5 | 5 | |
Defender of Argus | Minion | 4 | 3 | 3 | |
Abomination | Minion | 5 | 4 | 4 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Raging Worgen | Minion | 3 | 3 | 3 | |
King Krush | Minion | Hunter | 9 | 8 | 8 |
Cenarius | Minion | Druid | 8 | 5 | 8 |
Sorcerer's Apprentice | Minion | Mage | 4 | 3 | 2 |
Xavius | Minion | 6 | 7 | 5 | |
Wild Pyromancer | Minion | 2 | 3 | 2 | |
Doomsayer | Minion | 2 | 0 | 7 | |
Flame Imp | Minion | Warlock | 1 | 3 | 2 |
Flesheating Ghoul | Minion | 3 | 3 | 3 | |
Ice Lance | Ability | Mage | 1 | 0 | 0 |
Cold Blood | Ability | Rogue | 1 | 0 | 0 |
Battle Rage | Ability | Warrior | 2 | 0 | 0 |
Bestial Wrath | Ability | Hunter | 1 | 0 | 0 |
Shadowform | Ability | Priest | 2 | 0 | 0 |
Lord Jaraxxus | Playable Hero | Warlock | 9 | 0 | 30 |
Rocker Rokara | Hero | Warrior | 0 | 0 | 30 |
Frostwolf Thrall | Hero | Shaman | 0 | 0 | 30 |
Barrens Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Dungeoneer Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Venerable Bru'kan | Hero | Shaman | 0 | 0 | 30 |
Malfurion Stormrage | Hero | Druid | 0 | 0 | 30 |
Shan'do Malfurion | Hero | Druid | 0 | 0 | 30 |
Emerald Malfurion | Hero | Druid | 0 | 0 | 30 |
Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Shadow Gul'dan | Hero | Warlock | 0 | 0 | 30 |
N'Zoth | Hero | Warlock | 0 | 0 | 30 |
Shadowmoon Gul'dan | Hero | Warlock | 0 | 0 | 30 |
Saraad | Hero | Mage | 0 | 0 | 30 |
Illidan Stormrage | Hero | Demon Hunter | 0 | 0 | 30 |
Demonic Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Skullbearer Illidan | Hero | Demon Hunter | 0 | 0 | 30 |
Another 5/5.... This should have been a 9/5 to spice things up a little bit!
Weeeeeeeeeeee... another pain in the ass card when you're a control player playing against a druid. The druid shenanigans that deck builders can make with this card scares me.
He has to survive long enough for you to make the draw... and if he does then you may not even draw a spell. Very expensive to get nothing back. Not keen on him.
its battlecry, he doesn't have to live.
Good point! Didn't spot that.
7 mana ancient of Lore + 1 mana + draw 1 + random Bonus.
basically updated Ancient of lore.
Ooo this one pretty cool. Can't say its an effect I'd thought of. Technically mana generation but some with randomness. Im sure there will be some combo players that work out some nasty tricks. Wonder if it will end up in anything meta tho.
Between this card and the 6/6 elemental, we might see a return of Survival of the Fittest Druid.
"The Tickets Please guy is C U T"
Mana cheat shouldn't even be in the game, but Blizzard acts like it's part of Druid's class identity.
RAMP should be the class identity, not this broken nonsense.
What are you talking about? It's been part of druid since the beginning of hearthstone....... Are you new? Let me guess, you don't think Priest should heal either... I'm not saying the card isn't broken but for shit sake dude. It's how druid has always worked. TF?
I guess you don't know the difference between mana cheat and ramp.
Druid has had Mana CHEAT as far back as Aviana back in 2015! So I'd say it's been a part of their Class Identity for a while.
Yeah, and it had to be nerfed because it was not healthy for the game. That's exactly what I'm talking about.
I absolutely agree some types of Mana Cheat are absurd, but in Aviana's case, it was left untouched for 3 YEARS before it finally became a problem.
When doesn't matter. It did become a problem, as is usually the case. Even if they don't ever nerf a card, that doesn't mean it's not bad for the game.
Congrats Blizzard another broken druid card. I'll play this for 8 mana and cast my next 3 spells for free. Draw 10 mana card - free cost, +4/+4 to everything, draw a 8 mana card - play two minions with 5 mana into play with buffs. 3rd spell - and high cost spell - opponent deal with my turn or suffer the consequences. I don't mean to be critical to their choices but really druid again is breaking the game. First it was I don't remember what it was that broke druid before early, then the quest that summons barbas, then the Jade cards, then it was taunt with that legendary spider, then token, and then anacondra now this card.
Seems like druid and priest tend to get all the best type or broken related cards or end up making them top tier decks. Any others feel 2nd or 3rd place in comparison.
This is what druid does. We should get used to this. This card does limits deck building quite a bit. Also this doesn't have an instant effect. It may be powerful, but I don't think it is broken.
Can we at least appreciate that this is a very cool design?
The funny thing is it ended up seeing no play cuz of how bad it is lmaaoooo how ironic