Card Clarifications
- Lifesteal is a brand new mechanic added with Knights of the Frozen Throne. It heals your hero for the amount of damage dealt by the minion or spell.
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This card is probably meant to be buffed (not just by handbuff, but also by things like the 1 mana +3 attack spell). Also, synergies with other new cards remain to be seen.
It doesn't look particularly good with the current meta though.
Theres this card called charged devilsaur, might have heard of it?
Also, Patches the Pirate????
weeeeeeell it's debatable whether Charged Devilsaur can be considered a charge minion in the sense this can. This is free to hit what it wants (as traditional chargers do) and if you go face you heal at least 6 HP most of the time, whereas Devilsaur can't attack face and as such can only be used as removal.
I did some testing with this card in a handbuff deck on metastone and it was pretty good. I doubt it would see play in other archetypes though.
It will probably be just a mediocre arena card. Nothing special.
Stats are too poor. Even at 4-2 or a 3-3 i don't know if it would see any play (probably some at 4-2)
At 3/3 it would be busted lol. Earthen Ring Farseer that has the ability to heal you multiple times and the ability to heal you for more than 3 at a time if buffed. Sure it costs 1 mana more, but it seems like everyone is saying every card is bad in every set because they're understatted. When Paladin is the only class that can win a game against Mage because they just outheal all their burn, I'm sure people will be singing a different tune.
But Earthen Ring is a neutral, and this is a class card. Of course has to be stronger.
dude, priest can outheal mage burn...
I consider it changed 3/3 to be viable in ranked, after all life steal approximately worth 0.5 mana.
How do you measure that, it has lifesteal and +1 hp for one more mana than wolfirider, changing it to a 3/3 wouldn't make it viable, would probably bust the card since it'd have too many resources, if the oponent HAS to trade into it to avoid too much value, it already does it's job
In most cases, this will be a 4-mana Bash. Not terrible in Arena, but in Ranked, look elsewhere.
Battlecry: Give your Hero the same colour hair as this minion
The low health makes this crap against aggro, and the low attack damage makes it crap as aggro. I don't see this card having any potential outside of a handbuff deck and there Wickerflame Burnbristle is much stickier and better vs aggro.
I mean... You're correct but Wickerflame is also a legendary...
Not bad not good.
If Lifesteal would steal life from your opponent damaging them as well, this could be a good card. But when it just heals you, Truesilver Champion seems far better then this card. Unless it will be buffed heavily, and you will run it with Wickerflame Burnbristle
The healing from lifesteal is dependant on damage dealt. It works just like [card]Wickerflame Burnbristle[/card] does.
Unless there's a tribal buff for paladin, I don't think this is really worth it. It's essentially a card that says, "Deal 3 damage. Restore 3 health to your hero." (On one hand, this could survive after 1 turn or get a buff, but on the other hand, it may be unable to hit face when you really need to). I don't think that's really any better than Hammer, to be honest, or most of the cards pally is playing on turn 4.